stone stone tank build advice.
I only played my stone stone tank to about level 24 before giving in on it, the speed penalties were getting on my nerves way too much. I have a few observations here, mainly to do with power choices.
Leaving Rock Armour, your main smashing and lethal defence, till level 47? That's just invitation to be punched and stabbed. And only 2 slots, might not be enough. As you are taking Rock Armour, which is a good smashing a lethal defence power, you may as well get it at the start and slot it accordingly.
Stone Skin will not provide you with enough resistance to make it worthwhile in taking it over Rock Armour. And as you won't have tough till level 14 you could be squishy. Although, I do note you're going on the lines of the best defence being a good offence. You've grabbed a few attacks there Favouring secondary over primary.
Im also not so sure personally, about 5 slotting build up either just to get the recharge bonus, when there are other ways you can slot to get a rech bonus. Build up is a 10 second wonder. Ideally I'd triple slot that, with to hit/rech, to hit/rech/end, rech. You want that recharging as fast as poss without losing out on slots.
Hasten is a good pick, and it may be worth taking a slot from build up to triple out hasten with recharge common IO's.
Why take Super Speed as well as Teleport though? I understand why take teleport, when you're in granite form it will help to pop over places quickly. But I would surmise that mostly you'd use teleport on missions, in which case, one slot on TP and make it a boost range enhancement and its done. 2 slots there which could be utilised elsewhere.
Also mud pots 6 slotted with 2 taunt duration IO's. The attack itself combined with gauntlet means that those taunt duration's are not really needed.
Swift I'd have put 3 in it, also stamina I'd look for 3 in that although if you can have 4 to squeeze that bit more out. And if you can, health, 3 again. That combined with rooted will help your regen quite a bit.
Also stone fist, I'd just have one slot in that a single accuracy IO, and put the hectacomb in something else, heavy mallet would be a better contender for that as its your big gun. Bruising is all you need off Stone Fist, once their resistance is cut by that 20% then you can unload with the big shots on them. That's just me personally though, on my Invul / SS I only have one slot in jab for bruising, and no more else, all my main damage comes from 3 places mainly, punch, haymaker and footstomp. With some hurl and KO blow mixed in, I've got no complaints thus far.
Ty for the avice.. i proberly should have said im lvl 50 already. just thinkin about the build now.
I need super speed really cos i cant stand tp as a tavel power. it drives me mad. only took that for mob hoppin.
i dont use stone armour. so ill leave that slotting as it is tbh.. but the other things ill look into on mids oce i have time. ty again.
Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark
Ah i see. Well, as long as you don't exemplar under level 27, you'll be fine as you'll still have granite.
As for TP and Super Speed, I fully understand. But ideally, if you did it with TP having just one slot for range increase, and two slots on Super Speed. Your super speed will be capped to full then even with ordinary SO's.
like title says just want a second opinion on this build, ty in advance
Hero Plan by Mids' Hero Designer 1.942
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stone stone tank: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (3) Impervium Armor - Resistance
Level 1: Stone Fist- (A) Hecatomb - Damage
- (5) Hecatomb - Damage/Recharge
- (5) Hecatomb - Accuracy/Damage/Recharge
- (7) Hecatomb - Accuracy/Recharge
- (7) Hecatomb - Damage/Endurance
Level 2: Earth's Embrace- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
Level 4: Stone Mallet- (A) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Damage/Endurance/Recharge
Level 6: Heavy Mallet- (A) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Damage/Endurance/Recharge
Level 8: Mud Pots- (A) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Multi Strike - Damage/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (25) Taunt Duration IO
- (25) Taunt Duration IO
Level 10: Rooted- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Endurance/Recharge
Level 12: Boxing- (A) Accuracy IO
Level 14: Tough- (A) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance
- (40) Impervium Armor - Resistance/Recharge
- (42) Steadfast Protection - Resistance/+Def 3%
Level 16: Build Up- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance
Level 18: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 20: Taunt- (A) Perfect Zinger - Taunt
- (36) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Taunt/Range
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Super Speed- (A) Run Speed IO
Level 26: Maneuvers- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Gift of the Ancients - Run Speed +7.5%
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Recharge Speed
Level 28: Teleport- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (33) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Winter's Gift - Slow Resistance (20%)
Level 30: Minerals- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
Level 32: Granite Armor- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance/Recharge
- (45) Impervium Armor - Resistance
Level 35: Tremor- (A) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (46) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (48) Force Feedback - Chance for +Recharge
Level 38: Seismic Smash- (A) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Damage/Endurance
- (48) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Damage/Endurance/Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
Level 47: Rock Armor- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 49: Recall Friend- (A) Recharge Reduction IO
Level 50: Spiritual Total Radial Revamp------------
Level 1: Brawl
- (A) Accuracy IO
Level 1: GauntletLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
- (13) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy/Recharge
------------Set Bonus Totals:
- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.63% Defense(Psionic)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- 11% FlySpeed
- 175.7 HP (9.38%) HitPoints
- 11% JumpHeight
- 11% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 4.95%
- 18% (0.3 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 18.5% RunSpeed
------------Set Bonuses:
Impervium Armor
(Stone Skin)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
Hecatomb(Stone Fist)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Doctored Wounds(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Crushing Impact(Stone Mallet)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Crushing Impact(Heavy Mallet)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Scirocco's Dervish(Mud Pots)
- 10% (0.78 HP/sec) Regeneration
Multi Strike(Mud Pots)
- MezResist(Sleep) 1.65%
Numina's Convalescence(Rooted)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
Luck of the Gambler(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Maneuvers)
- 7.5% RunSpeed
Winter's Gift(Teleport)
- 5% Resistance(Cold)
- 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler(Minerals)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Granite Armor)
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Granite Armor)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
Armageddon(Tremor)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Crushing Impact(Seismic Smash)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Luck of the Gambler(Rock Armor)
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
Kin Hell Fire
Barline
Bibbi.
Slushy Kins
Nuria Dark