Having neglected mercs for so many years, I finally just decided to go balls out and see how strong I could make one. As I've said elsewhere, I think storm is one of the best pairings for them offense-wise, all things considered (hurricane + the extra 2 pet defense procs in tornado is a huge boon solo, and teamed, esp. in trials, things kind of even out).
So I picked up 1 piece of my 3 merc trio (the other two are /dark & /pain) who had been sitting in his 40s for years, and pushed him to to 50 and started trial grinding him. He has proven pretty good at surviving in the trials - even at +0. I have to admit I was a little surprised. Of course, part of that is basically never telling pets to attack, because 1 second without BG generally = death. Also... the horrible pet->melee ai bug really shows itself in the BAF where accidentally hitting "attack target" with an AV selected generally results in them charging into melee and a full pet wipe seconds later. Basically, I just use the pets for hp sacks in the trials and focus on my debuffs.
Anyway, here's the build I've been using (still missing a few pieces, like the LoTGs & the purples, but that just means it can only get better):
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I currently only have T2 judgement & t2 interface, but I should probably have T3 seers tonight.
I focused on recharge (hasten only 8s off perma), the goal being to spam FR, Lightning Storm and, to a lesser degree, Tornado as much as I can. Also, in trials you need to resummon pets...very often, so it helps there too.
I would say that I actually do pretty good damage right now, but most of that is probably FR+Reactive, which I expect to get at least a minor nerf hit soon.
Anyway, does anyone have any feedback as to ways to make this better?
Currently, I'm thinking that the second Numina in Health may get swapped to a Miracle, and maybe stick couple HOs in Spec ops (acc/dam & dam/mez) & Soldiers (acc/dam).
Having neglected mercs for so many years, I finally just decided to go balls out and see how strong I could make one. As I've said elsewhere, I think storm is one of the best pairings for them offense-wise, all things considered (hurricane + the extra 2 pet defense procs in tornado is a huge boon solo, and teamed, esp. in trials, things kind of even out).
So I picked up 1 piece of my 3 merc trio (the other two are /dark & /pain) who had been sitting in his 40s for years, and pushed him to to 50 and started trial grinding him. He has proven pretty good at surviving in the trials - even at +0. I have to admit I was a little surprised. Of course, part of that is basically never telling pets to attack, because 1 second without BG generally = death. Also... the horrible pet->melee ai bug really shows itself in the BAF where accidentally hitting "attack target" with an AV selected generally results in them charging into melee and a full pet wipe seconds later. Basically, I just use the pets for hp sacks in the trials and focus on my debuffs.
Anyway, here's the build I've been using (still missing a few pieces, like the LoTGs & the purples, but that just means it can only get better):
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
GuerrillasInTheMist: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(43)
Level 4: Snow Storm -- EndRdx-I(A), CtlSpd-EndRdx/Rchg/Slow(9)
Level 6: Equip Mercenary -- EndRdx-I(A)
Level 8: Fly -- Zephyr-ResKB(A)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), LkGmblr-Rchg+(15)
Level 12: Spec Ops -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Dmg(17), BldM'dt-Acc/Dmg(17), LdyGrey-%Dam(19), Achilles-ResDeb%(19)
Level 14: Hover -- Flight-I(A), LkGmblr-Rchg+(50)
Level 16: Freezing Rain -- UndDef-Rchg/EndRdx(A), UndDef-DefDeb/Rchg/EndRdx(21), UndDef-DefDeb/Rchg(21), Achilles-ResDeb%(23)
Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(33), LkGmblr-Rchg+(37)
Level 20: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(33), DarkWD-ToHitDeb/Rchg(42)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 26: Commando -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(27), EdctM'r-Acc/Dmg/EndRdx(29), S'bndAl-Build%(29), EdctM'r-PetDef(31), SvgnRt-PetResDam(31)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(46)
Level 30: Serum -- S'fstPrt-ResDam/Def+(A)
Level 32: Tactical Upgrade -- EndRdx-I(A)
Level 35: Tornado -- C'Arms-+Def(Pets)(A), Achilles-ResDeb%(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), ExStrk-Dam%(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(50)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), LkGmblr-Rchg+(46)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Cardiac Partial Core Revamp
Level 50: Ion Total Radial Judgement
Level 50: Reactive Partial Core Conversion
Level 50: Seers Total Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), EndMod-I(34)
I focused on recharge (hasten only 8s off perma), the goal being to spam FR, Lightning Storm and, to a lesser degree, Tornado as much as I can. Also, in trials you need to resummon pets...very often, so it helps there too.
I would say that I actually do pretty good damage right now, but most of that is probably FR+Reactive, which I expect to get at least a minor nerf hit soon.
Anyway, does anyone have any feedback as to ways to make this better?
Currently, I'm thinking that the second Numina in Health may get swapped to a Miracle, and maybe stick couple HOs in Spec ops (acc/dam & dam/mez) & Soldiers (acc/dam).
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