Feedback on my Ill/Cold


Seril

 

Posted

My aim for this build was to maximize recharge while getting ranged and s/l defenses as high as possible. Ageless Destiny will make all of my necessary powers permanent as well as filling in the endurance gap when I don't have Heat Loss active. Given I'm a controller and have 5-6 pets, three of which that are invulnerable with high threat, I don't really see the need for perma-Clarion or capped defenses.

I don't think shields are worthless in the current IO envionment, but I don't really think they're worth slotting. One-slotted they give 14% defense which is enough to cap people who build to softcap with a purple. Throwing the slots into Maneuvers and other powers adds an additional 4% defense to help make up for the lack of slots, but has the benefit of giving me the defense as well. Maneuvers also lets me pick up Tactics; the worst thing ever is watching a Benumb or Flash miss, so that'll help out a bit in that department.

Here's the build:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), Lock-Rchg/Hold(36)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(11), CoPers-Conf/EndRdx(11), CoPers-Acc/Rchg(13), CoPers-Conf%(13)
Level 6: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(17), EoCur-Acc/Hold(17)
Level 8: Ice Shield -- DefBuff-I(A)
Level 10: Glacial Shield -- DefBuff-I(A)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-ResKB(19)
Level 14: Fly -- Flight-I(A)
Level 16: Group Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23)
Level 18: Phantom Army -- S'bndAl-Build%(A), C'Arms-Acc/Rchg(25), C'Arms-Acc/Dmg/Rchg(25), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(27), S'bndAl-Dmg/Rchg(29)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Snow Storm -- Slow-I(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(37), Abys-Fear/Rng(37), Abys-Dam%(37), Abys-Acc/Fear/Rchg(40)
Level 28: Benumb -- Acc-I(A), RechRdx-I(33)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(43), RedFtn-EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-+Res(Pets)(36)
Level 35: Sleet -- Achilles-ResDeb%(A)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(45), RedFtn-EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Spiritual Total Core Revamp
Level 50: Void Core Final Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)