Go ahead.... tear it apart


Oedipus_Tex

 

Posted

I'm finally sharing the build of my main character, my Plant/Thorn Dominator, Voodoo Girl.

Feedback would be nice. I'm not complaining about my build; in fact it's been wonderful for me - but I'm curious what others think of it. I'm sure there's always room for improvement.

In terms of Incarnate Powers - I have a T3 Nerve - [Nerve Total Core Revamp] - boosting Accuracy by 45% and Hold Durations by 33%.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Voodoo Girl: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler

  • (A) Accuracy IO
  • (7) Accuracy IO
  • (7) Accuracy IO
  • (9) Endurance Reduction IO
  • (9) Hold Duration
  • (11) Hold Duration
Level 1: Thorny Darts
  • (A) Analyze Weakness - Defense Debuff
  • (17) Analyze Weakness - Accuracy/Defense Debuff
  • (17) Analyze Weakness - Accuracy/Recharge
  • (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Chance for +ToHit
Level 2: Skewer
  • (A) Touch of Lady Grey - Defense Debuff
  • (25) Touch of Lady Grey - Defense Debuff/Recharge
  • (31) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (31) Touch of Lady Grey - Recharge/Endurance
  • (31) Touch of Lady Grey - Defense Debuff/Endurance
  • (34) Touch of Lady Grey - Chance for Negative Damage
Level 4: Fling Thorns
  • (A) Undermined Defenses - Defense Debuff
  • (37) Undermined Defenses - Defense Debuff/Recharge
  • (40) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (42) Undermined Defenses - Defense Debuff/Endurance
  • (42) Accuracy IO
Level 6: Roots
  • (A) Positron's Blast - Chance of Damage(Energy)
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (11) Malaise's Illusions - Accuracy/Confused/Recharge
  • (13) Malaise's Illusions - Chance of Damage(Psionic)
  • (13) Perplex - Accuracy/Recharge
  • (15) Perplex - Endurance/Confused
  • (15) Perplex - Recharge/Confused
Level 10: Impale
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Accuracy IO
  • (43) Damage Increase IO
Level 12: Spirit Tree
  • (A) Numina's Convalescence - Endurance/Recharge
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - Recharge
Level 18: Vines
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (21) Ghost Widow's Embrace - Endurance/Hold
  • (23) Ghost Widow's Embrace - Accuracy/Endurance
  • (23) Ghost Widow's Embrace - Hold/Range
  • (25) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 20: Thorn Burst
  • (A) Accuracy IO
  • (45) Accuracy IO
  • (45) Defense Debuff
Level 22: Recall Friend
  • (A) Empty
Level 24: Stealth
  • (A) Empty
Level 26: Carrion Creepers
  • (A) Accuracy IO
  • (27) Accuracy IO
  • (27) Recharge Reduction
  • (29) Recharge Reduction
  • (29) Endurance Reduction
Level 28: Thorntrops
  • (A) Slow IO
  • (45) Slow IO
  • (46) Recharge Reduction
Level 30: Invisibility
  • (A) Empty
Level 32: Fly Trap
  • (A) Defense Debuff IO
  • (33) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 35: Ripper
  • (A) Accuracy IO
  • (36) Accuracy IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (37) Damage Increase IO
  • (37) Endurance Reduction
Level 38: Thorn Barrage
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Damage Increase IO
  • (39) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Endurance Reduction
Level 41: Rain of Fire
  • (A) Damage Increase IO
Level 44: Rise of the Phoenix
  • (A) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Melt Armor
  • (A) Accuracy IO
Level 49: Fire Shield
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (3) Healing IO
  • (3) Healing
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
  • (5) Endurance Modification IO
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.05% Max End
  • 5% Enhancement(RechargeTime)
  • 1.5% Enhancement(Confused)
  • 2.5% Enhancement(Held)
  • 38% Enhancement(Accuracy)
  • 57.2 HP (5.63%) HitPoints
  • MezResist(Stun) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 76% (3.22 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Analyze Weakness
(Thorny Darts)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Touch of Lady Grey
(Skewer)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 8% (0.34 HP/sec) Regeneration
  • 2% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Undermined Defenses
(Fling Thorns)
  • 2% DamageBuff(All)
  • 1.8% Max End
  • 7% Enhancement(Accuracy)
Malaise's Illusions
(Seeds of Confusion)
  • 2.5% (0.04 End/sec) Recovery
Perplex
(Seeds of Confusion)
  • 6% (0.25 HP/sec) Regeneration
  • 1.5% Enhancement(Confused)
Devastation
(Impale)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
Numina's Convalescence
(Spirit Tree)
  • 12% (0.51 HP/sec) Regeneration
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Ghost Widow's Embrace
(Vines)
  • 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 2.5% Enhancement(Held)
Soulbound Allegiance
(Fly Trap)
  • 16% (0.68 HP/sec) Regeneration
Numina's Convalescence
(Rise of the Phoenix)
  • 12% (0.51 HP/sec) Regeneration


 

Posted

In terms of power picks it isn't bad. I'm confused by some the IO selections. Are you using mostly "found IOs" and just odds and ends that you find without wanting to do a lot of shopping?

I'm going to work out a build I would use if I were doing moderate price shopping, which may be useful for developing a half way point to use for the character.


 

Posted

Ok I gave it a shot but haven't come up with anything particularly impressive. I feel that, in general, Dominator sets that feature both melee and ranged tend to force your hand in terms of slotting. I would pick one or the other and stick with it rather than try to do both.

General comments:

- Many of the attacks in the original build lack damage slotting, make sure to change this if nothing else.

- Never (well, almost never) put more than two lvl 50 IOs of the same kind in a power. Especially not accuracy on a character with accuracy alphas and -defense in her attacks.

- Hasten is a borderline required power. Just the 3 second gap between Seeds can be a life saver.

- Fireball is generally a much better power for Dominators than Melt Armor. In fact, skipping Fireball should be criminal.

- Fly is almost always a wasted power unless you are just picking it for flavor reasons.

- Stealth and Invisibility can generally be replaced with Super Speed and a Stealth proc.

- Thorn Burst has a very long animation. It would be my first pick to drop from the build.

- If you keep Thorntrops, consider slotting it for damage procs.



Here is as far as I got working on what my version my look like. Perma-dom (barely) with 35% ranged defense. By dropping a few powers and reorganizing, I could do a lot better, but I didn't want to stray too far just yet. If you do decide to go with just one epic AoE, consider switching to the Psi APP and take Psionic Tornado.

Luck of the Gamblers are expensive but obtainable with low-ish effort by running hero and villain tip missions here and there. The other expensive piece is the Basilisk's Gaze quad, which usually costs around 100 million.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Voodoo Girl: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(7)
Level 1: Thorny Darts -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(19)
Level 2: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 6: Roots -- Posi-Dmg/EndRdx(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf(11), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(29), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(50)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Vines -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(21), BasGaze-Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), EoCur-Acc/Hold/Rchg(25)
Level 20: Spirit Tree -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), RedFtn-Def(42), RedFtn-EndRdx(45), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(27), Zephyr-Travel/EndRdx(40)
Level 26: Carrion Creepers -- Empty(A), Empty(27), Empty(37), Empty(37)
Level 28: Thorntrops -- RechRdx-I(A)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Ripper -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Dmg/Rchg(36)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(42)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48), Posi-Dmg/Rchg(48)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Fire Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)

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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Ok I gave it a shot but haven't come up with anything particularly impressive. I feel that, in general, Dominator sets that feature both melee and ranged tend to force your hand in terms of slotting. I would pick one or the other and stick with it rather than try to do both.

General comments:

- Many of the attacks in the original build lack damage slotting, make sure to change this if nothing else.

- Never (well, almost never) put more than two lvl 50 IOs of the same kind in a power. Especially not accuracy on a character with accuracy alphas and -defense in her attacks.

- Hasten is a borderline required power. Just the 3 second gap between Seeds can be a life saver.

- Fireball is generally a much better power for Dominators than Melt Armor. In fact, skipping Fireball should be criminal.

- Fly is almost always a wasted power unless you are just picking it for flavor reasons.

- Stealth and Invisibility can generally be replaced with Super Speed and a Stealth proc.

- Thorn Burst has a very long animation. It would be my first pick to drop from the build.

- If you keep Thorntrops, consider slotting it for damage procs.



Here is as far as I got working on what my version my look like. Perma-dom (barely) with 35% ranged defense. By dropping a few powers and reorganizing, I could do a lot better, but I didn't want to stray too far just yet. If you do decide to go with just one epic AoE, consider switching to the Psi APP and take Psionic Tornado.

Luck of the Gamblers are expensive but obtainable with low-ish effort by running hero and villain tip missions here and there. The other expensive piece is the Basilisk's Gaze quad, which usually costs around 100 million.
Thank you for that Definitely going to look into reslotting my enhancements - although I was checking the market for some of those recipes/enhancements - yikes! That's gonna take me some time.

As for taking Melt Armor - I take it for the Defense Debuff factor, which I use in combination with my secondary attacks, which all mostly defense debuff as well. Fireball I tried but didn't do much for me.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Thank you for that Definitely going to look into reslotting my enhancements - although I was checking the market for some of those recipes/enhancements - yikes! That's gonna take me some time.

As for taking Melt Armor - I take it for the Defense Debuff factor, which I use in combination with my secondary attacks, which all mostly defense debuff as well. Fireball I tried but didn't do much for me.

The thing about defense debuff is it typically doesn't do a whole lot at high levels. It's not completely worthless, but it's not really that needed. It does help Confused enemies hit each other, but with all the -Defense in Thorns, I doubt it matters much.

Do you prefer melee? Playing at Ranged? How attached are you to these power picks and the Fire APP? I could make changes here and there to improve the build but I am not sure what your cutoff points are.

In terms of shopping if you do decide to IO out, consider a layered approach. You don't have to buy everything in one trip. Basically, break it down from cheapest to most expensive. Buy the recipes in Steel Canyon and then craft them at the university--generally avoid buying pre-crafted IOs unless you are loaded with cash. The current build could be approached like this:

1) Thunderstrike, Red Fortune - for a good clip of Ranged defense right away. Each recipe should cost about 1-2 mil.

2) Doctored Wounds, Cleaving Blow, Crushing Impact - relatively cheap yellow recipes with inexpensive salvage requirements. Prices vary a lot.

3) Expedient Reinforcement, Positron's Blast - orange recipes that require 1 piece of rare salvage each (~2 million). If you can't afford the salvage, play some AE missions and buy it with tickets. It costs 500 tickets or so for each salvage piece.

4) Steadfast Protection - about 45 million, but worth it if you decide to chase high Defense.

5) Coercive Persusasion - Cheap by purple standards but still expensive. Very, very much worth it for the bonuses. Purple require lots of salvage but again remember the AE.

6) Basilik's Gaze - really expensive, especially the quad. You can save some money at the cost of effectiveness by slotting the End/Recharge/Hold if you want.

7) Miracle +Recovery - about 60 million if I remember right. Probably not entirely necessary depending on your endurance usage and alpha slotting (which IMO could be greatly improved by moving from the +accuracy one to +recharge or +endurance reduction).

8) Luck of the Gambler: Do not buy these on the market. Run hero or villain missions and pick them up with merits. They cost 2 alignment merits each. You can also buy them for 200 regular merits. These are very very much worth it, as you will see if you ever become a perma-Dom. They take work to earn but are a great goal to set for yourself on characters you really like. If you buy more than you really need, you can also use them to help finance other purchases--they sell for 100 million or more on the market.

You don't have to follow this order exactly--if you can pick up a recipe for cheap early on, go ahead and grab it. For the more expensive pieces one thing you can also do is place low or mid-ball bids in the auction house and let them sit while. You lose nothing if the order doesn't fill, and if it does you get a nice IO for cheap. Extra influence sitting in your bank account is worthless to you really.