Mind/Earth assistance?
so far here is wat i've tampered with on mids...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
psychic soil: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Levitate
- (A) Entropic Chaos - Chance of Heal Self
- (17) Entropic Chaos - Accuracy/Damage
- (17) Entropic Chaos - Damage/Endurance
- (43) Entropic Chaos - Damage/Recharge
- (45) Entropic Chaos - Damage/Endurance/Recharge
- (A) Accuracy IO
- (45) Recharge Reduction IO
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (3) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Damage/Recharge
- (A) Accuracy IO
- (45) Recharge Reduction IO
- (A) Fortunata Hypnosis - Sleep
- (9) Fortunata Hypnosis - Sleep/Recharge
- (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (11) Fortunata Hypnosis - Accuracy/Recharge
- (11) Fortunata Hypnosis - Sleep/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Unbreakable Constraint - Hold
- (19) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Recharge
- (21) Unbreakable Constraint - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (A) Impervious Skin - Status Resistance
- (23) Impervious Skin - Resistance/Endurance
- (27) Impervious Skin - Resistance/Recharge
- (34) Impervious Skin - Endurance/Recharge
- (34) Impervious Skin - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (36) Glimpse of the Abyss - Accuracy/Recharge
- (50) Glimpse of the Abyss - Endurance/Fear
- (50) Glimpse of the Abyss - Accuracy/Endurance
- (50) Glimpse of the Abyss - Fear/Range
- (A) Hecatomb - Damage
- (29) Hecatomb - Damage/Recharge
- (29) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Coercive Persuasion - Contagious Confusion
- (33) Coercive Persuasion - Confused
- (33) Coercive Persuasion - Confused/Recharge
- (33) Coercive Persuasion - Accuracy/Confused/Recharge
- (34) Coercive Persuasion - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Absolute Amazement - Stun
- (39) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Accuracy/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
- (46) Endurance Modification IO
Here's the data chunk for my Mind/Earth. Not gonna claim it's perfect, and I stopped playing them when trials hit, but I used to have a ton of fun with this build. (Does contain purples.)
Code:
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i need a great Mind/Earth build with perma dom/haste anyone gots any good suggestions? or build?