ss/sd critique


jhonny3232

 

Posted

hey guys, I know this is the scrappers forums, but i didn't get a reply in the brute forums so here's the build... please critique it to the best of your capabilities, i'm going for a good farming build

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15)
Level 1: Deflection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(13)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dam%(17), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(29)
Level 6: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 14: Super Speed -- QckFt-RunSpd(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(27), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(40), Zinger-Dam%(40)
Level 24: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-Build%(39), GSFC-ToHit/EndRdx(39)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(43)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 38: Phalanx Fighting -- LkGmblr-Def(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(13), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 23.31% Defense(Melee)
  • 18.31% Defense(Smashing)
  • 18.31% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.63% Defense(Ranged)
  • 8.625% Defense(AoE)
  • 34% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 47.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 7% (0.117 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 24% RunSpeed
  • 2.5% XPDebtProtection



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Posted

Slotting 4 Touch of Deaths does not get you very good set bonuses. Try slotting 5 Crushing Impacts in Punch if you can find the slots.

Deflection needs to be slotted for defense first. Only slot for resistance if you have the extra slots.

True Grit should be enhanced for healing first, resistance only if you have extra slots. Two healing IOs is fine. Stopping at the 4th Aegis cost you a bunch of AoE defense.

Kinetic Combats are expensive. I would not waste one in Boxing.

Reactive Armor is not a good set when going for positional defenses. Slot 5 Aegis in Tough if you can. If not, then slot 3 Aegis.

Weave and Maneuvers are slightly underslotted. More endurance reduction would be good, as well as slightly more defense.



You shouldn't need to go past 45% defense on any position. It doesn't help in most of the game's content.