(detective) missions where you track down a specified AV/eb. First mission is where you follow a lead, second you check out the lead, third you go through clues to figure where to go next, last you face off against the AV/EB to arrest him/her.
(fugitive) mission where you cause problems for a specific hero/eb. First mission you gather info on the selected hero/eb, second mission you find connections that would cause the hero/eb to notice you, third mission you leave clues so you know the hero will follow, and the final mission you fight the hero/eb.
The missions would be on the same mission maps as the mayhem/safegard mission. You would be given an objective, follow through, and as you progress the mobs for the next objective would spawn. Ambushes or traps can be used to add action or more danger to the mission.
A new interface that shows all heroes/avs (depending on alignment) would display which ones you have taken down. A point system could be included that you could redeem your points for useful temp powers (origin specific, maybe). Each hero/av would be given different objects or more complexity depending one how powerful they are (recluse/states being the most complex), and since they always recover from being defeated, having a first time bonus (like when you first go through mayhem/safegards) and than just having "AV/hero has resurfaced" when you repeat the missions.
(detective) missions where you track down a specified AV/eb. First mission is where you follow a lead, second you check out the lead, third you go through clues to figure where to go next, last you face off against the AV/EB to arrest him/her.
(fugitive) mission where you cause problems for a specific hero/eb. First mission you gather info on the selected hero/eb, second mission you find connections that would cause the hero/eb to notice you, third mission you leave clues so you know the hero will follow, and the final mission you fight the hero/eb.
The missions would be on the same mission maps as the mayhem/safegard mission. You would be given an objective, follow through, and as you progress the mobs for the next objective would spawn. Ambushes or traps can be used to add action or more danger to the mission.
A new interface that shows all heroes/avs (depending on alignment) would display which ones you have taken down. A point system could be included that you could redeem your points for useful temp powers (origin specific, maybe). Each hero/av would be given different objects or more complexity depending one how powerful they are (recluse/states being the most complex), and since they always recover from being defeated, having a first time bonus (like when you first go through mayhem/safegards) and than just having "AV/hero has resurfaced" when you repeat the missions.