SD/SS tank build critique
I also made this build with s/l def soft capped (44.9)
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(9)
Level 4: True Grit -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(27)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(29)
Level 18: Super Jump -- ULeap-Jump(A)
Level 20: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Dam%(31), Zinger-Taunt/Rng(33)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Boxing -- Mako-Acc/Dmg(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(39)
Level 35: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(43), GSFC-ToHit/EndRdx(45)
Level 44: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50)
Level 50: Musculature Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(50), Numna-Heal/EndRdx(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 29.88% Defense(Smashing)
- 29.88% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 23.94% Defense(Melee)
- 7.375% Defense(Ranged)
- 5.5% Defense(AoE)
- 18% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 288.14 HP (15.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 20.9%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 6.5% (0.109 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 15% RunSpeed
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At a glance I'd say your recovery is waaaaaay too low, you skipped GC and OWTS which are both great powers on tanks.
Footstomp with Oblit Slotting will eat your blue bar alive. I'd shoot for having your defense a little lower and not worry so much soft capping yourself in the new incarnate trials. I've started to run them on my 50+1 Tank and haven't run into too many problems, especially if you stay near your team (or they stay near you)
I think the Muscular Alpha is a waste since with double rage + AAO you hit the soft cap for damage. (200% since you get 100% from slotting)
DDR is definitely low with current slotting as well.
*Edit*
I took some of the pricey sets out of mine and changed epics, so it was sort of quick. But yeah probably closer to how I'd run it w/o worrying about getting so much defense.
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had this guy for a while, and am thinking of IO'ing him out. How does this build look?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
ss/shield tank: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dam%(5), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: True Grit -- ResDam-I(A), Heal-I(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal(23)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Super Speed -- QckFt-RunSpd(A)
Level 20: Assault -- EndRdx-I(A)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Acc/Rchg(23), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Taunt/Rng(34), Zinger-Dam%(36)
Level 24: Knockout Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(37)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 30: Boxing -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dmg/Rchg(31), Mako-Dmg/EndRdx(43)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45)
Level 35: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33), P'Shift-EndMod/Acc/Rchg(33)
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Set Bonus Totals: