Drain Psyche- heal v. end mod slotting


Asha'man

 

Posted

I currently have Drain Psyche 6 slotted with a full set of Efficacy Adaptors for the recharge bonus, and because it was fairly cheap to get the full set. I regularly see my recovery capped at somewhere around 13 end/sec or something like that (I'm on my phone and don't have access to the game). With this same slotting, given enough baddies I sometime see my regen around 30-40 hp/sec. But it's never the light blue color signifying that I've reached the cap.

Here's my question, if I slot Doctored Wounds and maintain my 5% global rech bonus, what kind of regen numbers will I see? Is it worth it to slot for heal over end mod? Is frankenslotting the optimal way to go?

Your thoughts?



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Posted

With inherent stamina I can't imagine you would need to slot it for endurance. I would personally go for 5 piece Doctored Wounds and then decide whether you want to fill in that last slot with an end mod.

The regen gets really significant with healing mods, I think you'll be pretty pleased with it and you'll be fine on stamina.


 

Posted

In my experience, healing is vastly more valuable than the endmod. Five doctored wounds then a accuracy IO keeps it coming back fast and allows it to hit pretty well too, especially if you come up with some other +acc bonuses along the way. (which is almost unavoidable for a set-slotted dominator) I find with suitable end slotting via sets in my powers and domination, the +recovery of drain psyche is more than adequate, especially if you can grab 2-3 or more targets.

Regen on the other hand, the more the better. As a dominator, this is one of the two self-healing powers you can get aside from pools, and it happens to be the strongest available. A fully saturated drain psyche is stronger than instant healing, but this is regeneration, so it still needs time. You are basically deciding how long damage sticks to you. Slotting healing means with a good number of targets, you can shake of damage extremely quickly. Endurance? It's just the power to do another thing, which I've rarely struggled finding the energy to do.

Also, drain psyche is an incredibly powerful regen debuff. I've heard heal slotting makes the -regen even more powerful, though I'd have to test to know for certain.


 

Posted

with 5 doctored wounds slotting and the spiritual alpha, you can cap your regen off around 6 foes I think. depending on how you slotted health. Also, the regen debuff can peak over 1000%. My mind/psi's is 1087% and is perma.

EDIT: before anyone chimes in on it. the recovery debuff is good at base numbers. will shut down an AV's recovery. I tested this in AE with a power analyzer. Probably not as effect for AVs with T9 powers that boost recovery, though. just wanted to toss that in there in case you elec/psi.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
with 5 doctored wounds slotting and the spiritual alpha, you can cap your regen off around 6 foes I think. depending on how you slotted health. Also, the regen debuff can peak over 1000%. My mind/psi's is 1087% and is perma.

EDIT: before anyone chimes in on it. the recovery debuff is good at base numbers. will shut down an AV's recovery. I tested this in AE with a power analyzer. Probably not as effect for AVs with T9 powers that boost recovery, though. just wanted to toss that in there in case you elec/psi.
Thanks for the quick feedback. I will switch over to the doctored wounds "soon". Does the regen reach triple digits/sec?
Since i'm working towards perma-dom I could probably do without the extra recovery. Chances are i'll cap out anyway since I like to fight big mobs.

Oh, and Infini, I was talking about my plant/psy/ice in my sig. He's a beast!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
EDIT: before anyone chimes in on it. the recovery debuff is good at base numbers. will shut down an AV's recovery. I tested this in AE with a power analyzer. Probably not as effect for AVs with T9 powers that boost recovery, though. just wanted to toss that in there in case you elec/psi.
i have an elec/psi dom and with just his primary and gremlins he does enough -recov in addition to the base -recov on drain psyche to completely shut down AV recovery

i was prolly gonna slot for heal to maximize the buff/debuff for regen


 

Posted

Quote:
Originally Posted by Asha'man View Post
Thanks for the quick feedback. I will switch over to the doctored wounds "soon". Does the regen reach triple digits/sec?
Since i'm working towards perma-dom I could probably do without the extra recovery. Chances are i'll cap out anyway since I like to fight big mobs.

Oh, and Infini, I was talking about my plant/psy/ice in my sig. He's a beast!
Triple digit regen numbers will depend more on your hp, I think. According the memory, ingame combat attribute numbers caps regen at around 8.12% hp/sec. I know it's at least 8% but under 8.5% (don't be fooled by what mids says as it can tell you over 12%). I haven't really played in a little over a week so I'll try to hop on him to get some numbers.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Triple digit regen numbers will depend more on your hp, I think. According the memory, ingame combat attribute numbers caps regen at around 8.12% hp/sec. I know it's at least 8% but under 8.5% (don't be fooled by what mids says as it can tell you over 12%). I haven't really played in a little over a week so I'll try to hop on him to get some numbers.
I purchased a set of 5 Doctored Wounds last night and took him for a spin. I hit triple digit regen numbers after I hit Hoarfrost. The increase in hp from hoarfrost is what pushed me over the edge. And I only have a 50 IO in hoarfrost...


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here's how i slotted in on my Fire/MM blaster.

Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Efficacy-EndMod/Acc(29)


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Here's how i slotted in on my Fire/MM blaster.

Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Efficacy-EndMod/Acc(29)
While there's nothing wrong with this slotting, for Doms the DW slotting can max the healing/recharge attributes of DP -and- give an easy 5% global recharge bonus.

Hell, if it were easy to do, I'd sub in Panacea for DW - but on excessive recharge builds, the extra 2.5% is minor. Would be good for a softcapped def/perma dom build, though.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)