I've been really enjoying my new Spines/Fire scrapper, and I'm aware that it is a pretty popular build amongst the community.
I'm currently playing towards my Mids Build for it, and when I get what's needed I think it will be a brilliant toon. I'm happy with my build, thought I honestly think it could be better in some way. I might do a second build focusing a bit more on that well-sought after S/L cap that many strive for, though I felt like posting up my current build here to see what people thought of it. It primarily focuses on a balance of damage, recharge and defense set bonuses, and any comments are welcome, even negative ones.
I've been really enjoying my new Spines/Fire scrapper, and I'm aware that it is a pretty popular build amongst the community.
I'm currently playing towards my Mids Build for it, and when I get what's needed I think it will be a brilliant toon. I'm happy with my build, thought I honestly think it could be better in some way. I might do a second build focusing a bit more on that well-sought after S/L cap that many strive for, though I felt like posting up my current build here to see what people thought of it. It primarily focuses on a balance of damage, recharge and defense set bonuses, and any comments are welcome, even negative ones.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Whirl: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/Rchg(19)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5), EndRdx-I(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 4: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7)
Level 8: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(29), Dct'dW-Rchg(48)
Level 10: Temperature Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-Psi/Status(11)
Level 12: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rng(15)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), EndRdx-I(19)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 30: Super Jump -- Jump-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Dam%(46)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RechRdx-I(46)
Level 47: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
Level 49: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50), RedFtn-EndRdx(50)
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
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Set Bonus Totals: