Crab Build - "Do it yourselfer" needs pro critique! =)
First off, when you are slotting IO sets for bonuses its important to identify the specific set bonuses you want and ONLY slot enough of a set to get those. Just because you can slot all 6 pieces of a set doesn't mean you want to as in many cases the bonuses are not worth the extra slots OR the enhancement values the set gives are not good enough. For example, when slotting expedient reinforcement in pets getting 4 pieces is the sweet spot, giving you decent enhancement values for the 4 slots and getting a 6.25% global recharge plus a nice little damage bonus (3%). Going up to 5 lots is nice for the 10% regen, but there are better ways to get that and the 6th slot is definitely a waste on a crab - you don't need the extra ranged def, soldiers can softcap ranged def without set bonuses. My preferred slotting for the crab pet powers is 4 expedient reinforcement (A/D, D/E, D/E/R, and E/D/R) and a single L50 common recharge IO - resulting in 47% accuracy, 91% damage, 47% end reduction and 83% recharge for 5 slots in the power.
You are also focusing a bit TOO much on AE attacks. You still need to finish off hard targets (bosses and above) and the end per damage cost of AoE's is really high when you are only attacking single targets. Plus there are some nice sets you can put in single target ranged or melee attacks.
Here is a build that is very similar to one I have on my crab, although on my character I skipped suppression as I figured I would be in close melee alot, making the cone harder to use. I left it in on the build below, since you wanted to have a lot of AoE but left out Omega Manuever - while its a really cool attack, even with a ton of recharge and hasten its NOT going to be up often enough to contribute a lot to your overall DPS.
I took channelgun and slice for finishing off single targets - slice was necessary to slot a touch of death set for the melee def and I like channelgun better than longfang - it does energy damage instead of lethal and with all the global recharge I put in the build you should be able to chain those two attacks together seamlessly, throwing in an arm lash if there is a gap.
The build is at 44.6% melee def, 46.8% ranged def, 43.4% AoE def and 81.25% global recharge (not counting hasten). You also have 50% smashing/lethal resistance, 45% energy/ne and 40% fire/cold resistance so while you are a little shy of the melee and AoE softcap it won't be that big a deal.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(46)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(13)
Level 10: Tactical Training: Maneuvers -- DefBuff-I(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(21)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx(15), Det'tn-Dmg/Rchg(17), RechRdx-I(17)
Level 14: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(43), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(23), Det'tn-Dmg/EndRdx(25), Det'tn-Dmg/Rchg(25), RechRdx-I(27)
Level 20: Weave -- DefBuff-I(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(50)
Level 26: Arm Lash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 28: Serum -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Frenzy -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), RechRdx-I(39)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Maneuvers -- DefBuff-I(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), P'Shift-End%(48)
------------
Globals: @Midnight Mystique/@Magik13
Forgot to include the data chunk in the post above, here it is just in case the data link doesn't work:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;669;1338;HEX;| |78DA6593D96E52511486F7065A2C94164A995A4A5B680B96A1257A6F9A3A442DB54| |98D174EE40827701202E49CD3C92BDFA20EB78E176A9C629CDEC45750AB3E002ED6| |BF695548CBC75EEB3FFF5A6BEFB34BBBA78785B8734AC8F06A43B3ACF28AA955EAC| |D9655DE6C35AA866EBAD7357BCBD41AC22D8498FF3F6B15564DED5679B36D5475B3| |179CBF6C6A46D368D6CAE7B46A4DB7FF15F59281F3CDBA6EEA4DBBD0FB31BCD16A3| |50A6BBAD6A6B48F17678D5ADDA6D5682F450E56DD687B78BDD9D6F56AF04CDBA814| |56CC8A6D54CA25CDB275732FDAED95FEC744EFD371897DC29470DC05EE315CF7810| |78CD75E8264B91411D90D0D4619C15E427406E455160F5E631CBB0EDC60786E32F2| |65C67BF273C24F38436C14A66D1C502506102A2668551461FA76A384D3FD9C439E5| |78CE117C04BC607321D828363088F8EF96517E3F0EB0EEF55437B613402A31118F9| |61E4CF322415F529B9CF2287A058B419B92D467E1BD86138493E8AF2CED124FD488| |BB104637C9A119E65C4481150B60174114617517411451713E8C245B64135551053| |4D60AA38A6FA4C2385D45E86F22C7843A1886A258256E26825811E8AE828428A986| |A25B6CD8F2676805DC6CC1E709BF1966C27957CF212F730B3C1985D034AC03A23E2| |EEB687C6A6BE3AB8735A4C2B8769144CA1600A055328388782EFA86052C99307EC3| |0F713F8C558F80D60ABBE78F17277E5F3902F409E863C0D791AF24F24CFA85737F3| |9033C71F018F81278CC5A7C0334680A6CAAAF3C8E23C72388F1CCEE323D916D4791| |4665990A4679651492EA3781188BB0EEF21FDD1472CF64596FB22C5BEC889BEC8C9| |BEC845D7E125EEACF565375C871759488E0CF9E99222D2F9E6A1AC1A4AE225FB711| |492F2025F81A52BBC03DFFF1667587C701472C8190E2D29ECF3B6FE01CB14E623| |-------------------------------------------------------------------|
Globals: @Midnight Mystique/@Magik13
Thanks for reading and posting the response! I do appreciate it. I like how you demonstrate hitting those key set bonuses and working the uniques in. Overall, I really like your posted build's flow, it captures the spirit of how I imagine my crab pretty well and gets all those nice numbers. It's a bit less range-y with Slice and Frenzy, but mobs frequently don't cooperate with staying at range in reality anyway.
I have some questions, sorry if there are a bunch, I am very curious =)
- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.
- You 5 slotted boxing, is that to actually use it ever, or purely for set stuff?
- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that?
- Would one more slot in Hasten make any kind of impact to the longer timers like Serum and pets?
- Lastly, I see there is no AIM, how much of a real world DPS loss does this represent? Is it a big deal?
Thanks for any insight!!
- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.
|
- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that? |
To To Hit debuff resistance is 33% which is nice but not essential.
- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.
|
- You 5 slotted boxing, is that to actually use it ever, or purely for set stuff? |
- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that? |
- Would one more slot in Hasten make any kind of impact to the longer timers like Serum and pets? |
- Lastly, I see there is no AIM, how much of a real world DPS loss does this represent? Is it a big deal? |
Globals: @Midnight Mystique/@Magik13
Hello!
It is with a strange mixture of pride and humility I present to you my first crack at any kind of IO based build in MIDS that I made myself from scratch in 7 years of playing COH off and on.
By scratch I mean, while I did look at other builds to get a feel for slotting, and etc, I started this one blank in MIDS and built it up based on my own feelings/thoughts and reading other builds to get a feel.
None of the other builds had the power choices or flow I was interested in to customize my play "just so", so I tried my own to see if I could shoe horn it. I know it's got to have some mistakes in it and I could use your wisdom to see how to get the most from it or make tweaks!
What I tried to do based on my interests:
- Be primarily ranged, but able to survive somewhat in melee range
- Focus on AOE
- Focus on Pets (Uptime and Power)
- Use the uniques that I was aware of
- Get set bonuses
- Try to manage END issues
Where I think I failed or am still ignorant:
- I am only at 35%ish melee and s/l type defenses, and could get in trouble here not being capped.
- I don't know if I missed a key set bonus
- I don't know if I missed a key unique
- I don't know if I over/underslotted a power
- I have no idea how much this cost / is hard to get, but I am willing to use it as a goal
- I did not think of incarnate slotting as I am still unclear how I will be doing that or even how that works, etc.
Any feedback is extremely welcome. While I am very excited to have even thrown something half way sane together, I realize that I more than likely majorly blew some or all of it!!
Thanks!!!!
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
First Draft Crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Channelgun
- (A) Empty
Level 1: Crab Spider Armor Upgrade- (A) Steadfast Protection - Knockback Protection
- (3) Steadfast Protection - Resistance/+Def 3%
Level 2: Combat Training: Defensive- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
Level 4: Combat Training: Offensive- (A) Accuracy IO
- (7) Accuracy IO
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 8: Suppression- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 10: Tactical Training: Maneuvers- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
Level 12: Venom Grenade- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Aim- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
Level 18: Frag Grenade- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Range
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
Level 20: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Mental Training- (A) Run Speed IO
Level 24: Fortification- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance
Level 26: Boxing- (A) Empty
Level 28: Serum- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
Level 30: Arm Lash- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 32: Omega Maneuver- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Summon Spiderlings- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 38: Call Reinforcements- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 41: Tough- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
Level 47: Hasten- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Super Jump- (A) Jumping IO
------------Level 1: Brawl
- (A) Empty
Level 1: ConditioningLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
- (7) Performance Shifter - EndMod/Accuracy
------------