Critique my Empathy/Energy Build
A quick response:
Don't spend a lot of time chasing teammates, stick with the leader/main group ... and let Darwin take care of the soloing types. They'll either have the skills and build to solo or not (i.e. practice triage ).
Recharge is your best friend, strongly recommend you think about keeping Hasten in any Empath build. You are all click powers in Empathy, only way to speed things up is more recharge. With Hasten and that 70% you now have your Auras will recharge noticeable faster than with just the 70%, not to mention the rest of your buffs.
Only 1 slot in resurrect, even at high recharge it won't really come back fast enough to use on 2 teammates down at once and if they are really dying that fast better to toss a wakie and hit CM +/- HO. Save that rez for when a more critical teammate goes under and needs a combat timely rez to keep the whole team from going under.
Super Speed + stealth IO = plenty of stealth to breeze by 99% of your foes without them having a clue you were there. But yes Stealth (from concealment) stacks with the IO's and for that matter all 3 (Super Speed, IO and Stealth) will stack together.
The build is actually aimed to be good down to level 27 (those IO's will all work to within 3 levels of your exemplar level). Generally I keep the common IO's at level 50, I'd only worry about the set bonuses continuing to work. http://paragonwiki.com/wiki/Exemplar...n_Enhancements
imo RA's don't need to be slotted for regen/recov. The base regen and recovery is huge.
I made some minor changes.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
Thanks for the feedback.
I did a Keyes Island Reactor Trial with this character Wednesday night.
While trying to keep the tank alive, I got hit with a lot of attacks
from random Warworks and Anti-Matter himself, convincing me more than
ever of the benefits of stealth.
Once the trial was completed, I ran out and spent (several) merits on
a level 15 Freebird Stealth Proc and went to PI for some testing. It
worked better than I expected. If it seems to provide sufficient
protection from random aggro, I may be able to keep Hasten.
I intend to make all of the non-set IOs level 50 and all the pure procs
the lowest level available. I have not been able to figure out how to
make Mids display this, so I made everything 30, which will be the level
of the set IOs.
Back in the old days, when I said "Gather for RA!" the whole team would
come running. Now I seldom say it and half of the team's endurance bars
seem permanently stuck at 100%. I guess slotting the auras may indeed be
frivolous.
I had not considered using Hami-O's for anything, but I did look at
Centriole Exposures on the market, and they are quite inexpensive as HOs
go.
I don't believe there is a way to set all the special procs to be one level, common IO's another, while most are set at, in your case, 30th. Far as I know you'd have to edit the enhancements individually when their level is different from the overall build level. Also in some cases the level of the specials matters when exemping, other times it doesn't. For example the level of your Stealth IO doesn't matter only that the power it is in is active, whereas the LotG increased recharge work as long as they are no more the 3 over your exemplar level even if the power itself is not useable/active.
I generally used to simply go 3 recharge for RA. Nowadays I go 2*Endmod/Rech IO's (a Performance Shifter and Efficacy Adaptor) plus a single level 50 recharge IO. Get's a bit more Endmod out of the same 3 slots at essentially the same level of recharge for RA. I lose about 3 seconds on my downtime and get about an additional 100% (200% up to around 300%) end recovery. I also tend to try to keep the recharge times on Recovery Aura and Regeneration Aura within a few seconds of each other. Lets me fire both Auras and Hasten basically all at once to avoid having to keep my eye on their individual recharges.
My Empathy / Energy Blast Defender has been around since maybe Issue 3, but never very active. He's been in his low 40's since before there were IOs, and only just reached level 50 last month. Now I want to get him some modern enhancements. Maybe spam a few heals on Keyes Island....
A couple of things I noticed when playing him recently:
- Staying at long range and using only single target attacks to avoid aggro doesn't work so well when your team of mostly Scrappers are running every which direction and you have to chase them down tunnels full of angry Romans and mythical creatures to keep them alive.
- Hasten can make your heals come up faster, unless the animation goes off just as you are trying to hit Absorb Pain in a last ditch effort to save a teammate.
I'm not a real fan of Hasten anyway and don't use it on most of my characters. Thanks to the power of IO Sets, I can get better than 70% global recharge permanently even without Hasten. That frees up a power pool slot that I can use to get Stealth and hopefully avoid random aggro a lot better.
Question: Does a movement-power stealth proc stack with Stealth from the Concealment pool?
This build is designed to be able to exemplar down to level 30 and still have all set bonuses. I slotted heavily for recharge, got status resistance where I could, and didn't worry much about defense bonuses.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Empathy/Energy Defender 50: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Range-I(42)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13), Range-I(15)
Level 4: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19), Range-I(42)
Level 6: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(43)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Recall Friend -- Winter-ResSlow(A)
Level 12: Fortitude -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23)
Level 14: Absorb Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27), Range-I(29)
Level 16: Resurrect -- RechRdx-I(A), RechRdx-I(29)
Level 18: Recovery Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), RechRdx-I(31), EndRdx-I(45)
Level 20: Stealth -- LkGmblr-Rchg+(A), EndRdx-I(33)
Level 22: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Range-I(50)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45), EndRdx-I(46)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(48)
Level 32: Adrenalin Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), RechRdx-I(33)
Level 35: Vengeance -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 38: Sniper Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Hover -- LkGmblr-Rchg+(A), Frbd-Fly(45), Frbd-Stlth(50)
Level 47: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-Psi/Status(48), ImpSkn-Status(50)
Level 49: Aim -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)