Help with my older builds!! ^_^


Hindenburg

 

Posted

It's been a while since i've really been into pvp, and this new incarnate stuff has REALLY messed me up, i have 3 main pvp builds i use, 2 of which feel extremely outdated and one which i think just needs a tune up, if anyone has an ideas as to what i should do to fix, please tell me! ^_^

Here's my BS/regen:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg(43), Mako-Dam%(46)
Level 1: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(5), RgnTis-Heal/Rchg(19)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(7), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36)
Level 8: Hurdle -- Jump-I(A)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(36), Dct'dW-Rchg(37)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def/Rchg(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(34)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Disembowel -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31)
Level 32: Head Splitter -- FotG-ResDeb%(A), FotG-Dam/End/Rech(33), FotG-Acc/End/Rech(33), FotG-Dam/Rech(33), FotG-Acc/Dmg(34), FotG-Acc/Dmg/End/Rech(34)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
Level 41: Char -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Apoc-Dam%(42), Apoc-Acc/Rchg(43), Apoc-Dmg(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Decim-Acc/Dmg(46)
Level 47: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg/EndRdx(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-DefDeb(50)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 1.563% Defense(AoE)
  • 47.5% Enhancement(RechargeTime)
  • 18% Enhancement(Heal)
  • 50% Enhancement(Accuracy)
  • 10% FlySpeed
  • 321.27 HP (23.99%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Immobilize) 7.15%
  • MezResist(Repel) 1000% (8% chance)
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 6.6%
  • 2.5% (0.042 End/sec) Recovery
  • 82% (4.584 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 2.835% Resistance(Toxic)
  • 2.835% Resistance(Psionic)
  • 14% RunSpeed


This build used to do really well, but in zone it is absolute crap now, it still duels alright though...

Here is my fire/em blaster build, its stayed fairly current, but it doesnt perform as well as it used to...

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Chance of Hold
  • (7) Apocalypse - Chance of Damage(Negative)
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (9) Kinetic Crash - Recharge/Knockback
  • (9) Kinetic Crash - Recharge/Endurance
  • (11) Kinetic Crash - Damage/Endurance/Knockback
  • (11) Kinetic Crash - Accuracy/Damage/Knockback
Level 2: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (13) Devastation - Damage/Endurance
  • (13) Devastation - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Devastation - Chance of Hold
  • (17) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Build Up
  • (A) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - To Hit Buff/Endurance
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Chance of Damage(Lethal)
  • (25) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Chance of Damage(Negative)
Level 12: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Miracle - +Recovery
Level 18: Blaze
  • (A) Devastation - Accuracy/Damage
  • (33) Devastation - Damage/Endurance
  • (33) Devastation - Accuracy/Damage/Recharge
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
  • (34) Devastation - Chance of Hold
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod/Accuracy
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Karma - Knockback Protection
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Maneuvers
  • (A) Karma - Knockback Protection
  • (37) Kismet - Accuracy +6%
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Endurance
  • (42) Sting of the Manticore - Accuracy/Interrupt/Range
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge
  • (43) Sting of the Manticore - Damage/Endurance/Recharge
Level 32: Acrobatics
  • (A) Endurance Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 41: Snow Storm
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 44: Frozen Armor
  • (A) Karma - Knockback Protection
  • (46) Steadfast Protection - Knockback Protection
  • (46) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense
Level 47: Hoarfrost
  • (A) Steadfast Protection - Knockback Protection
  • (48) Numina's Convalescence - Endurance/Recharge
  • (48) Recharge Reduction IO
  • (50) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
Level 49: Hibernate
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Recharge Reduction IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 3.438% Defense(Energy)
  • 3.438% Defense(Negative)
  • 2.5% Defense(Melee)
  • 6.875% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 216.86 HP (18%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 9.35%
  • 5% (0.084 End/sec) Recovery
  • 76% (3.823 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 13% RunSpeed




ill post my dominator build just as soon as i find it :-/


i appreciate any constructive criticism and advice given! so please tell me what would help or improve these builds!


 

Posted

here is my MC/fire dominator build as well, once again, looking for some advice as to what to change/update ^_^

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (9) Devastation - Accuracy/Damage
  • (9) Devastation - Accuracy/Damage/Recharge
  • (33) Decimation - Accuracy/Endurance/Recharge
  • (33) Decimation - Accuracy/Damage/Recharge
  • (34) Decimation - Accuracy/Damage
Level 1: Flares
  • (A) Devastation - Chance of Hold
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (34) Devastation - Accuracy/Damage/Recharge
  • (34) Ruin - Accuracy/Damage
  • (40) Ruin - Accuracy/Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
Level 2: Levitate
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (3) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (37) Ruin - Accuracy/Damage
  • (37) Ruin - Accuracy/Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
Level 4: Dominate
  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (5) Unbreakable Constraint - Chance for Smashing Damage
  • (5) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (43) Gladiator's Net - Accuracy/Recharge
  • (43) Gladiator's Net - Endurance/Recharge/Hold
Level 6: Confuse
  • (A) Malaise's Illusions - Confused/Range
  • (7) Malaise's Illusions - Accuracy/Endurance
  • (7) Malaise's Illusions - Chance of Damage(Psionic)
  • (43) Malaise's Illusions - Endurance/Confused
  • (46) Malaise's Illusions - Accuracy/Confused/Recharge
  • (50) Malaise's Illusions - Accuracy/Recharge
Level 8: Swift
  • (A) Run Speed IO
Level 10: Fire Blast
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (11) Gladiator's Javelin - Accuracy/Damage
  • (25) Devastation - Accuracy/Damage/Endurance/Recharge
  • (27) Devastation - Accuracy/Damage/Recharge
  • (27) Devastation - Accuracy/Damage
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (21) Efficacy Adaptor - EndMod
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Karma - Knockback Protection
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Acrobatics
  • (A) Endurance Reduction IO
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Kismet - Accuracy +6%
  • (29) Karma - Knockback Protection
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Telekinesis
  • (A) Endurance Reduction IO
Level 35: Blazing Bolt
  • (A) Extreme Measures - Damage/Interrupt/Recharge
  • (36) Extreme Measures - Accuracy/Range/Recharge
  • (36) Extreme Measures - Accuracy/Damage
  • (36) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage
  • (50) Decimation - Accuracy/Damage/Recharge
Level 38: Blaze
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (39) Gladiator's Javelin - Damage/Recharge
  • (39) Gladiator's Javelin - Damage/Endurance/Recharge
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (40) Gladiator's Javelin - Accuracy/Damage
Level 41: Sleet
  • (A) Slow IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Karma - Knockback Protection
  • (45) Steadfast Protection - Knockback Protection
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Hoarfrost
  • (A) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Numina's Convalescence - Heal
  • (48) Steadfast Protection - Knockback Protection
  • (50) Recharge Reduction IO
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 8: LEGACY BUILD
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 0.938% Defense(Fire)
  • 0.938% Defense(Cold)
  • 2.813% Defense(Energy)
  • 2.813% Defense(Negative)
  • 5.625% Defense(Ranged)
  • 1.875% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Confused)
  • 16% Enhancement(Accuracy)
  • 36.25% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 5% FlySpeed
  • 240.35 HP (23.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 3.3%
  • 11.5% (0.192 End/sec) Recovery
  • 70% (2.972 HP/sec) Regeneration
  • 5% RunSpeed




in general im looking to do better in zone pvp ( RV mostly )


 

Posted

the data links seem to be broken on the first two.

idk much about dom's, but I noticed you don't have inherent fitness yet.

If yer slotting a GladJav%toxic on your blaster..might as well put a second GladJav for the range boost.

So far I haven't found any Alpha slot better than Cardiac..

anyways, I mainly wanted to tell you about the brokey link.


perma jump is ---> /up 1