EM/Inv?
I have a lvl 48 brute that is em/inv and he is my main despite not being 50 and having another brute that is 50.
Anyhow, I would drop whirling hands because it's atrocious. IMO, em/inv is either strong against just a few opponents where it can put to use it's high damage, but slow animating attacks or good against 1 very strong opponent like an AV or elite boss. An exception is also mainly tanking a main boss, but being surrounded by minions and lt's.
I just teamed up with an elec/shield brute that decimated large spawns so fast it made me green with envy, but then when we went against elite bosses my brute rapidly pulled ahead. Despite sets like claws and dark melee offering superior dps, with alot of recharge I feel energy melee does alright being able to chain bonesmasher and energy punch while popping et+tf on cooldown.
This is my current em/inv build. It is fully slotted at 48 other than still missing several lotg's which tip missions take care of.
http://www.cohplanner.com/mids/downl...F6FF0164B4F241
I'm sure there are better Invulnerable builds around, but the goal was to get hp over 3000 with dull pain, get regen up to +40hp a second with dull pain and soft cap smashing/lethal with 1 foe.
With the combo of spiritual core paragon and rebirth radial after the inital mega regen which would regen roughly 320hp a sec for 10 seconds the build would regen about 65hp per second for about 110 seconds.
My thinking is that once smashing/lethal damage is soft capped with 1 foe and e/n/f/c is in the mid 30's that on a team you are likely to have at least 1 team mate buffing defense in some manner. Combined with 3-5 enemies in range and defense in general is probably going to be fine. With just an AV in range the build is basically incarnate level defense with 1 luck not counting any other defense buffs.
At this point it becomes a matter of damage recovery as I have heard other people mention before and having a high regen rate seems to be a logical way to increase survivability. When you are dodging 95% of incoming attacks the ones that do land either get buffered heavily by your s/l resist or reduced around 25% by the others. The regen is most beneficial to help shore up your lower e/n/f/c/t resists imho since these attacks will hit for a much higher percentage than s/l.
Working my way through an EM/Inv brute, currently at lvl15 and for the first time since I all but abandoned my MM before i8 I'm enjoying CoV again. However I've not played either set before (closest I've been was an Nrg/Nrg blaster in beta), I'm looking for good damage and survivability with min/maxing too much. I've looked at some guides and other builds but most builds are aimed at specific tasks or with specific goals in mind and most guides either were created before IOs or ignore them anyway.
So critique & suggestions on this build. Price is an object of course so other than LotG recharges I'll be sticking with easily available stuff for the most part, and few if any purples. Also ignoring Incarnates as I'll work that out once I get to that point.
Power picks at 41 & 44 are missing as I don't know what to take, I only have 1 slot free at that point (originally in Physical perfection). At first it was going to stealth & manoeuvres for LotG recharges, then I thought about the self heal from Medicine... But just don't know... :/
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Bellum Pax: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17), LkGmblr-Def(19)
Level 8: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-EndRdx/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(48)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(31)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg(34)
Level 20: Kick -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 26: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(48)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/Rchg(43), LkGmblr-Def(48)
Level 38: Unstoppable -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(46)
Level 41: [Empty]
Level 44: [Empty]
Level 47: Superior Conditioning -- P'Shift-EndMod(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13)
Level 1: Fury
Level 4: Ninja Run
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