IO/Setting My SS/Inv brute


AF_Bill

 

Posted

Now that I have more time on my hands, and with all the Incarnate stuff coming out, I thought it was time I finally started to dig into the IO sets in the game. Before this, I've basically just slotted characters with basic IO enhancements.

Honestly, I have no idea what I'm doing, but I am trying to get more survivability and functionality out of this brute. I enjoy the character, just don't like getting 1-2 shot in melee on the Incarnate trials by non AV/EBs. So, any help would be appreciated.

I am also trying to avoid purples, but otherwise am willing to work/spend to get the stuff needed.

Any help/suggestions/otherwise would be appreciated. Here is the build so far.


Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Maidmhe: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(23)
Level 2: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(13), Mako-Dmg/EndRdx(13), Mako-Acc/Dmg(15)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(15), ResDam-I(37), ResDam-I(37)
Level 6: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(42), Numna-Heal/EndRdx(43), Numna-Heal(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(45)
Level 8: Knockout Blow -- GS-%Dam(A), GS-Acc/Dmg/End/Rech(46), GS-Acc/Dmg(46), GS-Dam/Rech(46), GS-Dam/End/Rech(48), GS-Acc/End/Rech(50)
Level 10: Resist Elements -- ResDam-I(A), ResDam-I(50)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 14: Air Superiority -- Empty(A)
Level 16: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam(17), TtmC'tng-EndRdx(19), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 18: Fly -- Srng-Fly(A), Srng-EndRdx(19), Srng-EndRdx/Fly(21)
Level 20: Rage -- GSFC-Build%(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(34), GSFC-ToHit(48)
Level 22: Boxing -- Dmg-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Tough -- ResDam-I(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResDam/EndRdx(36)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(37)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(42)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34)
Level 35: Tough Hide -- SW-ResDam/Re TP(A), SW-Def(36), SW-Def/EndRdx(36)
Level 38: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/Rchg(40), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam(40)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45)
Level 47: Laser Beam Eyes -- Dmg-I(A), Dmg-I(48)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)


 

Posted

I'm guessing spending inf is an issue. Mine is very expensive, but maybe it will help with some ideas.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/Dmg(36), GS-Acc/End/Rech(37)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), Ksmt-ToHit+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(19)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rchg(40), Mocking-Taunt(42), Mocking-Taunt/Rng(48)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), Erad-%Dam(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Dam%(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(46)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Boost
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Numna-Heal(40), Numna-Heal/EndRdx(40), Mrcl-Heal/EndRdx(42), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc(3), P'Shift-End%(5)



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Posted

Quote:
Originally Posted by AF_Bill View Post
I'm guessing spending inf is an issue. Mine is very expensive, but maybe it will help with some ideas.
I have some money, but not crazy money on the character currently. Thanks for the build, I have no idea how to go about combining different sets to get those kind of results, so itis good to see in action.