Dark/Elec Build Challenge
A few changes and I am a bit closer to my goals but I still haven't got enough recharge overall and particularly in Midnight Grasp which leaves a .42s gap in the chain (Not counting for Arcanatime).
As well as that recharge I would like to squeeze the 3% Res IO, get the Armageddon proc into Lightning Field, and of course hit the rest of the targets.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Project PD: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(40)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37), S'fstPrt-ResDam/Def+(46)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Acc/Dmg/Rchg(13), EndRdx-I(17), Armgdn-Dmg/EndRdx(37)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(13), Hectmb-Dmg/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 10: Static Shield -- GA-3defTpProc(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42)
Level 18: Dark Consumption -- Armgdn-Dam%(A), Armgdn-Dmg(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36)
Level 20: Energize -- Panac-Heal(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), RechRdx-I(29), Rec'dRet-ToHit/Rchg(46), Rec'dRet-ToHit(50)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), DarkWD-Rchg/EndRdx(34)
Level 35: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Mocking-Rchg(46)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Water Spout -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(43), Ragnrk-Dmg/EndRdx(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(50), Erad-Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
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British by act of union, English by grace of God, Northern by pure good fortune!
Hi All,

I have been working on a more single target focussed scrapper to my Elec/Shield and decided that Dark/Elec brings the right amount of damage and survivability for my liking. I know it would be better on a brute but I don't like brutes.
My challenge to myself is:
Must have -
Perma-Hasten
Sustainable endurance for the MG>Smite>SL>Smite chain
Good defence (30%+ I think - either typed or positional)
Perma-Soul Drain
Water Spout
Dark Consumption instead of Power Sink (But maybe both as long as endurance isn't totally reliant on one or the other)
Nice to have -
Siphon Life frankenslotted for max stats rather than set bonus'
Perma-Soul Drain
Perma-Energise!
Achilles' Heel -res proc in Water Spout
I haven't quite hit my targets yet, but here is what I have so far:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Desumo Noctis: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(40), Hectmb-Acc/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg(42)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37), GA-3defTpProc(46)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Dmg/Rchg(17), M'Strk-Acc/Dmg/EndRdx(37), Armgdn-Dam%(45), EndRdx-I(50)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(13), Hectmb-Dmg/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(19), Mocking-Taunt/Rchg(19), Mocking-Taunt(36), Mocking-Taunt/Rng(36), Mocking-Rchg(50)
Level 20: Energize -- Panac-Heal(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25)
Level 26: Soul Drain -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), RechRdx-I(29)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), DarkWD-Rchg/EndRdx(34)
Level 35: Dark Consumption -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Water Spout -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Dmg(43), Ragnrk-Dmg/EndRdx(45)
Level 44: Spirit Shark -- Acc-I(A)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
British by act of union, English by grace of God, Northern by pure good fortune!