Endurance crisis for my DM/SD


Deacon_NA

 

Posted

A few months ago I created a "Target" (the store) budget build for my DM/SD. I'm very happy with his performance, happy with his defense, with recharge, damage and survivability in general. However, he has one very real weakness - in a long-ish fight the blue bar goes down, down, down, absent +rec buffs on a team.

I use this guy for A-merit farming and for that, he gets an A+. I don't have intentions of using him for "big game" - AVs/GM/Pylons, so I don't need a total net gain of endurance for infinite fighting, I just want to last longer. Let's take the ITF for example, in the Rommy fight I will need to chew a blue or 2 (or 3 or 5).

Just to state it, I open up with Soul Drain, then Shield Charge, Fireball (right away that's 38 end) then commence the st attack chain on bosses.

I think the easy answer would be to take Dark Consumption. The problem is, I really like existing powers and I don't see anything I would want to sacrifice. I could give up Touch of Fear, but it really is effective and quick recharging if I'm fighting someone I really want to minimize the threat of. I like my Fire epic powers and due to DM's lack of AOE I feel I need Fireball.


Here is the current state (including Alpha):

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Macallan: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dam%(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def/Rchg(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/Rchg(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Siphon Life -- Heal-I(A), HO:Nucle(19), Nictus-Acc/Heal(21), Nictus-Heal/HP/Regen/Rchg(21), Mako-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(13), SipInsght-%ToHit(15), SipInsght-Acc/ToHitDeb(25), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/Rchg(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Recall Friend -- Winter-ResSlow(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dam%(34), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(42)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(42), Lock-Acc/Rchg(43), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: One with the Shield -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), RgnTis-Regen+(31)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(33)



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Here is what I'm proposing, changes are to substitue Ragnarok for Posis in Fire Blast and some changes in Siphon Life to buff max end and recovery and using Miracle +Heal over the Regen Tissue +Regen.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Macallan2: Level 40 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dam%(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def/Rchg(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/Rchg(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Siphon Life -- Theft-Heal/Rchg(A), HO:Nucle(19), Theft-Acc/Heal(21), Theft-Heal(21), Hectmb-Dmg/Rchg(23), Hectmb-Dmg(23)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(13), SipInsght-%ToHit(15), SipInsght-Acc/ToHitDeb(25), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/Rchg(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Recall Friend -- Winter-ResSlow(A)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dam%(34), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(42)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45)
Level 41: [Empty] -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(42), Lock-Acc/Rchg(43), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46)
Level 44: [Empty] -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 47: [Empty] -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: One with the Shield -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal(31)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(33)



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This takes end/sec to 3.35end/sec, from 3.15 end/sec.

Will these changes be enough to make me last longer? Or is Dark Consumption really what I need over Touch of Fear? Body Mastery would help but Fireball looks to meet my aoe needs better than Energy Torrent.


Global = Hedgefund (or some derivation thereof)

 

Posted

Before you completely redo your build, try changing your Alpha Incarnate slot to Cardiac Radial Paragon.

That won't help you when you exemp, but it might help you enough to keep you going at lvl 50.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Before you completely redo your build, try changing your Alpha Incarnate slot to Cardiac Radial Paragon.

That won't help you when you exemp, but it might help you enough to keep you going at lvl 50.
I'm fine with the effects only working at lvl 50.

Would the Ageless Destiny power be sufficient perhaps? I haven't started working on post alpha for this guy yet.

Cardiac certainly is an "I win" choice for endurance problems, I went that way for VEATs that also sucked wind and now they can fight indefinitely. I do like the variety of enhancements I get from Spiritual Radial Paragon though and would like to keep them.


Global = Hedgefund (or some derivation thereof)

 

Posted

Ageless is definitely going to supply you with enough endurance. The Spiritual Alpha is much better for DM/SD because you benefit from the recharge and healing portion significantly.

If it helps, try looking at other builds. My build does fine on endurance and only needs to use Dark Consumption on longer fights.

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Posted

The higher tiers of ageless core are significantly better than cardiac at mitigating calamitous endurance usage. The only drawback is that rebirth is soooo freaking good for a secondary like shield. If you don't have any survival issues and want to use spiritual, though, ageless has got you covered. An added bonus is that it also gives you a sizable recharge bonus. Doesn't hurt, eh?