I've been playing this toon a lot recently. She's one I made a year or so ago, stopped leveling, then picked up recently. Recently I went into mids to rebuild her, then after I heard about Spring Attack (The Leaping Pool's new T5 AoE, Shield Charge-style attack) I decided to re-redo the build in preperation for i21. She's still only level 35, but this is for 'when I get there'.
S/L is at cap, E/N a Luck from softcap, F/C a Luck and 2% from softcap. S/L resistance is at 51% with regen at 645% (714% with a T4 Spiritual Alpha). HP (After Accolades) will be 165% and I'll have a near Endurance gain up 3 per second.
For now Jump Kick is there to be a place holder for Spring Attack and is slotted with Touch of Death as the S/L bonus is the same as Obliteration's. That means the, eventual, global recharge is going to be at 67.5%, respectable but not awesome. (Hence the Spiritual Alpha) The Purple Sets are two things to work towards.
The most recent idea that came to me was to slot all my single target melee attacks with a Kinetic Combat Knockdown Proc. I slotted it at first just to see how it would fit before liking the idea. More Knockdown means more baddies on their back, meaning more time to regenerate HP. 20% chance might not be ideal, but with all ST attacks and both AoEs containing some it should fire off often enough.
Beyond that, not much else to say. Feel free to look, give an opinion or advice as you see fit.
Bunny Delight (Swap Jump Kick for Spring Attack Slot with Oblit): Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery
I've been playing this toon a lot recently. She's one I made a year or so ago, stopped leveling, then picked up recently. Recently I went into mids to rebuild her, then after I heard about Spring Attack (The Leaping Pool's new T5 AoE, Shield Charge-style attack) I decided to re-redo the build in preperation for i21. She's still only level 35, but this is for 'when I get there'.
S/L is at cap, E/N a Luck from softcap, F/C a Luck and 2% from softcap. S/L resistance is at 51% with regen at 645% (714% with a T4 Spiritual Alpha). HP (After Accolades) will be 165% and I'll have a near Endurance gain up 3 per second.
For now Jump Kick is there to be a place holder for Spring Attack and is slotted with Touch of Death as the S/L bonus is the same as Obliteration's. That means the, eventual, global recharge is going to be at 67.5%, respectable but not awesome. (Hence the Spiritual Alpha) The Purple Sets are two things to work towards.
The most recent idea that came to me was to slot all my single target melee attacks with a Kinetic Combat Knockdown Proc. I slotted it at first just to see how it would fit before liking the idea. More Knockdown means more baddies on their back, meaning more time to regenerate HP. 20% chance might not be ideal, but with all ST attacks and both AoEs containing some it should fire off often enough.
Beyond that, not much else to say. Feel free to look, give an opinion or advice as you see fit.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Bunny Delight (Swap Jump Kick for Spring Attack Slot with Oblit): Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Acc/Dmg(21), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(40), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx(48)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15)
Level 4: Cobra Strike -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(45)
Level 6: Thunder Kick -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(33)
Level 8: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 18: Crippling Axe Kick -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg(45)
Level 20: Quick Recovery -- EndMod-I(A)
Level 22: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/EndRdx(29)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(46), LkGmblr-Def(46)
Level 30: Dragon's Tail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(39)
Level 32: Eagles Claw -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/EndRdx(34), Hectmb-Dmg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/Rchg(36), KntkC'bat-Knock%(39)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(50)
Level 38: Jump Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45), T'Death-Acc/Dmg/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Radial Epiphany
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(48)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run