MasterCrab build w/ SOs


Two_Dollar_Bill

 

Posted

Anyone planning to go Premium but still play their SoA when Freedom goes live? I really don't see it happening in my case. My time online is more fun with the VIP perks, and fun is why I'm here after all.
Even so, the notion of losing access to the invention system did make me ponder how my various characters would operate if they had to use old-school enhancements. My current tank-like style of play just doesn't work when you can't hit the melee defense soft-cap.

It seems to me like the pet-heavy "MasterCrab" would still be fun and effective using only SOs. The general idea of this build is to keep as many pets in play as possible and support them with serious Leadership. Fight from range where your defenses are best. If something just insists on engaging in hand-to-hand, it can be clobbered with Shatter Armor.
I attempted to manage endurance cost by making all the toggles more cost-effective. In actual practice it may be necessary to make the pet summoning powers more efficient.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

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MasterCrab SO: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Acc(A), Dmg(3), Dmg(3), DefDeb(23), DefDeb(40)
Level 1: Crab Spider Armor Upgrade -- ResDam(A)
Level 2: Combat Training: Defensive -- DefBuff(A), DefBuff(5), DefBuff(34)
Level 4: Longfang -- Acc(A), Dmg(7), Dmg(7), Dmg(17), RechRdx(43), EndRdx(46)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Suppression -- Acc(A), Dmg(9), Dmg(9), Dmg(23), RechRdx(27), EndRdx(34)
Level 10: Tactical Training: Maneuvers -- EndRdx(A), DefBuff(11), DefBuff(34), DefBuff(43)
Level 12: Venom Grenade -- Acc(A), Dmg(13), Dmg(13), Dmg(27), RechRdx(33), EndRdx(37)
Level 14: Super Jump -- EndRdx(A), Jump(15), Jump(15)
Level 16: Tactical Training: Assault -- EndRdx(A)
Level 18: Maneuvers -- EndRdx(A), EndRdx(19), DefBuff(19), DefBuff(21), DefBuff(42)
Level 20: Tactical Training: Leadership -- EndRdx(A), ToHit(21), ToHit(43)
Level 22: Mental Training -- Run(A)
Level 24: Fortification -- ResDam(A), ResDam(25), ResDam(25), EndRdx(46)
Level 26: Assault -- EndRdx(A), EndRdx(42)
Level 28: Serum -- Heal(A), Heal(29), RechRdx(29), RechRdx(31)
Level 30: Tactics -- EndRdx(A), EndRdx(31), ToHit(31), ToHit(42)
Level 32: Hasten -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 35: Summon Spiderlings -- Acc(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Call Reinforcements -- Acc(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Web Envelope -- Acc(A)
Level 44: Shatter Armor -- Acc(A), Dmg(45), Dmg(45), Dmg(45), EndRdx(46)
Level 47: Summon Blaster -- Acc(A), Dmg(48), Dmg(48), RechRdx(48), RechRdx(50), RechRdx(50)
Level 49: Vengeance -- DefBuff(A), Heal(50)
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Level 1: Brawl -- Acc(A)
Level 1: Conditioning
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(17)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(11)
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