Plant/Psi build


Wiccania

 

Posted

Hey folks I'm back after a bit of a haitus and am now playing a Plant/Psi. Please nitpick my build.

My objectives are of course Permadom, decently high defense and perma Drain Psyche on a decent budget. I would also like to stick to my theme of a Psychic Bio-manipulator that can directly control plants and damage more complicated lifeforms with her mind. I know heavy Psi damage reliance will give me trouble with some enemies but I can live with that.

I plan on using the Spiritual Alpha which even with its weakest enhancement pushes DP and Haste into perma status. I know I can reach my perma goals without it but I like to have the breathing room on the click buffs so I don't need to be constantly worried about getting them back up immediately.

On choice of which powers to take I picked Mental Blast and Subdue for those fights where it is unwise to stand close to the unholdable enemy. Psi Lance is there mostly for the very nice set bonuses of Sting of the Manticore but I'll use it occasionally for the fun of it.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(46)
Level 1: Psionic Dart -- Empty(A)
Level 2: Roots -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob(7), Enf'dOp-Acc/Rchg(7), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Immob/Rng(50)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(29)
Level 10: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(37), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(43), Decim-Dmg/EndRdx(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(21)
Level 18: Vines -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/Hold(27), BasGaze-Acc/Rchg(27)
Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Rchg(31), RechRdx-I(31), RechRdx-I(33)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25), HO:Enzym(25)
Level 26: Carrion Creepers -- HO:Nucle(A), Posi-Dam%(33), ImpSwft-Dam%(33), RechRdx-I(34), HO:Nucle(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 32: Fly Trap -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Mind Over Body -- HO:Ribo(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Jump-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)



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