Requesting input on a TA/A Build
Slight change to the build. Took the slow IO Set from Oil Slick Arrow and replaced with Exploited Vulnerability which gives the same Def IO Bonus for one slot left. A quick shuffle later the slot is now in EMP Arrow allowing a 5 slotted purple for extra holding power and global recharge. Expensive, yes, but should be worth it.
Anyone have any input?
... Please?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ballista Royal: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Entangling Arrow -- CtlSpd-Acc/Slow(A), CtlSpd-Rng/Slow(7), CtlSpd-Acc/EndRdx(36), CtlSpd-EndRdx/Rchg/Slow(36), Immob-I(42)
Level 1: Snap Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(37)
Level 2: Glue Arrow -- RechRdx-I(A), CtlSpd-Acc/Slow(3), CtlSpd-Acc/EndRdx(3), CtlSpd-EndRdx/Rchg/Slow(9), CtlSpd-Rng/Slow(37)
Level 4: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43)
Level 6: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dam%(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(46)
Level 8: Flash Arrow -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(9), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(36)
Level 10: Ice Arrow -- Lock-%Hold(A), BasGaze-Acc/Hold(13), BasGaze-Acc/Rchg(13), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15)
Level 12: Acid Arrow -- Posi-Dam%(A), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23)
Level 14: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27)
Level 22: Poison Gas Arrow -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Oil Slick Arrow -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(37), ExVuln-DefDeb/Rchg/EndRdx(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Super Jump -- Zephyr-ResKB(A)
Level 38: Rain of Arrows -- Posi-Dam%(A), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40)
Level 41: Power Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: EMP Arrow -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(48), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5)
Level 4: Ninja Run
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Here we go. How about this?
38% ranged defense, 27.4% area, 19.3% melee, 52.5% recharge bonus
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ballista Royal: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Entangling Arrow -- Acc-I(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Glue Arrow -- RechRdx-I(A)
Level 4: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 6: Fistful of Arrows -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 8: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21)
Level 10: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(27)
Level 12: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(27), Acc-I(29)
Level 14: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(33)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(33)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36), ExStrk-Dam%(36)
Level 22: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39), RechRdx-I(39)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Super Jump -- Zephyr-ResKB(A)
Level 35: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(43)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), RechRdx-I(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-End%(9)
Level 4: Ninja Run
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I like the build, Garent, but I think I'll take my S/L/E/N over Ranged. If I was building a Hover Defender it would be awesome, no doubt, but this toon is going to be on the ground all the time, in reach of the mobs. While the toon will be as far away from a fight as possible in large TFs and mishes I'm likely to draw some aggro and have someone in my face.
Still an awesome build though.
Okay Dr What, I've played mine for years and it's tailor made to me so I'll just look at something that I find really important and say something.
Firstly you've got all 9 powers. This means I can tank the snot out of the game for you on paper.
But you've underslotted Oil Slick. It's alot of damage that can be done to upto 16 foes. Damage outweighs the def debuff especially as no one will need you for the def debuff normally. The OS is best up as often as possible. Combined with Acid and Disruption you will be reducing fight duration well and -fight duration is +survivability.
There is no haste in your build. Every power adds flexibility, the more often you have them at the ready for each and every new incoming the better. Haste is something I recommend on everything almost.
Also as I am unable to load up your build from my location check to see that the recharge times on your debuffs are equal to the duration just as a rough guide. You don't want to be pointlessly trying to stack powers in game. Disruption can be applied over and over but the rest you'd be wasting endurance otomh. What I do is use one of my powers to time when I can use other powers again (these powers rechg before duration has run out). When that powers rechg'd I know that the too quickly recharged powers are okay to use again. The power I use as a timer is recharged to an average fight cycle. The time it takes between the start of fighting one group to the next.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I slotted in the defense debuffs in OSA for the S/L Def bonus. Did take the Hold Proc from Ice Arrow so I could slap in a recharge IO.
Disruption Arrow, at that level of global recharge plus the single IO, will be up in 28 seconds. It lasts 30, so it's up just before it wears off.
Haste I find is overrated. It's great, don't get me wrong, but if I can put in something that will add to my defense I'll take it. I'd never remember to click it anyways.
I slotted in the defense debuffs in OSA for the S/L Def bonus. Did take the Hold Proc from Ice Arrow so I could slap in a recharge IO.
Disruption Arrow, at that level of global recharge plus the single IO, will be up in 28 seconds. It lasts 30, so it's up just before it wears off. Haste I find is overrated. It's great, don't get me wrong, but if I can put in something that will add to my defense I'll take it. I'd never remember to click it anyways. |
Disruption Arrow. Because you fire a pet this is the power you could use as often as you like because it stacks so even if it is 15s recharge that means you can stack one disruption arrow with another on an AV along with a single application of acid arrow at a time.
Your focused on defense rather than the active mitigation you could put out. My mind controller has no defense except for combat jump. She survives through her controls. That's active defense. Sometimes my Icetanks which is softcapped easy, survival comes down to active defense. I know people see defense as the be all and end all but its not completely true. The greatest level of defense comes from having a mixed bag of tricks. The more often that mixed bag of tricks can be used the better. Haste was never over rated. Compared to Combat Jump which does more than the S/L def you're getting Haste even increases a typical tankers survivability. It's by a small margin compared to haste but thats if you are only counting passive mitigation, by the time you count in active mitigation the margin becomes larger. It's upto you what you feel is best it's your toon but you are going to be one of the few people with an Oil Slick slotted that way.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Stepped back to the old slotting, then slotted Acid arrow with the Defense Debuff set and OSA with Posi's blast.
Keep my bonuses, and gives OSA more damage.
I've always tried to make a TA/A Defender or A/TA Corruptor, but have always fell out of them sooner or later. I think I have an idea for a new one when I made a Mids build. I kind of surprised myself as I got S/L Def to 32%, E/N a bit higher at 33% and 68% S/L Resistance. It also carries both Aim AND Power Build Up to boost damage and Maneuvers for extra team support. To be fair Disruption Arrow and Poison Gas Arrow only get one Recharge IO each from the slotting, but I imagine both would work well despite this.
Alpha is undecided. Cardiac Core would lower the end cost of my toggles, boost range and hard-cap my resistances to S/L with Spiritual Core would boost my attack rate. Currently I think the latter would be better.
For Judgment I think either Ion or Pyronic Cores. Reactive Radial will be the interface though, for the DoT and -Res. With Destiny though I am torn between Ageless and Rebirth Cores. As for Lore, I'm not sure. See what fits when i get to 50.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Blue Ballista: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Entangling Arrow -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(7), CtlSpd-Acc/EndRdx(36), CtlSpd-EndRdx/Rchg/Slow(36), Immob-I(42)
Level 1: Snap Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(37)
Level 2: Glue Arrow -- RechRdx-I(A), CtlSpd-Acc/Slow(3), CtlSpd-Acc/EndRdx(3), CtlSpd-EndRdx/Rchg/Slow(9), CtlSpd-Dmg/Slow(37)
Level 4: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43)
Level 6: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(42), Posi-Dam%(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg(50)
Level 8: Flash Arrow -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(9), SipInsght-Acc/ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(36)
Level 10: Ice Arrow -- Lock-%Hold(A), BasGaze-Acc/Hold(13), BasGaze-Acc/Rchg(13), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15)
Level 12: Acid Arrow -- Posi-Dam%(A), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23)
Level 14: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27)
Level 22: Poison Gas Arrow -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Oil Slick Arrow -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(37), CtlSpd-Acc/EndRdx(40), CtlSpd-EndRdx/Rchg/Slow(46)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Super Jump -- Zephyr-ResKB(A)
Level 38: Rain of Arrows -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40)
Level 41: Power Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), EndRdx-I(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5)
Level 4: Ninja Run