DP/TA build help?


Cooldown

 

Posted

I'm looking for advice on a DP/TA build I'm planning. Non-purple, non-pvp. I'd like it to be a crowd control/damage build which is why the single target powers aren't as important. Defense sets is what I've been focusing on for survivability. This will only be my second corruptor and my first didn't get past level 7 so I'm not familiar with good sets or decent powers for crowd control, but the build looked pretty decent to me. Tips? Suggestions? Power/slot changes? Set changes?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Corruptastic: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Empty Clips -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(7), ExStrk-Dam%(7), UndDef-DefDeb(34), UndDef-Rchg(36)
Level 4: Glue Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Acc/EndRdx(5), TmpRdns-Rng/Slow(15), TmpRdns-EndRdx/Rchg/Slow(15), TmpRdns-Acc/Dmg/Slow(46)
Level 6: Swap Ammo
Level 8: Bullet Rain -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(9), ExStrk-Dam%(9), Posi-Acc/Dmg(17), Posi-Dam%(17)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(11), Zephyr-Travel/EndRdx(11), Frbd-Stlth(13), Srng-EndRdx/Fly(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
Level 14: Fly -- Flight-I(A)
Level 16: Poison Gas Arrow -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(19), LgcRps-Acc/EndRdx(19), LgcRps-Acc/Sleep/Rchg(21), LgcRps-Acc/Sleep(21)
Level 18: Suppressive Fire -- Empty(A)
Level 20: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(23), AnWeak-Acc/Rchg(23), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-%ToHit(39)
Level 22: Flash Arrow -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(25), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(29)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33), S'fstPrt-ResDam/Def+(46)
Level 28: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def(34), S'dpty-EndRdx(34), LkGmblr-Rchg+(37)
Level 30: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Hail of Bullets -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(37), ExStrk-Dam%(39)
Level 35: Oil Slick Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(40), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(48)
Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(43), S'dpty-EndRdx/Rchg(45), S'dpty-Def(45), S'dpty-EndRdx(45)
Level 44: Piercing Rounds -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Executioner's Shot -- Empty(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3), P'Shift-End%(25)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition



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Posted

Nobody has anything to say? Almost anything would be helpful.


 

Posted

There are a lot of serious issues with the build, IMO. Many powers are overslotted, others are underslotted. Many of them slotted for the wrong things. I see you're going for defense, but there are better ways to do it. This is more like what I would do, keeping most of your power choices the same:

Also, keep in mind that Flash Arrow is an unresistable -7.6% ToHit. This is essentially like an extra 7.6% defense, so if you have 38.5% S/L/E defense, after flash arrow, you are safely over the softcap.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Corruptastic: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (13) Thunderstrike - Damage/Endurance: Level 50
  • (15) Thunderstrike - Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 1: Entangling Arrow
  • (A) Trap of the Hunter - Accuracy/Recharge: Level 50
  • (5) Trap of the Hunter - Endurance/Immobilize: Level 50
  • (21) Trap of the Hunter - Accuracy/Endurance: Level 50
  • (36) Trap of the Hunter - Immobilize/Accuracy: Level 50
  • (37) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
  • (39) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (7) Positron's Blast - Damage/Range: Level 50
  • (7) Positron's Blast - Accuracy/Damage: Level 50
  • (19) Positron's Blast - Damage/Endurance: Level 50
  • (34) Positron's Blast - Damage/Recharge: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 4: Glue Arrow
  • (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (5) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (9) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (9) Ragnarok - Accuracy/Recharge: Level 50
  • (17) Ragnarok - Damage/Endurance: Level 50
  • (17) Ragnarok - Chance for Knockdown: Level 50
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense/Endurance: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
Level 14: Fly
  • (A) Endurance Reduction IO: Level 50
Level 16: Poison Gas Arrow
  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (19) Fortunata Hypnosis - Sleep/Recharge: Level 50
Level 18: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (31) Thunderstrike - Damage/Endurance: Level 50
  • (31) Thunderstrike - Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Acid Arrow
  • (A) Shield Breaker - Accuracy/Recharge: Level 30
  • (23) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (23) Analyze Weakness - Accuracy/Recharge: Level 50
Level 22: Flash Arrow
  • (A) Siphon Insight - ToHit Debuff: Level 50
  • (25) Siphon Insight - Chance for +ToHit: Level 50
  • (27) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (27) Siphon Insight - Accuracy/Recharge: Level 50
  • (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (29) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Red Fortune - Defense/Endurance: Level 50
Level 30: Disruption Arrow
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 32: Hail of Bullets
  • (A) Eradication - Damage/Recharge: Level 30
  • (37) Eradication - Accuracy/Damage/Recharge: Level 30
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (39) Cleaving Blow - Damage/Recharge: Level 50
  • (45) Cleaving Blow - Damage/Endurance: Level 30
  • (45) Cleaving Blow - Accuracy/Recharge: Level 50
Level 35: Oil Slick Arrow
  • (A) Positron's Blast - Damage/Recharge: Level 50
  • (37) Positron's Blast - Damage/Endurance: Level 50
  • (40) Detonation - Damage/Recharge: Level 50
  • (40) Air Burst - Damage/Recharge: Level 50
  • (40) Achilles' Heel - Chance for Res Debuff: Level 20
  • (48) Touch of Lady Grey - Chance for Negative Damage: Level 50
Level 38: EMP Arrow
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (42) Lockdown - Accuracy/Recharge: Level 50
  • (42) Lockdown - Recharge/Hold: Level 50
  • (43) Lockdown - Endurance/Recharge/Hold: Level 50
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (45) Lockdown - Chance for +2 Mag Hold: Level 50
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 40
  • (43) Serendipity - Defense/Endurance: Level 40
Level 44: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Positron's Blast - Damage/Recharge: Level 50
  • (46) Detonation - Damage/Recharge: Level 50
  • (46) Air Burst - Accuracy/Damage: Level 50
  • (48) Detonation - Accuracy/Damage/Endurance: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 47: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (50) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50
  • (25) Performance Shifter - Chance for +End: Level 50
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition



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Posted

Hm I see what you mean. I appreciate your help on this. Quick question, is executioner's sword good to have for a ranged? It says close, which is why I wasn't worried about it.


 

Posted

Executioner's shot is a short(ish) range (40 ft.), long activation, high damage attack. Some people like it, others hate it. You could swap it with Pistols which is a much faster attack, although it does less damage, and keep the same thunderstrike set.

It's not a melee attack, if that's what you're asking.