TA/Ice without Blizzard?!?
Blizzard is awesome and does awesome damage but I understand not liking the end crash. I think that is a matter of taste.
Dark Epic Mastery is okayish for Ta/Ice because of the point blank nature of it. I think it is a real shame to have all of those ranged abilities and not hoverblast. I did take dark for a while myself, by the way, but ultimately decided it didn't play to TAs strengths.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Edited because I'm being stupid and thinking about blasters. Defenders, right. Carry on...
I've made a recharge and damage TA/Ice build, which is odd since my typical character gets a defense build first and foremost, but I figured it's okay to have my blasteresk character with lower defense since I'm giving him lots of damage and recharge.
Notes of the build:
- It has 163.8% recharge global.
- Without Soul Drain, it has 67.2% dmg bonus solo, 37.2% in a full team.
- With a full Soul Drain, Ice Storm does 481 average damage with a 20.6 second recharge. OSA does 1015 average with 62 second recharge. Blizzard does 2002 average damage with 124 second recharge and Dark Consumption has the exact same recharge on it.
- Only Incarnate considered is T4 Muscular with the to-hit debuff in it making Flash do -10%. With regular defenses, Flash arrow, and 1 small purple, you're basically softcap to range attacks.
- Only 1 purple set was used, which was sleep, so it'll be considerably cheaper in comparison.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Arrow of Theta i19: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37)
Level 1: Ice Bolt -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Hold%(5)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(33)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A)
Level 8: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(11), FtnHyp-Plct%(11)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Acid Arrow -- AnWeak-Acc/Rchg(A), AnWeak-DefDeb/EndRdx/Rchg(17), AnWeak-Acc/Rchg/EndRdx(19), AnWeak-Acc/DefDeb(19), Achilles-ResDeb%(25)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37)
Level 16: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 26: Oil Slick Arrow -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 28: Bitter Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(50)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40)
Level 41: Dark Consumption -- Sciroc-Acc/Rchg(A), Sciroc-Dam%(42)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Nice build stormy. Next question is would you consider taking OG, for melee defensive mez, for when you run in for your sunless mire... er, soul drain?
The other thought would be to go with Soul mastery, maybe as the alternate build. Now your soul drain would only be up for approx 30 out of 70 seconds, but you get the power boost which would do wonders for a lot of your TA powers. For instance, Flash arrow becomes a 15.1% tohit debuff(unresistable) which would be about as good at debuffing an AV as a Dark fender. True, it's less of an offender build (mostly due to soul drain recharge in soul mastery), but just trying to get a feeling as to what would work better.
Reworking for Soul Mastery, I've come up with this possibility. Much more controllerish but still packs a bit of a punch.
Looks like it would be a great alternate/team build. I know, Priiicy to get it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Ice Blast
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(3), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/Rchg(5), Cloud-Acc/EndRdx/Rchg(5), Cloud-%Dam(17)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27)
Level 2: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg(A)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Stimulant -- EndRdx-I(A)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(9), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep(15)
Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 12: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(46)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), RechRdx-I(42)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), HO:Ribo(25)
Level 26: Oil Slick Arrow -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/Rchg(29), Ragnrk-Dmg/EndRdx(29), Ragnrk-Dmg(31), RechRdx-I(33)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(34)
Level 35: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(36), Mrcl-Heal/Rchg(36), IntRdx-I(39)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46)
Level 41: Soul Drain -- Acc-I(A), RechRdx-I(42), RechRdx-I(48), RechRdx-I(48)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), GA-3defTpProc(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(50), Flight-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(42), P'Shift-End%(50)
------------
Set Bonus Totals:
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 24.1% Defense(Energy)
- 24.1% Defense(Negative)
- 6% Defense(Psionic)
- 23.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 2.25% Max End
- 80% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 17% FlySpeed
- 30.5 HP (3%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 27% (0.45 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 17% RunSpeed
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Well, technically my current build is power mastery, but I've come to realize that it was a bad choice for the reason I was taking it. PBU + Blizzard for the same damage bonus, though it's a lot less constant damage, that and when PBU/Aim is finished, the pseudo-pets of Ice Storm/OSA/Blizzard lose their damage bonus as well.
As for your build itself, here's things I'd consider:
First is Flash Arrow. Yes, I understand you're shooting for the tasty +3.75% Range defense, but with the damage proc, it no longer is non-aggro causing. This mean that when you use Flash Arrow, you'll be attacked instantly, because (from my understanding) it's not flagged as an attack, which causes them to be aggroed. Not saying that it's completely a bad thing, especially if you wait for whoever is doing aggro control to take hold before firing it off, but that tends to be counter to most people's uses of Flash Arrow. Since I don't want to aggro them, and the 5 slot is kinda useless, I just 4 slot Flash Arrow with as much to-hit debuff from Clouded I can get.
Entangling Arrow is second on my list. It's not really a great power for Defenders as it's better on Controllers, and typically the knockdown of OSA and the slows from Ice Storm, Glue Arrow, and various other forms seem to be a better use of keeping them in storms and you don't have to do anything about it. You may consider taking a power that can get more use out of it with the amount of slots you've give it, or something with more slots and steal them from somewhere.
For Aim, I'd just toss the Recharge and either End/Rech or To-Hit/Rech and get a free 2% damage for 1.36 seconds on aim's recharge given up.
For Acid Arrow, I'd switch the Defense Debuff Shield Breaker for one of the two following choices. 1) The Lethal Damage Proc. It's an AoE power so the proc will roll against each enemy effected by Acid Arrow, giving a lot of potential proc attempts for extra damage for 5% defense debuff (from 39 to 34 without PB). 2) Achilles's Heel proc. Same logic as 1, but instead of damage, it's an extra -20% resist. This option, however, makes you lose your 11% accuracy bonus, to which I'm unsure if you're willing to lose.
For OSA with the purples, I'd consider two things. One, it's already deep into ED on recharge and damage. You might want to consider placing a proc in there instead. Option 1) get rid of the acc/rech (accuracy is hardly needed for OSA) and put the knockdown proc in there instead. You'll keep your set bonuses, but lose less than one second on recharge to make people go like fish when they step on OSA. Option 2) Instead of the Recharge IO, place in the Heel proc (yes, I love that proc), which it'll give 4 chances for -resist for each enemy at certain ticks of the debuff. Either way, you'll make them die faster or give it some more soft control to work with you.
Next, Soul Drain. I know its recharge isn't as good as Dark Mastery's, but I'd suggest trying to find one extra slot, putting it here, and place in Oblits to give your build 5% more recharge. Not to mention, more damage, and accuracy (something I've suggested taking out of with Acid Arrow). If you take all but the damage Oblit, your accuracy will go from 418.92% (with everything but PB toggled on your build) to 480.8% and from 72.38% recharge to 73.3%, not to mention an 18.55% endurance reduction and 66.25% damage increase on that power. Small beans for what you want it, for some healthy increase in stuff you've not had. Granted, you could also frankenslot it with Acc/Rech from Oblit, Dervish, Cleaving Blow, and Eradication, freeing up maybe a slot or two.
If you can manage the slots (again), you may consider giving weave two more slots and going with LotG 7.5, along with 5 Red Fortunes for damage and recharge. You could also consider not placing the LotG at all and 6 slotting Reds and get 2.5% Range Defense out of it. However, that's typically my liking for slotting weave.
Last thing I'd suggest is switch your Aid Self's Miracles for Numina's. It's the same amount of HP given, but you get 12% regen to go with it. Though it's up to you if you want more regen or need more recovery (though the recovery from Miracle isn't very large from the set bonuses).
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
As for your OG question, I consider it as a choice between that and Dark Consumption for opening the pool. I like the rest of the Dark Mastery pool more than OG and Dark Consumption. So for me, it's "Do I like OG or DC for this character?" Since DC works better for Blizzard than OG's safety with Soul Drain, I prefer DC and continued onward. I'd rather have the rez most of the time than both OG and DC, which that's typically 3rd place in my favorite powers for the pool. Sure, I've had times where OG works wonders synergy wise (I'm looking at my Traps/Psi atm), but it's the resist and +dmg I'm looking at mostly with Dark Mastery.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Stormy,
Your suggestions are very nice. If I go your route I'm going complete offender and definitely should go back to Dark Mastery. I'd even go back to Blizzard just for another source of uberdamage.
I don't mind giving up the acc cuz I'll be living with aim/SD/-def so that will be more than covered.
Have you found yours to be survivable enough to deal with the melee times for soul drain?
Have you done any endgame stuff with it? Did you survive well or were you straining to make purples/mez prots all the time?
Here's what it would look like with some/most of the improvements you suggested.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Ice Blast
Power Pool: Medicine
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(3), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/EndRdx/Rchg(5)
Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Dmg(5), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(7), Apoc-Acc/Rchg(9)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(27)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Stimulant -- EndRdx-I(A)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(9), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep(15)
Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Flight-I(19)
Level 12: Acid Arrow -- Achilles-ResDeb%(A), ShldBrk-%Dam(37), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 14: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), ImpSwft-Dam%(42)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), HO:Ribo(25)
Level 26: Oil Slick Arrow -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Knock%(27), Ragnrk-Dmg/Rchg(29), Ragnrk-Dmg/EndRdx(29), Ragnrk-Dmg(31), Achilles-ResDeb%(33)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(45)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(34)
Level 35: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/EndRdx/Rchg(36), IntRdx-I(39)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(42)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), GA-3defTpProc(45)
Level 47: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(50)
Level 49: Blizzard -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(50), Posi-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(42), P'Shift-End%(46)
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 17.3% Defense(Energy)
- 17.3% Defense(Negative)
- 6% Defense(Psionic)
- 13.5% Defense(Ranged)
- 8.5% Defense(AoE)
- 2.25% Max End
- 82.5% Enhancement(RechargeTime)
- 62% Enhancement(Accuracy)
- 4% FlySpeed
- 61 HP (6%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.2%
- MezResist(Sleep) 5%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 5%
- 25% (0.42 End/sec) Recovery
- 38% (1.61 HP/sec) Regeneration
- 9.45% Resistance(Fire)
- 9.45% Resistance(Cold)
- 4% RunSpeed
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I haven't actually changed my build yet, but if it becomes somewhat of a hassle, there are purples to be had.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I been reworking my TA/Ice and it seems like going without blizzard actually makes him stronger. This is a high recharge build that should be quite good for farming and not half bad as a team fender (even without my healz arrow). I've done good work tankfending with this guy on TFs without IOs, so I went lower on defense. I will be capped for ranged/n/e due to flash arrow. Other advantages of this route is near perma ice storm/soul drain/hasten. And there are some unusually high damage potential with this config and oil slick and ice storm.
Question would be how would this toon do with some of the end game content we have now. I've not gotten into a bunch of it yet as I been leveling up some chars and getting them up to their snuff after my time out of the game.
I'm currently only 29 with him, so I wanted to get the opinion of the crowd before I go crazy. Any opinions will be appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(3), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/Rchg(5), Cloud-Acc/EndRdx/Rchg(5), Cloud-%Dam(17)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(36)
Level 2: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(46)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(9), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep(15)
Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 12: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(46)
Level 14: Aim -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19)
Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), RechRdx-I(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), HO:Ribo(25)
Level 26: Oil Slick Arrow -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/Rchg(29), Ragnrk-Dmg/EndRdx(29), Ragnrk-Dmg(31), RechRdx-I(33)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(34)
Level 35: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(42)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), GA-3defTpProc(45)
Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(42), P'Shift-End%(50)
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Set Bonus Totals: