I have been saving up and am looking at a build that could use the 3% Def to allow some slots to slide around to improve offense and tighten things up while maintaining 45% S/L.
This build includes a couple of expensive things, obviously the 3% Def IO, but a couple of purple procs (as opposed to the full sets) and couple HO's.
Before I take the plunge, I'm looking for feedback.
Level 50 Mutation Brute Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery
I have been saving up and am looking at a build that could use the 3% Def to allow some slots to slide around to improve offense and tighten things up while maintaining 45% S/L.
This build includes a couple of expensive things, obviously the 3% Def IO, but a couple of purple procs (as opposed to the full sets) and couple HO's.
Before I take the plunge, I'm looking for feedback.
Thanks!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5), Hectmb-Dam%(7)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(13), Zinger-Acc/Rchg(15)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(29)
Level 10: Lightning Field -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(33), Oblit-%Dam(33)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Apoc-Dam%(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(37)
Level 24: Boxing -- Empty(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Energize -- RechRdx-I(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43), Ksmt-ToHit+(43)
Level 35: Power Sink -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(43), Mocking-Acc/Rchg(45), Mocking-Rchg(45)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45)
Level 41: Power Surge -- S'fstPrt-ResDam/Def+(A)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Immob(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48), Posi-Dmg/Rchg(50), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Boost
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(17)
Level 4: Ninja Run