Costume designer zoom
Our view control in the editor in general is just appalling. We can't control our zoom for the most part, we can't control what bodypart we're focusing on, we can't pan the camera... There's a reason people go back to touch up a costume several times over, because what you see in-game from behind, slightly above and in daylight, is often drastically different from what you see in the editor.
I'd go one step farther from you and suggest the following additions be made to the editor:
1. Let us pick which costume "slot" to focus on. Place a small "eye" icon next to each item in the main costume menu, and have clicking that button focus the camera on that item.
2. Let us control our zoom. Bind that to the mouse wheel, and also let the + and - buttons work for zooming in and out GRADUALLY. The camera will zoom in towards the item that you're focusing on.
3. Give us full control of the camera. This means both rotation and panning. Bind that to the right mouse button, retain the function of the left and right arrow, but also add "rotate up" and "rotate down" arrows, as well. Do not limit the angle.
4. Allow us to move the character model around on the screen, especially when customizing powers. With the character jammed to the right, it's often impossible to see his or her left side in power animation since the animation causes the model to leave the screen from the right. Same with jumping powers - the model leaves the screen from the top. Let us move the model around while losing focus on items in the process.
5. Give us better control of both the background and the character lighting. Background colour should be changeable in addition to background brightness, even if we stick to just the three primary and three secondary colours. As for character lighting, let us pick one of the six cardinal directions: above, below, in front, behind, to the left, to the right, as well as a couple of in-betweens. Also allow us to pick the light intensity and light colour.
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We have a pretty solid editor on our hands, but a lot of the time we have to cross our fingers and say a prayer when hitting "Accept," because whether what comes out in the real world is at all like what we see in the editor is a crapshot more often than not.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I was making a new huge build alt and wondering why, when making changes to the lower body, and zoomed in, it focuses on the upper body even more than when making changes to the upper body while zoomed in.
It's not a big issue I guess but I'm partially sighted and like to use the zoom to get a clearer view of the detail.
It does affect all character sizes but more so for the huge.
One for the devs to look at I hope. Maybe an additional control to slide the character up and down, or just zooming on the right area.
Jette