My First...


Linea_Alba

 

Posted

I have been looking for a character that I really liked to become my main character for years, I have tried all sorts of characters, archetypes and power sets, but never found one that I really loved enough to play after getting to level 50, or even to 50.

But after rolling an Arachnos Widow, and getting to 50 as a Fortunata, I think I've finally found my favorite character. But I have never slotted a character with anything other Single Origin Enhancements. I want to actually make this character "good" so I am going to venture in to the world of IOs, not crazy expensive IOs, but IOs that someone on a low budget could afford (for now anyways) And I have no idea to properly build a Fortunata (I have a couple guides on Fortunatas, and have been through threads on the past ten pages in these Soldiers of Arachnos Forums, but am still lost)

So I was wondering if anyone could help me build my Fortunata, the only things that I do know about my Fortunata is that she doesn't use any of the Blood Widow Dart powers (She only uses the Fortunata Psychic powers), she uses Hasten but doesn't take Super Speed, so Fly or Super Jump would be her Travel Power, and she takes Soul Mastery because she loves Soul Tentacles, other than that, I will take and slot any powers you suggest.

I guess what I am really looking for is a build with those requirements using non-optimal, cheap IOs. If anyone could help me with this, it'd be much appreciated!

Thanks!


 

Posted

Check my archives in my sig, there's probably something there you can use. You may need a google docs or gmail account to download them. You'll have to evaluate the quality of the builds yourself, it's just an archive of builds I've collected, both good builds and bad builds.

If you want one of my personal builds, for a ranged build look for the control variants like:

  • Fortunata - Isabella - Control - Rev 4a [i19].mxd (Cheaper)
  • Fortunata - Isabella - Control - Rev 4a [i19].mxd (More Expensive)
Only swap the endurance procs in the attacks to damage procs, or move those slots anywhere else you need them. I was never able to verify if those procs were bug-fixed, so it's best to use something else or use the slots elsewhere.

If you have expense troubles, 5 slot the epic attacks and use those three slots for Mindlink and TTL to remove the Hamis. You can dig farther back into the my retired builds to find cheaper slotting for Dominate, Subdue, and AoC to reduce those costs.
Everything else is either relatively cheap or easily obtainable with A-Merits.

Probably something like the following for the cheapest version:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by Linea_Alba View Post
Check my archives in my sig, there's probably something there you can use. You may need a google docs or gmail account to download them. You'll have to evaluate the quality of the builds yourself, it's just an archive of builds I've collected, both good builds and bad builds.

If you want one of my personal builds, for a ranged build look for the control variants like:
  • Fortunata - Isabella - Control - Rev 4a [i19].mxd (Cheaper)
  • Fortunata - Isabella - Control - Rev 4a [i19].mxd (More Expensive)
Only swap the endurance procs in the attacks to damage procs, or move those slots anywhere else you need them. I was never able to verify if those procs were bug-fixed, so it's best to use something else or use the slots elsewhere.

If you have expense troubles, 5 slot the epic attacks and use those three slots for Mindlink and TTL to remove the Hamis. You can dig farther back into the my retired builds to find cheaper slotting for Dominate, Subdue, and AoC to reduce those costs.
Everything else is either relatively cheap or easily obtainable with A-Merits.

Probably something like the following for the cheapest version:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1489;748;1496;HEX;|
|78DA65935B4F134114C767BB85DA526C4BCB4D28B448B9145B682426BE885841311|
|4411A301AD38C74231BD7DD66BB1579F3237821821AA3F2A2CF5EA21F4A04634450|
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|-------------------------------------------------------------------|

Thanks for all the help!

I downloaded Mids to view the build. If I were to switch Mu Mastery for Soul Mastery, which powers would I choose (I want Soul Tentacles, so would I choose Gloom or Dark Obliteration?) Also could I get rid of one of the three to make room for a Travel Power, preferably Super Jump?


 

Posted

  • I chose Mu based on animation times, dpa, and point blank use.
  • Soul Tentacles has no pre-requisites.
  • Gloom should work well in the ST damage chain. There are redraw issues with the claws and gloom, but since you aren't using the claws, it should be ok, but it wouldn't hurt to double check. I theory, with enough recharge, Gloom, Dominate, Subdue is likely the best ST attack chain, but again, I'd have to double check that to be sure.
  • Dark Obliteration should work well in the AoE damage chain.
  • Unless you have the Vet Perk to skip pre-reqs, the only travel power easily obtainable would be SS. I've not used travel powers since travel temps and GvE Jump were introduced a forever ago. I use Raptor Pack (easily obtainable even at level 1), GvE Jump, Steam Jump, Ninja Run, and Beast Run.