First mish the team captain COULD NOT enter missions.
Additionally, the Cimerora mini-map (and mission mini-maps) were completely barren of anything but MY green arrow (I couldn't see my teammates). I could track them as the "fog of war" painted out. But I couldn't see them.
I could still see the on-screen door indicator though. So I could at least fumble my way to the mission door.
At no time did *I* have issues entering a mission.
Anyhow. We decided to ditch and reform the TF.
This time I took the star.
Again, I couldn't see anything but myself on the minimaps. So it made it hard to keep track of teammates. I was playing a kit'ed-out Stone tank so I wasn't too worried.
In both instances of the TF, Mission #1 was prone to rubber-banding. Something I rarely have seen there before.
Mission #2 was less problematic on both instances. Didn't notice any additional lag or rubber-banding.
Mission #3, lag hill. I honestly couldn't tell the difference. I rarely have massive lag problems there. So the experience was no better or worse than usual. Granted, I HAVE, in the past, on older setups, had to sing "wish I was a slide show". But I haven't had to do it since the advent of Ultra Mode at least.
Mission #4 was fine. No lag issues noted. I still wish player characters won positioning push-fights with NPCs. It's a pain in the butt to position myself for maximum damage and then have the NPCs push me 10 feet off.
Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.
Okay, ran an ITF post-patch tonight.
First mish the team captain COULD NOT enter missions.
Additionally, the Cimerora mini-map (and mission mini-maps) were completely barren of anything but MY green arrow (I couldn't see my teammates). I could track them as the "fog of war" painted out. But I couldn't see them.
I could still see the on-screen door indicator though. So I could at least fumble my way to the mission door.
At no time did *I* have issues entering a mission.
Anyhow. We decided to ditch and reform the TF.
This time I took the star.
Again, I couldn't see anything but myself on the minimaps. So it made it hard to keep track of teammates. I was playing a kit'ed-out Stone tank so I wasn't too worried.
In both instances of the TF, Mission #1 was prone to rubber-banding. Something I rarely have seen there before.
Mission #2 was less problematic on both instances. Didn't notice any additional lag or rubber-banding.
Mission #3, lag hill. I honestly couldn't tell the difference. I rarely have massive lag problems there. So the experience was no better or worse than usual. Granted, I HAVE, in the past, on older setups, had to sing "wish I was a slide show". But I haven't had to do it since the advent of Ultra Mode at least.
Mission #4 was fine. No lag issues noted. I still wish player characters won positioning push-fights with NPCs. It's a pain in the butt to position myself for maximum damage and then have the NPCs push me 10 feet off.
Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.