Possible -KB Modification to Ice Control


Oedipus_Tex

 

Posted

I have a lot of Ice Controllers and Dominators. I like the set but one of the things that is sort of annoying is the conflict between knockdown and immobilize. Trying to hold a boss and failing to overcome its hold protection also protects the boss from falling even though it is isn't held. People have suggested removing the -kb, but this would tank characters who rely on the -kb for stuff like Tornado. If only there were a way to control when something gets the -kb tag.

Well actually, there is. And it already exists in another Ice set.

The power Freeze Ray does -kb. For a while I was confused about how I was able to Freeze Ray something and then use a knockback power like Force Bolt successfully. Then I found out that Freeze Ray has conditional -kb: it only applies if you cast the power while the target is already held. Stacking Freeze Ray on a target that's held applies the -kb, but holding them for the first time does not.

I don't know if this would work with Immobilize or how easy it would be to set up. However, if it could be coded so that the -kb tag only applies when you stack immobilize (or holds), Controllers could get Containment without having to shortchange their knockdown slick. If you wanted to protect enemies from being kbed, you could spam the power.