Improve/critque my medium-cheapish Spines/ElA build
Welp, I sat on it and swapped some slotting around. I managed to get just shy of softcapping melee defense with a purple which suits all of my soloing needs just fine. If I'm in a teaming position where scrapperlock takes over and I start taking alphas, I can pop Shadow Meld to softcap melee/ranged defense and get 40% AoE defense as well.
I'm sitting at 46 and with about half of the build right now, and my recharge is high enough to chain Throw Spines > Ripper > Spine Burst, and I should be able to get to Throw Spines > Ripper > Throw Spines > Spine Burst for more AoE goodness with the rest of my IOs and the spiritual alpha. My ST chain of Ripper > Impale > Throw Spines works wonders against bosses.
The character's been an absolute blast to play. If anyone has any other build suggestions, let me know.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(21)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 10: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37), ImpArm-ResDam/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Static Shield -- EndRdx-I(A)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29)
Level 20: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 22: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(48)
Level 24: Kick -- KBDist-I(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx(50), ResDam-I(50), ImpSkn-ResDam/EndRdx/Rchg(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(34), RechRdx-I(36)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(40), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(46)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- S'dpty-Def/Rchg(A), RedFtn-Def/Rchg(45), LkGmblr-Def/Rchg(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), RedFtn-Def/EndRdx(48)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Hey all. I'm aiming to use this character for a mix of farming (a change of pace from my blaster) and general soloing/groups/incarnate stuff too. I have around 500m to spend on it, so I'm not really interested in purples.
With the spiritual alpha, I'm just shy of perma-hasten. Energize and Power Sink trivialize endurance costs, so I don't really need Cardiac. I'd ideally like to squeeze a little more defense into the build if possible; if I can get it high enough without Shadow Meld I'd be willing to ditch the EPP, but I'm not going to waver much on power selection otherwise. I'd also rather not turn Impale into an IO mule since I use it in my ST attack chain.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/Rchg(37)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11), Decim-Build%(21)
Level 10: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37), ImpArm-ResDam/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Static Shield -- EndRdx-I(A)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29)
Level 20: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 22: Energize -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(39), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40), Tr'ge-Heal/Rchg(40)
Level 24: Kick -- KBDist-I(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx(50), ResDam-I(50), ImpSkn-ResDam/EndRdx/Rchg(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(34), RechRdx-I(36)
Level 35: Power Sink -- EnManip-EndMod(A), EnManip-EndMod/Rchg(40), EnManip-Stun%(43), P'Shift-EndMod/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(45), Ksmt-EndRdx/Rchg(45), Ksmt-Def/EndRdx/Rchg(45), Ksmt-ToHit+(46), RedFtn-Def/Rchg(46)
Level 47: Weave -- DefBuff-I(A), RedFtn-Def/EndRdx(48), GftotA-Def/EndRdx(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)