Kat/WP Build 2.0 - Looking for Tweaks!


Kinetoa

 

Posted

I feel like I am getting close, but I have reached the limits of my knowledge, and need a last little bit of real world experience to seal the deal.

Any tips to eek out a hair more def where needed would be welcome!

Also, I have moved things around so much, I fear I may have missed a unique or something obvious in the shuffle. I am getting that thing where you stare at something so much, it turns to soup in your mind.

Any and all advice appreciated!

Edit: One thing I already noticed, is the +3 Def, steadfast got lost in the fray. I am unsure where best to pull from to get it integrated.

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Posted

It's late and I'm kinda dopey at the moment, but looking at it a couple of quick things I see right away. Will try to have a more detailed look later, though it's a pretty different approach than my kat/wp.

Quick recovery provides more recovery than stamina, so I'd say your slotting is backwards there.

I think you still have room for another 10% regen bonus, so changing the common def IO in DA to LotG def would provide that.

I assume the proc in Lotus Drops is supposed to be eradication instead.

The first place I would steal a slot for the steadfast is build up. Going to 2 common IOs won't have a huge impact on the recharge.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Make all your LotG +7.5s at level 25 if you're going to be running a wide variety of TFs etc. My main toon, a blaster, has all five of hers at level 40+ and I ran an ouro TF Wednesday and was in slow motion.

Get that unique out of RttC and put it in Health or HPT. I know you'll always be running RttC, but really those should be in an auto.

I two slot QR and Stamina. The proc and endmod from PS. If I have spare, I'll throw in a common.

I'd rather have a rech common in ball lighning than that proc. Who cares about 3% toxic resistance? [maybe some, I don't know]

I hate GSFC and sure wouldn't waste the slots on a kat/wp. On mine I don't worry about shooting for regen anymore either. Though I did respec into endurance problems, on a /wp, how embarrasing. GSFC takes up too many slots and a kat/wp doesn't need all that.

If you're not slotting Mu Bolts, take Zapp instead. I has better accuracy and would be great for pulling. A snipe when running Statesman is key, and not all blasters take it [even though it's an easy 7.5 global rech via Manticore[.

And, me, on Dragonfly and Lotus, I do three erads [1,2,4] and three Cleaving [1,3,4] (I think) which gives good numbers for rech, dam, and...I think end...maybe acc. But your acc is through the roof, so the bonuses of Oblit aren't that amazing anymore. But, you lose that 3.75 on Melee, and you aren't one-smack-capped with DA, but after my respec where I became one-smack-capped, I don't see that it was necessary at all. Wish there was an undo button.

That third slot in BU only gives you 1.4 seconds. I'd throw the rectified reticule unique in there, unless you don't go against Arachnos, etc, often.

But, you're build is fine. I'm just saying the stuff I did.

|edit: these old slottings of mine could change common for something in a set and get better bonuses, but she used to be econo slotted.|

There are different ideas on DA and RttC slotting, since those are such key powers. My old DA slotting, which I liked better than the current, was:
Level 8: Divine Avalanche Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(21), LkGmblr-Def/Rchg:50(23), RedFtn-Def/Rchg:50(23), DefBuff-I:50(25), Dmg-I:50(25)
Giving near cap def and dam with 80% rech. The rech isn't so important, and I had global acc so I didn't have to worry about that.

My old RttC was
Level 16: Rise to the Challenge Heal-I:45(A), ToHitDeb(31), H'zdH-Heal/EndRdx:40(31), H'zdH-Heal:40(33), DarkWD-ToHitDeb:48(33), DarkWD-Slow%:29(33)
Which was overcap heal and near cap tohit debuff, then some endrance and a proc. I've read the proc is crap in there. But if you're hungry for hp, that'll give you 20 with the plain tohit debuff from that set.

Current RttC is Damp Spirits THD and THD/End. Then three common heals. I didn't build to regen bonuses and I honestly can't tell. I also couldn't tell that the taunt commons did anything when I slotted them a while back.

But your build is fine. But move that health unique out of RttC and slot QR some. Both of those are some of our coveted powers and need proper attention.


 

Posted

Thanks for the responses.

I took the advice and moved some things around. I also checked out Pyro's build in his thread for ideas too. This new build improves upon my first build above in every category in some way.

Here's some notes on the new version and my thinking in general.

* Instead of 3 and 1 in QR/Sta I went 2 and 2, so I could have 2 Chances for End.This gets me to 3.53/s with 2 proc chances.
* I used Vengeance as a mule to get another 12% regen in.
* I have precisely 5 x 10% Regen set bonuses
* I have Regen at 699 to 1150 (1 to 10 foes).
* I 6 slotted FH so I would have a place to get to get the 6 pieces bonus for Numina's
* I did *not* do reticle in buildup, because I'm capped for smashing and melee with DA, and I wanted to max BU uptime if I could.
* I kept the 6 slotting of Tactics, so that I could get the set bonus.
* I took the damage proc chance out of Ball Lightning to free up a slot
* I changed to Zapp as a pulling tool
* I worked the Gladiator's Armor 3% in
* I worked the Steadfast 3% in
* With DA, I am capped on Lethal and Melee, 41 in N/E and almost 38 in F/C. I am running out of ideas to squeeze out more while keeping everything else balanced.

I feel like for not having purples or HO's this build is getting very tight to tweak within the parameters of keeping the Mu AOE as a real attack and not going Soul Mastery, but I am sure there is still something to play with! I would like to have more than 3.53/s end if I could, but I am running out of things to trade for it, when I feel like I prefer pushing regen up.

As always, please let me know if I missed something or you have any interesting ideas! =)

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