I played Street Justice, briefly, on Beta and I've liked what I've seen. ST centric with a decent bit of AoE, and an interesting Combo System. I plan to remake one of my toons, based on Stephine Brown (Spoiler/Robin IV/Batgirl III) from an MA/Nin Stalker to a Street Justice/Super Reflexes Scrapper. I just LOVE the animations in it which seems to be a mix of street brawling and kickboxing.
I used mids to pre-plan, using Fire Melee as a place holder. Fire Breath is acting as a place holder for Sweeping Cross and will be slotted with a full Oblit Set, bringing melee up to 47% defense to match ranged and AoE, plus add another 5% Global Recharge for 117.5% total after the hard to get Purple Sets. I know people tend to look down on Shuriken and Exploding Shuriken, but it's a theme build.
I thought I'd ask for a few opinions before anything else, see if anyone else on the Beta has anything to offer.
Shadow Spoiler (Scrap) (Oblit in BoF): Level 50 Natural Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Weapon Mastery
I played Street Justice, briefly, on Beta and I've liked what I've seen. ST centric with a decent bit of AoE, and an interesting Combo System. I plan to remake one of my toons, based on Stephine Brown (Spoiler/Robin IV/Batgirl III) from an MA/Nin Stalker to a Street Justice/Super Reflexes Scrapper. I just LOVE the animations in it which seems to be a mix of street brawling and kickboxing.
I used mids to pre-plan, using Fire Melee as a place holder. Fire Breath is acting as a place holder for Sweeping Cross and will be slotted with a full Oblit Set, bringing melee up to 47% defense to match ranged and AoE, plus add another 5% Global Recharge for 117.5% total after the hard to get Purple Sets. I know people tend to look down on Shuriken and Exploding Shuriken, but it's a theme build.
I thought I'd ask for a few opinions before anything else, see if anyone else on the Beta has anything to offer.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadow Spoiler (Scrap) (Oblit in BoF): Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(37)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
Level 4: Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40)
Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-Build%(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-ToHit/Rchg(11), GSFC-ToHit(11), GSFC-ToHit/EndRdx(17)
Level 8: Breath of Fire -- Empty(A), Empty(9), Empty(9), Empty(29), Empty(40), Empty(46)
Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(37)
Level 14: Agile -- DefBuff-I(A)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 26: Incinerate -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39)
Level 28: Lucky -- DefBuff-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Cremate -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/Rchg(46), C'ngImp-Dmg/EndRdx(50), C'ngImp-Acc/Dmg(50)
Level 41: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(42), ImpSwft-Dam%(42)
Level 44: Shuriken -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Exploding Shuriken -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Elude -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 4: Ninja Run