A promising KM/FA build. Please give input


awag_91

 

Posted

WARNING: I HAVE NOT TESTED THIS BUILD. ONLY PRESENTING THIS INFORMATION FROM THE STATS READ IN MIDS. ALL STATS INCLUDE SPIRITUAL PARTIAL CORE REVAMP.

I have created this build for a character I've wanted for a while now whom I believe can put out some serious DPS and at the same time be fun to play. My main focus was to achieve permahaste.. I know it isn't the most important aspect of every build.. but for this build I needed all the recharge I could get while still achieving some sort of survivability. As a scrapper I don't plan on taunting mobs and tanking them, so capping my defenses was not of priority (I still wanted some defense, and have 21% to s/l with only weave and combat jumping).

The purpose of throwing this on the forums was for people to scan over and give their input. I feel that I have achieved the stats I want with this build, so it will be hard to persuade me to change anything around.

A few other things I have achieved with this build:

72 seconds downtime on Conserve Power.
54 seconds downtime on Consume.
ST attack chain (so far) of Burn -> CS -> BB -> FB -> BB -> Burn

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Hughed: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow

  • (A) Hecatomb - Damage
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 2: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Chance for Smashing Damage
  • (15) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (7) Doctored Wounds - Endurance/Recharge
  • (50) Doctored Wounds - Heal/Recharge
Level 6: Power Siphon
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Karma - Knockback Protection
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 14: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Plasma Shield
  • (A) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 18: Burst
  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Consume
  • (A) Recharge Reduction IO
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance/Recharge
Level 26: Focused Burst
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (37) HamiO:Nucleolus Exposure
  • (46) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Damage/Endurance
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 47: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Knockdown Bonus
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
Level 1: Critical Hit
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (45) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge



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Posted

The first thing that stands out is how you mixed a lot of melee defense with S/L defense sets. This is not very effective because most melee attacks have a S/L component and the game only looks at your highest applicable defense category when determining a hit or miss.

This build would be a bit more survivable if you managed to achieve 20% S/L and E/N defense. That puts you within range of the soft-cap if you are buffed by a Defender, or if you use 2 small inspirations.

Weave definitely needs to be slotted better. The lack of endurance reduction is bad, and the lack of defense enhancements means you have to make up for that with set bonuses instead of just putting a couple more slots in Weave.

Gaussian's is a bad choice of set if you are going for typed defense. Only S/L and E/N defenses are useful and 6 slots for 2.5% effective defense is a waste. In this case, you get 1.25% S/L defense for 6 slots. You could just slot 2 Rectified Reticles for 1.875% S/L defense.

Stealth is a decent defensive toggle. Slot it better and you can use it. Slotting toggles saves you a lot of slots that you would have to spend on defensive set bonuses to achieve the same defense goal.

Your build is missing the Steadfast Protection 3% defense IO. If you wanted defense, that offers the best defense per slot.

You don't need 12 magnitude KB protection. You can get by with 8. The only knockbacks that go past that are from Hamidon's green mitos and the pylons in RWZ.

Hasten does not benefit much from a 4th recharge slot due to Enhancement Diminishing Returns. Read up on it if you want to understand how it works.

Obliteration is a bad choice for Blazing Aura. It will drain your endurance fast and Obliteration doesn't have enough endurance reduction to counter that. Consider another set, like 3 Eradications for E/N defense and a couple other slots for endurance reduction.

I don't know if it was a Mids' error, or if you actually selected it. I saw Spiritual Partial Core Paragon as your chosen Alpha slot. The Spiritual Core Paragon is the tier 4 version that would benefit this build the most. It would also make it easier to achieve perma-Hasten.


An attack chain assumes that you can repeat it forever, starting at the first attack after the final attack in the chain. "Burn -> CS -> BB -> FB -> BB -> Burn" would mean you wait for Burn to recharge after pressing it the last time. Perhaps you meant to restart the chain after the second BB? Even that chain could be better, though. Your build has enough recharge to repeat the chain of Burn -> CS -> BB -> FB, but that isn't a very good chain.

The best tool I have found for formulating an attack chain is the powerset comparison window in Mids'. Set the left side to "Damage / Anim" to view the base DPA for powers in a chosen set. Enhancements are multiplicative, so the relative effectiveness of the powers won't change much. Focused Burst is your worst single-target attack in Kinetic Melee. Concentrated Strike is the best DPA attack, with Smashing Blow not far behind. Burn looks about equal to Body Blow, but the graph includes the DoT effect. A lot of enemies will run away from it and not take full damage from Burn. That doesn't make it a bad power, because Burn is AoE and will do more damage than any of your other attacks, but you probably already knew this. Your attack chain should consist of Burn, Concentrated Strike, and Smashing Blow. Add a second Smashing Blow to the chain if you can get the recharge down to 2.244s and still need time for Burn or CS to recharge.


 

Posted

So I can take out 1 KB and put in the 3%.
I 4 slot hasten to get permahaste (the extra 5% made up for my lack of purple sets where I needed them), I don't plan on easily obtaining a T4 incarnate.. this is why i've chosen to just use the T3 for my build. I use oblits for the s/l defense and recharge bonus.

I am going to change a few things around and post what I come up with.

Thank you


 

Posted

So I was getting extremely upset with KM after I started to compare it to other sets. I chose to switch KM with BS because I could create a shorter, all HIGH or above damage attack chain and still keep permahaste. If you wouldn't mind taking a look at what I have come up with..

ST attack chain: Burn -> Hack -> Disembowel -> HS -> Hack

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Posted

Quote:
Originally Posted by awag_91 View Post
So I was getting extremely upset with KM after I started to compare it to other sets. I chose to switch KM with BS because I could create a shorter, all HIGH or above damage attack chain and still keep permahaste. If you wouldn't mind taking a look at what I have come up with..
I am pretty sure that KM can out DPS BS once you factor in Power Siphon vs. Build Up. Power Siphon also works very well with BA and Burn and FE. And there is no redraw when using Fiery and switching back to KM.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

The words that say "high damage" in the power description do not translate into high DPS. My first post describes how to look at powers' actual damage per activation times and formulate a better attack chain.

A tier 4 Spiritual Alpha is worth the extra effort. It affects ALL of your powers that can accept recharge, not just Hasten. It doesn't require an extra slot in your build to reach perma-Hasten when your slot could be more useful elsewhere. In addition, the tier 4 alpha boosts bypass more of the enhancement diminishing returns and make it easier to run top attack chains as well as make it easier to have perma-Hasten.


 

Posted

Note: Most KB is below mag 4. Just about everything above mag 4 is mag 9. (Nemesis Staff, GM's FootStomp, Lord Recluse to name a few... Sooo, either settle for mag 4 for most content, or go for mag 12 for complete coverage. Mag 8 does nothing more for you than mag 4.

Also, best ST dps chain for KM is BB->SB->BB->CS->BB->QS. IIRC.... looks like something is wrong though.

Yay, more edits:
With FA as your secondary, you could prolly switch out the QS with a -res proced burn for extra dps.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.