Mind/Earth assistance?


SpacePope

 

Posted

i need a great Mind/Earth build with perma dom/haste anyone gots any good suggestions? or build?


 

Posted

so far here is wat i've tampered with on mids...



Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
psychic soil: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Levitate

  • (A) Entropic Chaos - Chance of Heal Self
  • (17) Entropic Chaos - Accuracy/Damage
  • (17) Entropic Chaos - Damage/Endurance
  • (43) Entropic Chaos - Damage/Recharge
  • (45) Entropic Chaos - Damage/Endurance/Recharge
Level 1: Stone Spears
  • (A) Accuracy IO
  • (45) Recharge Reduction IO
Level 2: Dominate
  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (3) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Tremor
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Damage/Recharge
Level 6: Confuse
  • (A) Accuracy IO
  • (45) Recharge Reduction IO
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (9) Fortunata Hypnosis - Sleep/Recharge
  • (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (11) Fortunata Hypnosis - Accuracy/Recharge
  • (11) Fortunata Hypnosis - Sleep/Endurance
Level 10: Stone Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kick
  • (A) Empty
Level 18: Total Domination
  • (A) Unbreakable Constraint - Hold
  • (19) Unbreakable Constraint - Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (21) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Impervious Skin - Status Resistance
  • (23) Impervious Skin - Resistance/Endurance
  • (27) Impervious Skin - Resistance/Recharge
  • (34) Impervious Skin - Endurance/Recharge
  • (34) Impervious Skin - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (36) Glimpse of the Abyss - Accuracy/Recharge
  • (50) Glimpse of the Abyss - Endurance/Fear
  • (50) Glimpse of the Abyss - Accuracy/Endurance
  • (50) Glimpse of the Abyss - Fear/Range
Level 28: Seismic Smash
  • (A) Hecatomb - Damage
  • (29) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Damage/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (33) Coercive Persuasion - Confused
  • (33) Coercive Persuasion - Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Confused/Recharge
  • (34) Coercive Persuasion - Accuracy/Recharge
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Fissure
  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Endurance/Stun
  • (40) Absolute Amazement - Accuracy/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Summon Tarantula
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Endurance Modification IO
  • (46) Endurance Modification IO


 

Posted

Here's the data chunk for my Mind/Earth. Not gonna claim it's perfect, and I stopped playing them when trials hit, but I used to have a ton of fun with this build. (Does contain purples.)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|