I've been running around on this thugs/ff for awhile now more or less just grabbin stuff goin "OOOO, shiny" so that's why the build looks the way it does. But now I want to get serious with this character, which is my only 50 and I really feel like he could be a tough ****.
I just don't know how to make him that tough. So if you guys could give me some pointers or point me towards a nice example I would really appreciate it. (i've read some of the guides, most tend to feel a little outdated.
Torhal: Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: Force Field Power Pool: Flight Power Pool: Leadership Power Pool: Medicine Power Pool: Presence Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Call Thugs
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Endurance
(5) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(7) Blood Mandate - Damage
Level 1: Force Bolt
(A) Empty
Level 2: Deflection Shield
(A) Defense Buff IO
(17) Defense Buff IO
(23) Defense Buff IO
(25) Endurance Reduction IO
(25) Endurance Reduction IO
(31) Recharge Reduction IO
Level 4: Insulation Shield
(A) Defense Buff IO
(31) Defense Buff IO
(34) Defense Buff IO
(36) Endurance Reduction IO
(36) Endurance Reduction IO
(36) Recharge Reduction IO
Level 6: Equip Thugs
(A) Endurance Reduction IO
(7) Endurance Reduction IO
(9) Endurance Reduction IO
(9) Endurance Reduction IO
(11) Endurance Reduction IO
(11) Endurance Reduction IO
Level 8: Hover
(A) Empty
Level 10: Maneuvers
(A) Defense Buff IO
(42) Defense Buff IO
(42) Endurance Reduction IO
Level 12: Call Enforcer
(A) Sovereign Right - Accuracy/Damage
(13) Sovereign Right - Damage/Endurance
(13) Sovereign Right - Accuracy/Endurance
(15) Sovereign Right - Accuracy/Damage/Endurance
(15) Sovereign Right - Accuracy
(17) Sovereign Right - Resistance Bonus
Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
I've been running around on this thugs/ff for awhile now more or less just grabbin stuff goin "OOOO, shiny" so that's why the build looks the way it does. But now I want to get serious with this character, which is my only 50 and I really feel like he could be a tough ****.
I just don't know how to make him that tough. So if you guys could give me some pointers or point me towards a nice example I would really appreciate it. (i've read some of the guides, most tend to feel a little outdated.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Torhal: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Force Bolt- (A) Empty
Level 2: Deflection Shield- (A) Defense Buff IO
- (17) Defense Buff IO
- (23) Defense Buff IO
- (25) Endurance Reduction IO
- (25) Endurance Reduction IO
- (31) Recharge Reduction IO
Level 4: Insulation Shield- (A) Defense Buff IO
- (31) Defense Buff IO
- (34) Defense Buff IO
- (36) Endurance Reduction IO
- (36) Endurance Reduction IO
- (36) Recharge Reduction IO
Level 6: Equip Thugs- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (9) Endurance Reduction IO
- (9) Endurance Reduction IO
- (11) Endurance Reduction IO
- (11) Endurance Reduction IO
Level 8: Hover- (A) Empty
Level 10: Maneuvers- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Endurance Reduction IO
Level 12: Call Enforcer- (A) Sovereign Right - Accuracy/Damage
- (13) Sovereign Right - Damage/Endurance
- (13) Sovereign Right - Accuracy/Endurance
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (15) Sovereign Right - Accuracy
- (17) Sovereign Right - Resistance Bonus
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Flight Speed IO
- (40) Flight Speed IO
Level 16: Personal Force Field- (A) Empty
Level 18: Gang War- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Expedient Reinforcement - Damage/Endurance
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Expedient Reinforcement - Endurance/Damage/Recharge
- (23) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Dispersion Bubble- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (39) Red Fortune - Endurance
Level 22: Assault- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (43) Endurance Reduction IO
Level 24: Aid Other- (A) Healing IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 26: Call Bruiser- (A) Accuracy IO
- (27) Accuracy IO
- (27) Damage Increase IO
- (29) Damage Increase IO
- (29) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 28: Provoke- (A) Perfect Zinger - Taunt
- (45) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Accuracy/Recharge
Level 30: Tactics- (A) To Hit Buff IO
- (43) Endurance Reduction IO
- (43) Endurance Reduction IO
Level 32: Upgrade Equipment- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 35: Repulsion Bomb- (A) Empty
Level 38: Force Bubble- (A) Empty
Level 41: Charged Armor- (A) Resist Damage IO
- (48) Resist Damage IO
- (50) Resist Damage IO
- (50) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 44: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Immobilize/Range
- (46) Accuracy IO
Level 47: Thunder Strike- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Accuracy IO
Level 49: Empty Clips- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina