Soft-capped ElM/ElA
No love.
Based on your power choices and goals, these are the changes I'd make...
Charged Brawl has better DPA than Havoc Punch, so that's an easy swap. The rest of the moves pushed a few slots around and looked for better enhancement values and additional set bonuses.
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Thanks! Couldn't figure out where you made up for Enfeebled's 4% of s/l, until I noticed I hadn't been including Maneuvers. Very helpful.
Hiya. Mind taking a look at this soft-capped build? Particularly for spots where Hamis offer their mysterious help. Can Lightning Field be slotted better? I'm a big fan of AoE, hence Fire. I'm not messing with redside VPP's. I'd love to get 2 more LotG, but just don't see where without giving up the cap. Thanks!
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Tankshock: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Charged Armor -- ResDam-I(A), S'fstPrt-ResDam/Def+(7), ResDam-I(21), S'fstPrt-ResKB(29)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(40)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(7), RechRdx-I(45)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(36)
Level 10: Static Shield -- ResDam-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Knock%(23)
Level 16: Grounded -- GA-3defTpProc(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37)
Level 24: Lightning Field -- Sciroc-Acc/Dmg(A), Armgdn-Dam%(25), M'Strk-Acc/Dmg(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/Rchg(29), Dct'dW-Heal/Rchg(31), RechRdx-I(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(43), P'Shift-EndMod(45)
Level 38: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dmg(46), Apoc-Dam%(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Spiritual Radial Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)