Respec Advice on a Rad/Rad
Why is the +2 hold proc on EM Pulse and not Choking Cloud?
Proud member of the Steel 70! | Global @Radmofet ; usually on Pinnacle, sometimes on Virtue.
No defense? Ranged defense on a rad is nice - it prevents you getting sniped while you are standing in your debuff toggle or speeding past enemies.
Hold purple's recharge is wasted in choking cloud. Put it in EM Pulse instead.
Lingering radiation needs accuracy to hit.
No APP? Dark is very nice for the soul drain (which actually does decent damage too), since you you say you will be in the middle of the spawn. Scorpion shield offers S/L/E defense if you decide to cap that instead.
That's all I can say with no datachunk/datalink to work with.
I'd agree with most of what Laevateinn said above, especially as relates to putting Unbreakable Constraint in EM Pulse and putting some accuracy in LR.
Personally I like the Power Mastery epic pool to layer some Resistance with my defense from IOs and to get Force of Nature. I feel it works well with an aggressive Rad/Rad playstyle, which is also how I play mine, but YMMV. Building for a lot of ranged defense and going for Scorp Shield is certainly also a way to go. You might also consider working in Neutron Bomb since the -defense there is significant and combined with Irradiate helps a lot for an aggressive Rad playstyle.
That's all I have for now, posting from work, will look in on this thread later.
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My apologies for failing to include the Data Chunk. I don't often post here, and I forgot how to properly post a Mids' build.
Why is the +2 hold proc on EM Pulse and not Choking Cloud? |
No defense? Ranged defense on a rad is nice - it prevents you getting sniped while you are standing in your debuff toggle or speeding past enemies. Hold purple's recharge is wasted in choking cloud. Put it in EM Pulse instead. Lingering radiation needs accuracy to hit. No APP? Dark is very nice for the soul drain (which actually does decent damage too), since you you say you will be in the middle of the spawn. Scorpion shield offers S/L/E defense if you decide to cap that instead. That's all I can say with no datachunk/datalink to work with. |
You might also consider working in Neutron Bomb since the -defense there is significant and combined with Irradiate helps a lot for an aggressive Rad playstyle. |
Greetings, all!
Code:
I have just completed a respec trial with my new defender, and I am looking for some advice on his new build. He is a Rad/Rad. My play style is rather aggressive and tends to put me in the middle of the spawn. I am currently fighting on +0/x3 difficulty, and I would like to take it even further. Money is no object when it comes to the build. I have designed what I think is a build that will accomplish this goal; but, I wanted to check in with the brilliant minds here before I went ahead with it. Any advice you all have will be greatly appreciated.
Without further ado, I present Son of Oppenheimer!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Son of Oppenheimer: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(36)
Level 1: Neutrino Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(9), Decim-Build%:40(9), Achilles-ResDeb%:20(15)
Level 2: X-Ray Beam -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(15), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(33)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 8: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(11), EndRdx-I:50(11)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13)
Level 12: Stealth -- LkGmblr-Rchg+:50(A)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Lingering Radiation -- RechRdx-I:50(A)
Level 18: Choking Cloud -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(19), UbrkCons-Acc/Hold/Rchg:50(23), UbrkCons-Acc/Rchg:50(23), UbrkCons-EndRdx/Hold:50(25), UbrkCons-Dam%:50(25)
Level 20: Irradiate -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-EndRdx:40(37), S'fstPrt-ResDam/Def+:30(37)
Level 26: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(37), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(39)
Level 28: Cosmic Burst -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(43), Decim-Acc/Dmg/Rchg:40(43)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 32: EM Pulse -- Lock-Acc/Hold:50(A), Lock-Rchg/Hold:50(43), Lock-EndRdx/Rchg/Hold:50(45), Lock-Acc/EndRdx/Rchg/Hold:50(45), Lock-%Hold:50(45)
Level 35: Assault -- EndRdx-I:50(A), EndRdx-I:50(40), EndRdx-I:50(42)
Level 38: Atomic Blast -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46), Armgdn-Dam%:50(48)
Level 41: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(50), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 44: Mutation -- EndMod-I:50(A)
Level 47: Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 50: Musculature Radial Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Clarion Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(17), Numna-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)