Mind/Energy Dom Build


GhostOfEliPorter

 

Posted

Yet another build to critique! As much as I would love to finish my mind/fire, I have a lvl 51 mind/energy that is accoladed, mostly IOd, and has incarnate stuffs. I have a make shift build now on live that does well, so I thought I would try to improve upon it.

My main questions are:

1) Are the patron/epic defense armor's worth it? I have ice armor currently and I have noticed that most IO'd characters tear right throught it anyway.

2) I do not have TK currently, is it worth it and does power boost effect the duration?



Below is the build, there is still a lot up in the air that I may change. I'm going for hard control and hard hitting attacks. I built mostly for damage (almost perma +40% w assault), max hp (1422), recharge (%77.5), range (~35% w alpha slot), damage proc's, and functionality. All opinions are welcome and I am not forking out the cash for apoc sets etc.




Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Tornado of Souls PvP: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Acc/Rchg(23), FtnHyp-Sleep/EndRdx(23), FtnHyp-Plct%(37)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), ExStrk-Dmg/KB(5), ExStrk-Dam%(7)
Level 2: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(42), ExStrk-Dmg/KB(43), ExStrk-Dam%(43)
Level 4: Dominate -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(7), GladNet-Rchg/Hold(9), GladNet-Acc/EndRdx/Rchg/Hold(9), GladNet-Dam%(11), UbrkCons-Dam%(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15), CoPers-Conf(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(21)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx/Jump(50)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx/RunSpd(43)
Level 18: Telekinesis -- EndRdx-I(A)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34)
Level 26: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 28: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(33), Mako-Dam%(33), HO:Nucle(33), Dsrnt-I(34)
Level 30: Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), ExStrk-Dmg/KB(40), ExStrk-Dam%(40)
Level 41: Hibernate -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(42), Numna-EndRdx/Rchg(42)
Level 44: Hoarfrost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
Level 47: Sleet -- Achilles-ResDeb%(A), RechRdx-I(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-End%(48)
------------
Set Bonus Totals:

  • 28% DamageBuff(Smashing)
  • 28% DamageBuff(Lethal)
  • 28% DamageBuff(Fire)
  • 28% DamageBuff(Cold)
  • 28% DamageBuff(Energy)
  • 28% DamageBuff(Negative)
  • 28% DamageBuff(Toxic)
  • 28% DamageBuff(Psionic)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 2.25% Max End
  • 42% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 4% Enhancement(Confused)
  • 77.5% Enhancement(RechargeTime)
  • 17.5% Enhancement(Range)
  • 5% FlySpeed
  • 202.2 HP (19.9%) HitPoints
  • 7% JumpHeight
  • 7% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 14.4%
  • MezResist(Repel) 1000% (10% chance)
  • MezResist(Sleep) 10%
  • MezResist(Stun) 10%
  • MezResist(Terrorized) 10%
  • 10.5% (0.18 End/sec) Recovery
  • 96% (4.07 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 4.08% Resistance(Smashing)
  • 1.58% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 8% RunSpeed


Code:
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Posted

Quote:
1) Are the patron/epic defense armor's worth it? I have ice armor currently and I have noticed that most IO'd characters tear right throught it anyway.

2) I do not have TK currently, is it worth it and does power boost effect the duration?
1. Get tough if you are running ice mastery.

2. Yes and No