Procs in RoA or not?


Akhillius

 

Posted

Hey guy! So, I have a lvl 50 Emp/Archery Defender and now I'm wondering if it's worth putting a second damage proc in RoA. I already have it 5-slotted with positron's blast. I left the dmg/range out and put in the proc. The damage wasn't reduced in the process.

Now I'm thinking if I should put a 2nd proc (Javelin volley) as the 6th slot as its' already got that many slots. The recharge of RoA will still be faster than Aim's and I never use RoA without it.

I came to the conclusion that it'd probably be worth putting the 2nd proc in it NAO!
What do you guys think?


The Man is the Disciple and Pain his Master

My Disciples on Freedom:

Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control

Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid

Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker

Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)

 

Posted

I'm a little confused about what we're deciding between.

Are we deciding between, slot RoA with a proc, or leave the last slot empty? In which case, clearly the slot the proc...in fact given the choice between leave it empty or slot something, slot something is almost always the right answer.

But in all seriousness though, if you're going to 6 slot RoA, then the javelin proc, if you can afford it, isn't a bad way to go.

However, what's more relevant is what power is losing a slot so that RoA can get another slot? It might be more beneficial to put that damage proc in a faster recharging AoE that you use more often, or slot for that extra recharge bonus somewhere, or try to hit the defense soft cap to some type. Basically it depends on your play style and current build.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

The Positron's Blast set is pretty weak for recharge. I'd rather have ROA up as much as possible than have another proc in there. If you've got enough recharge (is there such a thing?), then go with the proc. Otherwise, I'd probably recommend a Common Recharge IO for that 6th slot.


 

Posted

Quote:
Originally Posted by Draggynn View Post
I'm a little confused about what we're deciding between.

Are we deciding between, slot RoA with a proc, or leave the last slot empty? In which case, clearly the slot the proc...in fact given the choice between leave it empty or slot something, slot something is almost always the right answer.

But in all seriousness though, if you're going to 6 slot RoA, then the javelin proc, if you can afford it, isn't a bad way to go.

However, what's more relevant is what power is losing a slot so that RoA can get another slot? It might be more beneficial to put that damage proc in a faster recharging AoE that you use more often, or slot for that extra recharge bonus somewhere, or try to hit the defense soft cap to some type. Basically it depends on your play style and current build.
Sorry for the confusion. In fact, I'm going to respec the toon and I'm just wondering if it'd be worth the proc and slot. I don't really have any lack of slots in other powers but I was just thinking if it's worth the 100 mil that Javelin volley costs. I'm mainly just trying to get as much recharge set bonuses as possible in this build. So far I've got 80% global recharge and it seems I can't fit in anymore powers that can give me more. With T4 Spiritual Alpha I will have hasten at 118s recharge, so I think it's definitely enough for an empath.

I tried yesterday a mission at +0/8x and I was able to solo it very fast. RAs, pop some purple insps, RoA + AoEs, next mob! Just can't wait to get all other iPowers and this toon can even farm! :O I don't farm! What! Farm is evil!

Quote:
The Positron's Blast set is pretty weak for recharge. I'd rather have ROA up as much as possible than have another proc in there. If you've got enough recharge (is there such a thing?), then go with the proc. Otherwise, I'd probably recommend a Common Recharge IO for that 6th slot.
I'm still mainly an Empath and I play like this: First I buff everyone and let the tanker/brute/scrapper aggro and then I use RoA and heal up. Rince and repeat! In this case I don't need more than 20s recharge in RoA. Neither is the damage worth the animation time without Aim/PBU.


The Man is the Disciple and Pain his Master

My Disciples on Freedom:

Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control

Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid

Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker

Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)

 

Posted

Quote:
Originally Posted by streetlight View Post
The Positron's Blast set is pretty weak for recharge. I'd rather have ROA up as much as possible than have another proc in there. If you've got enough recharge (is there such a thing?), then go with the proc. Otherwise, I'd probably recommend a Common Recharge IO for that 6th slot.
I second this advice. All of the non-outrageously expensive (i.e., not purple and not pvp) AOE IO sets pretty much suck IMO and I view AOEs as prime candidates for frankenslotting for this reason. Yes, Positron's is the best of the lot for the 6.5% recharge bonus but Positron's has pathetic recharge for the power it is in and you typically want lots of recharge in AOEs. If you want to stick with 5-slotted positron, I would add a lvl 50 recharge IO.

Quote:
Originally Posted by Akhillius View Post
I'm still mainly an Empath and I play like this: First I buff everyone and let the tanker/brute/scrapper aggro and then I use RoA and heal up. Rince and repeat! In this case I don't need more than 20s recharge in RoA. Neither is the damage worth the animation time without Aim/PBU.
Are you really so busy healing that you can't spend the time to drop an AOE that really does do significant damage? All of the other archery attacks kind of pale to insignificance compared to RoA in team play and I think it is well worth your while. If so you really doing such constant buffing that you can't take the time to do RoA whenever it comes up, that is your decision I suppose. I personally find that teams that need hand-holding so constant that you can't take the time to throw a few AOEs are teams not worth my bother anyway, but opinions differ on this.

Best of luck!


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator