Cliff Notes


Lorax

 

Posted

Okay,

I've been kind of gone

but other game is now doing annoying stuff, can I get a cliff notes version of the stuff since going rogue.

tia


 

Posted

New starting zone of Praetoria added. Alt dimension where you play whatever archetype and decide if hero or villain when you leave at level 20.

New level 50 content. Incarnates. These are represented mechanically as slots that may be unlocked and then equiped. Higher versions of the 1st one will give a level shift (50+1). Each slot has 4 or more "powers" that may be chosen. There are currently 5 slots.

Some new lower level content as well to integrate with the Incarnates stuff.

Biggest change is the endgame content.


 

Posted

Quote:
Originally Posted by Lorax View Post
New starting zone of Praetoria added. Alt dimension where you play whatever archetype and decide if hero or villain when you leave at level 20.

New level 50 content. Incarnates. These are represented mechanically as slots that may be unlocked and then equiped. Higher versions of the 1st one will give a level shift (50+1). Each slot has 4 or more "powers" that may be chosen. There are currently 5 slots.

Some new lower level content as well to integrate with the Incarnates stuff.

Biggest change is the endgame content.
Okay, if I pull up my fm/sheild, is it going to be challenging?

Or can i just hit up JS and blow through it?


 

Posted

If you've got a 50 (your FM/Shield scrapper or brute), then you can start the Incarnate content.

Alpha unlocks from Ourobours in a fairly straight forward arc. I've soloed it with a Storm/Elec Defender, so you should be fine.

To unlock the other slots, you have to do Incarnate Trials. These are hero/villain co-op trails that people usually run out of rikti war zone. Show up there and anounce on broadcast that you're looking for an incarnate trial.

This leads into another recent change: Leagues. Basically, it is possible to have more than one 8 person team in a league. The Icarnate trials all can take 2 or more 8 person teams. This League interface is pretty much like the team interface, quick learning curve.

Once you unlock a slot, you still have to make the power to put in it. For Alpha, you use shards that drop at random for killing stuff with a level 50 toon, as well as components that are rewards for completing certain task forces. You also need to do the weekly strike target (announced each month on the forums & paragonwiki) to get some particularly rare components. This week it is ITF. For the other slots, once unlocked you make stuff for them by using incarnate threads (drop in incarnate trials) and incarnate rewards (awarded for completing an incarnate trial).

So that's a bit more than cliff notes. You should be great to unlock your alpha. Incarnate trials are pretty straight forward. There are guides published by the devs, other players, and also info on paragon wiki.

Welcome back, and I hope you enjoy the post 50 content.


 

Posted

Another new thing:
TIPS
You will get random tips for defeating baddies. Doing tips missions allows you to affirm or change your alignment. By afirming your alignment, you get Alignment Merits which you can use to buy Rare (including PURPLE) recipes. This is pretty big too. By changing alignment, it is possible to do content in both rogue isles and paragon city.
Villain - Red side only
Rogue - Red and Blue (Villain who isn't all EBIL)
Vigilante - Blue and Red side (Hero is a bit EBIL)
Hero - Blue side only

Hero -> Vigilante -> Villain
Villian -> Rogue -> Hero

This is pretty darn big, and should have been in first Cliff Note. Sorry 'bout that.


 

Posted

Yeah, that's all going rogue stuff, which I've kind of played although my kinetics scrappers is boring.

It's the end game stuff I don't know about.


 

Posted

PIGGEH! <glomptacklecling> I missed you!


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

Quote:
Originally Posted by LordPig View Post
Yeah, that's all going rogue stuff, which I've kind of played although my kinetics scrappers is boring.

It's the end game stuff I don't know about.
End game.

Start in Ouro, talking to Mender Ramiel. He will send you on a series of missions

1) talk to him in the future
2) talk to you alignment incarnate (States or Recluse)
3) go beat up a fake incarnate
4) go run a task for Lady Gray
5) get your reward

Once you do that, go run a few ITF's and pick up some shards
Run the Weekly Strike Target to get notice of the well

Run Trials

Lambda: Beat up stuff in the street. Beat up stuff in the courtyard. (Some people take on the turrets). Enter. Beat up the security team. Your team will get the job of collecting grenades , or acids. Knowing your way around the warehouse and the lab help. Protip: Pop the boxes and move on. Watch the cut scene. Use acids on doors outside, and grenades on Marauder. Beat up Marauder and his backup. Marauder jumps around a lot. Collect merits and incarnate salvage.

BAF: Watch the cut scene. Go beat up stuff. Beat up Nightstar. Stop prisoners from escaping. Beat up Siege. Beat up Nightstar and Siege at the same time. Collect merits and salvage

Keyes island: Watch the cut scene. Go beat up stuff. Start collecting glowies... die. activate the terminals.... die. there are three reactors worth of dying to do. I'm sure the league leader will explain the trial in detail.

Craft new powers with the salvage/threads/merits that you got. When the slots are unlocked, slot the powers into them.

That's about as Clavin-ish as I could make it.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Thank goodness