Elec/Dark build help!


Desmodos

 

Posted

I'm currently leveling an Elec/Dark scrapper and am trying to work out a solid build, however I'm having trouble meeting all of my ideal stats. I am aiming for 30% positional defenses alongside enough recharge to pull off the attack chain of CB->JL->CB->CI as i believe this is the highest DPS chain for Elec/

Having said this the only goal I have achieved is the defense, and I think this build would also have endurance problems when running its single target chain (which wouldn't even link properly!) I'm beginning to think I set my build goals a little high!

Here's my build so far:

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Posted

Your goal is attainable assuming you acquire Accolades and Cardiac Core.

Your build is got the right idea, but several slotting choices are some what redundant. You goal was 30% positional, which you achieved but unfortunately it's almost entirely superfluous. You simultaneously achieved 35% S/L defense and 37 % E/Ne defense. These are the most common types of damage in the game and thus in most instances will be the value used by the game to calculate if you get hit or not. In other words, your positional defense values will not be a factor 80-90% of time.

My recommendation to you would be to shift to a typed defense build. This will free up a lot of slots for you to achieve your goals.

Your build lacks KB protection. You have a single -4 KB, this will not be sufficient for end game content. -8 KB is passable but annoys the holy heck out of me with out hover. -12 KB is what's recommended.

Here's a build with some suggested changes. If you are dead set on positional defense over typed, I recommend you start from scratch and lose the Purple sets. Personally, I prefer the typed defense + Purple sets for Dark Armor. One slot was left unused. Couple of different choices on how to use it, I leave that up to you.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(5), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Jacobs Ladder -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Dmg/Rchg(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Acc/Rchg(29)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(43)
Level 8: Thunder Strike -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46)
Level 12: Obsidian Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(46)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(17), Theft-Acc/EndRdx/Heal(17), Numna-Heal/EndRdx/Rchg(19), Nictus-Acc/EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 20: Chain Induction -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Acc/Dmg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/Rchg(37)
Level 22: Death Shroud -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(25)
Level 26: Boxing -- Empty(A)
Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb(40), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(42), Empty(50)
Level 32: Lightning Rod -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)



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