Larger selections


Aggelakis

 

Posted

It would be very helpful if on lists like when choosing a location for a teleporter/train to have those selections be larger so you don't click the wrong one. Especially for base tp-ers, why when there is only 2 selections on the one, are the options so skinny? Would be a nice QoL Improvement.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

As a suggestion, this goes wonderfully in the Suggestions forum. As a technical issue or bug, this does not belong, as it is neither.

I do support an option to make non-chat text larger (an OPTION, not something that's not opt-out-able).


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Posted

Quote:
Originally Posted by Aggelakis View Post
As a suggestion, this goes wonderfully in the Suggestions forum. As a technical issue or bug, this does not belong, as it is neither.

I do support an option to make non-chat text larger (an OPTION, not something that's not opt-out-able).
I went to the english forums, and didn't see any section for suggestions. And yes an options, but not for the text necessarily, for the box you have to click on, so you don't click the wrong one by accident.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

This game's entire UI is just horrible about buttons and their clickable areas.

As a general rule of thumb, if you put in a button graphic, then make sure that clicking ANY portion of that button graphic activates the button. Right now, a great many buttons in the game are just window dressing and you have to clicks on the small text with great precision.

Additionally, when you make menus, and especially dropdown menus, then don't leave any dead space in-between the menu options. It serves no purpose other than to misclick and accidentally close my own menu. If my cursor is over the menu graphic, it should always be highlighting SOMETHING. If I run out of the bounds of one menu item, I should always roll into the bounds of the next one over with no empty space between them.

Finally, allow us to scale the size of menu buttons without scaling the size of menu text. Texts are large enough to read fairly comfortably, but buttons aren't always large enough, especially when they're barely bigger than the text in them. And in general, avoid making tiny small little buttons like the small chat channel letters. I could graduate sniper school after working with those.


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