Widow help


Flambe

 

Posted

Hey guys, I finally stuck with a toon long enough to get him to level 50 and to start IO'ing. But I need a little help. I want to respec him soon but not sure how to help him. I only have about 40M to spend. How can I get the best bonuses for my bucks? Here is my current build:

Villain Plan by Mids' Villain Designer 1.94
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Cat's Mu: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(3), Mako-Acc/Dmg(3), Mako-Dam%(5), Mako-Acc/EndRdx/Rchg(5)
Level 1: Combat Training: Defensive -- DefBuff(A)
Level 2: Strike -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg(9)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/Rchg(11)
Level 6: Combat Jumping -- SprngFt-EndRdx(A), SprngFt-Jump(13)
Level 8: Follow Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(23), AdjTgt-ToHit/EndRdx(23)
Level 10: Indomitable Will -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/EndRdx(25)
Level 12: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dam%(29)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx(31)
Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33)
Level 22: Tactical Training: Assault -- EndRdx-I(A), EndRdx(34)
Level 24: Poison Dart -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(34), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Hold%(36)
Level 26: Foresight -- RctvArm-ResDam/Rchg(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResDam/EndRdx(37)
Level 28: Mask Presence -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(37)
Level 30: Mental Training -- Run-I(A)
Level 32: Mind Link -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(39)
Level 35: Spin -- Acc(A), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
Level 38: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 44: Static Discharge -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(46), Det'tn-Dmg/Rng(46), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(48)
Level 47: Summon Striker -- BriL'shp-Acc/EndRdx(A), BriL'shp-Acc/Dmg/EndRdx(48), BriL'shp-Dmg/EndRdx(48), BriL'shp-Acc/Dmg(50), BriL'shp-Dmg(50), BriL'shp-Acc(50)
Level 49: Combat Training: Offensive -- Acc(A)
Level 50: Cardiac Total Core Revamp
Level 0: Born In Battle
Level 0: Marshal
Level 0: Megalomaniac
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), RgnTis-Regen+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-End%(17), P'Shift-EndMod/Acc(19)
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http://www.cohplanner.com/mids/downl...D8F91FA5C8FDD0


 

Posted

Off the top of my head:

Follow Up should be slotted as an attack rather than a tohit power, it's an integral part of your attack chain, for the damage buff as well as its normal damage mostly, the tohit is an added extra that isn't critical given the high amounts of tohit you get from other powers on a widow.

I don't believe the second end reduction helps a lot in TT:A, TT powers have a much lower cost than the Leadership versions, and given that you have the Cardiac alpha, the bonus that second slot gives is minimal because of ED.

The psi res IW gives is minimal and not really worth enhancing. Stick to the base slot, and put your steadfast res/def in there.

Foresight is a defense power first and foremost and should be enhanced as such. The res to psionics should again just be considered as an extra.

Combat Jumping gives jump height but not jump speed, it's usually not enhanced for jump. Its end cost is tiny. Put one defense slot in it and call it a day.

In my opinion, it's important to have a means of keeping mobs around you for a melee character. Widows lack aggro auras, so it's either Confront (for ST targets, will always work) or an AoE immob (will hit multiples, but needs to stack to hold bosses and duration is generally lower) - Elec Fences is a rather good one, if you like the Mu pool.

I see little point in Static Discharge, it's a cone that does about the same damage as Ball Lightning, which is a targeted AoE, making it much easier to use as well as being able to hit up to 6 more targets.

Mind Link is often better slotted with a mix of def/rech enhancements. HOs are obviously out of your price point, but you can mix and match cheap def sets.

Overall, you seem to have a lot of attacks, to the point that I believe you always would have some overkill. In my opinion, it's more efficient to settle on a specific single target attack chain and add AoEs on top of that. That said, I have friends who hate the idea of repeating the same pattern over and over so YMMV.

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Trying to not change too many powers as well as staying within the 40M inf range (plus the IOs you already have), here's what I'd go with personally:

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ST attack chain would be FU - Swipe - Slash - Lunge - Swipe - Strike while Hasten is up, and probably about the same thing with a Poison Dart thrown in past the first repetition while waiting for Slash to recharge while Hasten is down. You have Spin, Elec Fences and Ball Lightning for AoE as well as "aggro" control.

The build is softcapped to melee/ranged/AOE without Mind Link, which lets you use Mind Link as a situational buff, either for teammates, against defense debuffs, tohit buffs or in an incarnate trial.

Now for the weaknesses... Hasten has a significant gap, Mind Link isn't exactly perma, endurance consumption is going to be too high to spam AoEs willy-nilly or even use the ST attack chain non-stop. The build could be improved on these, although at this price point, I think you're bound to end up with some issues here and there.

Beyond that, I would go with the Rebirth +regen Destiny buff for this build. It's really the best survivability incarnate investment you can make for a NW in my opinion.


 

Posted

Thank you! I may have a little more $$ to play with, but yeah not a ton of infamy here.