Crab Build - "Do it yourselfer" needs pro critique! =)


Adeon Hawkwood

 

Posted

Hello!

It is with a strange mixture of pride and humility I present to you my first crack at any kind of IO based build in MIDS that I made myself from scratch in 7 years of playing COH off and on.

By scratch I mean, while I did look at other builds to get a feel for slotting, and etc, I started this one blank in MIDS and built it up based on my own feelings/thoughts and reading other builds to get a feel.

None of the other builds had the power choices or flow I was interested in to customize my play "just so", so I tried my own to see if I could shoe horn it. I know it's got to have some mistakes in it and I could use your wisdom to see how to get the most from it or make tweaks!

What I tried to do based on my interests:

- Be primarily ranged, but able to survive somewhat in melee range
- Focus on AOE
- Focus on Pets (Uptime and Power)
- Use the uniques that I was aware of
- Get set bonuses
- Try to manage END issues

Where I think I failed or am still ignorant:

- I am only at 35%ish melee and s/l type defenses, and could get in trouble here not being capped.
- I don't know if I missed a key set bonus
- I don't know if I missed a key unique
- I don't know if I over/underslotted a power
- I have no idea how much this cost / is hard to get, but I am willing to use it as a goal
- I did not think of incarnate slotting as I am still unclear how I will be doing that or even how that works, etc.

Any feedback is extremely welcome. While I am very excited to have even thrown something half way sane together, I realize that I more than likely majorly blew some or all of it!!

Thanks!!!!

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

First Draft Crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Channelgun

  • (A) Empty
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection
  • (3) Steadfast Protection - Resistance/+Def 3%
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
Level 4: Combat Training: Offensive
  • (A) Accuracy IO
  • (7) Accuracy IO
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 10: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 12: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Aim
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 18: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Endurance
Level 26: Boxing
  • (A) Empty
Level 28: Serum
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (37) Doctored Wounds - Recharge
Level 30: Arm Lash
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 41: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Super Jump
  • (A) Jumping IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Accuracy
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1407;669;1338;HEX;|
|78DA65945B4F1A4114C7676191CA45EEE25D4005D48292F6BD315E9A46B1261A5FC|
|956B6B20901B2BB26ED5B3F439BB45FA0D7D7AAD5DE3E52ABBDBCF542CF9EFF6045|
|08EC6FE67FCECC99F9CF2CE5072B01211EDD12CAE0725DB3ACCA92A9EDD51A4DABB|
|2DDAC570DDDF46E6AF681A9D5C36B8669D9A91553BB6FA7964DED9E5708317335DB|
|2A3AA1CA76CBA8EA66479CD93135A36134F62BB7B5EABE6E77277582913B8D9A6EE|
|A0DBBD86904B69ACD7A7143D75A140E7267CDD8AFD9D4F3716FBBA5EBD550278B26|
|B36A462BBEDA32F68ABBAB4B3B95F241A5AC59B66E3E1C72164BBFA8E87CDAF4A58|
|F78EBA78EC28A2286A8312E5C49C60945141951E2D428095798714A11B78CB84784|
|23F50183E48A47CEEF4970F22075BC903CDE43CEBA76041C337CEF8013C6DC29E33|
|D95E847094FBF8F270AFB81006324C8981E60E4420C679B7ED452FDA81540AD006A|
|9550AB845A097A0691EE0ACEB334D0850F3459486E349466690118A66744EE2A824|
|A51548AA2521C95E25DBBFA48F3C5E4AE62CF5D6CCF0BE02563E41523F79A31F786|
|F1894625304A240A3CD1214949486A72821A3931940126198534A334C550E80086E|
|5B10CF3B11FD104A3D2A9D175366FAC0C6C32D277E1EF1623299C1B81858FFFE255|
|4DFC06DAC01F46EA2FA320DC0E9C0293B2C8244C4AC1A4144C4AC3A4344C3AA6356|
|56491CC194F34750E7C03BE33A67FA0C84FC6673FAEB6536406A3B21895C5A82C46|
|E530CA4D56E4E19C3B0FE76661D92C0C9C85732AE5CDCBBC795CFBEB112006E095C|
|8505E51DEA1226ECD42179294B028BD5FCCB334A65E7D0BE77A94C51EA5D4A3DCE8|
|516EF628EBEAC5FBDDDEE8896EA932488A82F5F68785737A3CE08BEFE22F4028B87|
|96797A55DB6E0EB65093B3CFF2FB995676CBCFA1878C2E87B4A888B7F3A05F630|
|-------------------------------------------------------------------|


 

Posted

First off, when you are slotting IO sets for bonuses its important to identify the specific set bonuses you want and ONLY slot enough of a set to get those. Just because you can slot all 6 pieces of a set doesn't mean you want to as in many cases the bonuses are not worth the extra slots OR the enhancement values the set gives are not good enough. For example, when slotting expedient reinforcement in pets getting 4 pieces is the sweet spot, giving you decent enhancement values for the 4 slots and getting a 6.25% global recharge plus a nice little damage bonus (3%). Going up to 5 lots is nice for the 10% regen, but there are better ways to get that and the 6th slot is definitely a waste on a crab - you don't need the extra ranged def, soldiers can softcap ranged def without set bonuses. My preferred slotting for the crab pet powers is 4 expedient reinforcement (A/D, D/E, D/E/R, and E/D/R) and a single L50 common recharge IO - resulting in 47% accuracy, 91% damage, 47% end reduction and 83% recharge for 5 slots in the power.

You are also focusing a bit TOO much on AE attacks. You still need to finish off hard targets (bosses and above) and the end per damage cost of AoE's is really high when you are only attacking single targets. Plus there are some nice sets you can put in single target ranged or melee attacks.

Here is a build that is very similar to one I have on my crab, although on my character I skipped suppression as I figured I would be in close melee alot, making the cone harder to use. I left it in on the build below, since you wanted to have a lot of AoE but left out Omega Manuever - while its a really cool attack, even with a ton of recharge and hasten its NOT going to be up often enough to contribute a lot to your overall DPS.

I took channelgun and slice for finishing off single targets - slice was necessary to slot a touch of death set for the melee def and I like channelgun better than longfang - it does energy damage instead of lethal and with all the global recharge I put in the build you should be able to chain those two attacks together seamlessly, throwing in an arm lash if there is a gap.

The build is at 44.6% melee def, 46.8% ranged def, 43.4% AoE def and 81.25% global recharge (not counting hasten). You also have 50% smashing/lethal resistance, 45% energy/ne and 40% fire/cold resistance so while you are a little shy of the melee and AoE softcap it won't be that big a deal.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(46)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 8: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(13)
Level 10: Tactical Training: Maneuvers -- DefBuff-I(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(21)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx(15), Det'tn-Dmg/Rchg(17), RechRdx-I(17)
Level 14: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(43), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Frag Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(23), Det'tn-Dmg/EndRdx(25), Det'tn-Dmg/Rchg(25), RechRdx-I(27)
Level 20: Weave -- DefBuff-I(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(50)
Level 26: Arm Lash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 28: Serum -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Super Jump -- Zephyr-ResKB(A)
Level 32: Frenzy -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), RechRdx-I(39)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Maneuvers -- DefBuff-I(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), P'Shift-End%(48)
------------


Globals: @Midnight Mystique/@Magik13

 

Posted

Forgot to include the data chunk in the post above, here it is just in case the data link doesn't work:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1391;669;1338;HEX;|
|78DA6593D96E52511486F7065A2C94164A995A4A5B680B96A1257A6F9A3A442DB54|
|98D174EE40827701202E49CD3C92BDFA20EB78E176A9C629CDEC45750AB3E002ED6|
|BF695548CBC75EEB3FFF5A6BEFB34BBBA78785B8734AC8F06A43B3ACF28AA955EAC|
|D9655DE6C35AA866EBAD7357BCBD41AC22D8498FF3F6B15564DED5679B36D5475B3|
|179CBF6C6A46D368D6CAE7B46A4DB7FF15F59281F3CDBA6EEA4DBBD0FB31BCD16A3|
|50A6BBAD6A6B48F17678D5ADDA6D5682F450E56DD687B78BDD9D6F56AF04CDBA814|
|56CC8A6D54CA25CDB275732FDAED95FEC744EFD371897DC29470DC05EE315CF7810|
|78CD75E8264B91411D90D0D4619C15E427406E455160F5E631CBB0EDC60786E32F2|
|65C67BF273C24F38436C14A66D1C502506102A2668551461FA76A384D3FD9C439E5|
|78CE117C04BC607321D828363088F8EF96517E3F0EB0EEF55437B613402A31118F9|
|61E4CF322415F529B9CF2287A058B419B92D467E1BD86138493E8AF2CED124FD488|
|BB104637C9A119E65C4481150B60174114617517411451713E8C245B64135551053|
|4D60AA38A6FA4C2385D45E86F22C7843A1886A258256E26825811E8AE828428A986|
|A25B6CD8F2676805DC6CC1E709BF1966C27957CF212F730B3C1985D034AC03A23E2|
|EEB687C6A6BE3AB8735A4C2B8769144CA1600A055328388782EFA86052C99307EC3|
|0F713F8C558F80D60ABBE78F17277E5F3902F409E863C0D791AF24F24CFA85737F3|
|9033C71F018F81278CC5A7C0334680A6CAAAF3C8E23C72388F1CCEE323D916D4791|
|4665990A4679651492EA3781188BB0EEF21FDD1472CF64596FB22C5BEC889BEC8C9|
|BEC845D7E125EEACF565375C871759488E0CF9E99222D2F9E6A1AC1A4AE225FB711|
|492F2025F81A52BBC03DFFF1667587C701472C8190E2D29ECF3B6FE01CB14E623|
|-------------------------------------------------------------------|


Globals: @Midnight Mystique/@Magik13

 

Posted

Thanks for reading and posting the response! I do appreciate it. I like how you demonstrate hitting those key set bonuses and working the uniques in. Overall, I really like your posted build's flow, it captures the spirit of how I imagine my crab pretty well and gets all those nice numbers. It's a bit less range-y with Slice and Frenzy, but mobs frequently don't cooperate with staying at range in reality anyway.

I have some questions, sorry if there are a bunch, I am very curious =)

- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.

- You 5 slotted boxing, is that to actually use it ever, or purely for set stuff?

- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that?

- Would one more slot in Hasten make any kind of impact to the longer timers like Serum and pets?

- Lastly, I see there is no AIM, how much of a real world DPS loss does this represent? Is it a big deal?

Thanks for any insight!!


 

Posted

Quote:
Originally Posted by Kinetoa View Post
- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.
Detonation offers an AoE defense bonus in the 5th slot compared to recharge from Positron's Blast. Personally I consider Positron's Blast to be a generally superior set since the AoE Defense bonus is so small and the other set bonuses in Positron's are more useful. However, depending on your build it might be worth it if you need the AoE defense.

Quote:
- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that?
It's useful for an SO'd build, but less so for an IO'd build. Most IO builds pick up a good chunk of accuracy bonuses without even trying. Combined with TT:Leadership you should have no trouble hitting even against +4s (to test this in Mids you can change the base to hit value in options to 39% and check the final to hit of your powers).

To To Hit debuff resistance is 33% which is nice but not essential.


 

Posted

Quote:
Originally Posted by Kinetoa View Post
- What are the implications of taking Detonation over Positron's Blast? I am not well versed in how to compare these apparently similar sets.
If I go with detonation on a build, its purely for the enhancement values it provides vs the enhancement values that positrons blast provides. One important thing to keep in mind is that some IO sets frequently short you in one type of enhancement and go way over what you need in another when you are are 5 or 6 slotting them for bonuses. For example, a set of 5 L50 positrons blast will give you far to much damage enhancement (127%, which gets reduced to 99% with ED) and leave you way short on recharge, with only 26% recharge. In exchange you get 6.25% global recharge, 9% accuracy and a little rec boost. If you can spare a 6th slot for a L50 common recharge IO, or you only need about 25% recharge slotted in the power, then you are good. If you need more recharge or cannot afford a 6th slot, then you might want to do what I did in venom grenade in my sample build - 4 L50 detonation (A/D, D/E, D/R and A/D/E) plus a L50 recharge IO for 47% acc, 95% dam, 47% end and 68% recharge.

Quote:
- You 5 slotted boxing, is that to actually use it ever, or purely for set stuff?
Thats for the set bonuses - boxing is one of my favorite ways to pick up positional def. Razzle Dazzle gives you 2.5% melee def for 5 pieces and if you can fit a 6th in you get 2.5% AoE def. Alternatively, you can slot a stupify in boxing - 6 pieces gets you 3.13% ranged def and 6.25% recharge. Its one of the key ways I get to the softcap - its also CHEAP, as stun sets are fairly easy to get on the market. In my sample build I put an extra slot in CJ to get a boost to all positions but you could move it to boxing, finish off the razzle dazzle set and pick up 2.5% to AoE in place of 0.6% to all positions.

Quote:
- You took out CT:O, which I have heard is good for dealing with the very high end enemies who are very hard to hit or who debuff accuracy? Any truth to that?
Adeon covered this pretty well - very few IO sets short you on accuracy enhancement and a lot of them have extra global accuracy - between that and TT:leadership, you should be at the to hit cap vs most things in the game. For the few things that might cause you problems (nemesis with stacked vengence, etc) you would be FAR better off taking aim instead of CT: Offensive - a 50% to hit buff, even for 10s at a time, is far better than a 10% accuracy boost.

Quote:
- Would one more slot in Hasten make any kind of impact to the longer timers like Serum and pets?
Adding a slot to hasten will shorten its recharge, which means it will be up more and could help with the long timer powers - but thats fairly complicated to figure out since mids can either tell you what the recharge is with or without the full value of hasten but it can't pro-rate that value for uptime. However, putting another L50 IO in hasten is not likely to buy you much - due to ED you are only going to get another 16% enhancment from that third IO, which cuts the recharge of hasten by at most 6 seconds.

Quote:
- Lastly, I see there is no AIM, how much of a real world DPS loss does this represent? Is it a big deal?
With a 10s duration, cut even shorter because the animation eats into it, AIM is not actually giving you much of a DPS boost. Using my sample build as an example you would get at best a 33% uptime on aim as it would have a 30s recharge when hasten was up. That means that the 50% damage boost is at best going to be worth 16% over time and that doesn't take into account time taken out of your attack sequence to fire off aim. In its place I took TT:Assault, which gives you and everyone on your team a constant 15% damage buff that takes NO time out of combat. The real benefit to aim is the 50% to hit buff - against those few opponents that do have significant def buffs or to hit debuffs, its a good way to overcome them. If you don't take TT: Leadership, I would definitely recommand aim. In most cases though, TT: Leadership + TT: Assault is going to be superior as it buffs you, your pets and your team.


Globals: @Midnight Mystique/@Magik13