First try at a build!


Draggynn

 

Posted

Hi folks,

I've recently come back to the game after a three year hiatus, and I was hoping to get some feedback on my cold/ice defender build. I know its expensive, but I've always liked having a longterm goal to work towards.

If things seem obviously wrong, please do let me know. This is really only my first attempt at doing a full build in mids. My goals with this build were leveraging as much rech as possible for perm hasten and having my cold/ debuffs up as much as humanly possible. I plan to leave defense mostly to my teammates defending me, and controls like sleet. Not planning to solo AVs or anything. Feedback would be awesome!

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(7)
Level 2: Ice Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(11), Apoc-Dam%:50(11)
Level 4: Snow Storm -- EndRdx-I:50(A)
Level 6: Glacial Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
Level 8: Frostwork -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal:50(19)
Level 10: Frost Breath -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(21), Ragnrk-Acc/Dmg/Rchg:50(21), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Dmg:50(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- ULeap-Stlth:50(A)
Level 16: Arctic Fog -- LkGmblr-Def/Rchg:30(A), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def/EndRdx:50(25), S'fstPrt-ResKB:30(27)
Level 18: Benumb -- Acc-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
Level 20: Ice Storm -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dam%:50(29), Posi-Acc/Dmg:50(31), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), RechRdx-I:50(33)
Level 22: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(33), BasGaze-EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
Level 26: Sleet -- Posi-Dam%:50(A), LdyGrey-%Dam:50(36), ImpSwft-Dam%:30(36), Achilles-ResDeb%:20(37), RechRdx-I:50(37), RechRdx-I:50(37)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Acc/Dmg:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 32: Heat Loss -- P'Shift-End%:50(A), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc:50(43), P'Shift-EndMod:21(43)
Level 35: Bitter Freeze Ray -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold:50(43), UbrkCons-Hold/Rchg:50(45), UbrkCons-Acc/Hold/Rchg:50(45), UbrkCons-Acc/Rchg:50(45)
Level 38: Blizzard -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(46), Posi-Dmg/Rchg:50(46), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(48)
Level 41: Scorpion Shield -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(48), LkGmblr-Def/EndRdx:50(48)
Level 44: Infrigidate -- AnWeak-Acc/Rchg/EndRdx:50(A), AnWeak-Acc/Rchg:50(50), AnWeak-DefDeb/EndRdx/Rchg:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Acc:50(13)
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 1.563% Defense(Fire)
  • 1.563% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 3.125% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 125.9 HP (12.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 17.5% (0.292 End/sec) Recovery
  • 66% (2.802 HP/sec) Regeneration
  • 9.45% Resistance(Fire)
  • 9.45% Resistance(Cold)
  • 10% RunSpeed



Code:
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Posted

Just for future reference it is usually easier to do the short form rather than the long form export as it requires less scrolling on the part of folks looking at the build and can be easier to get a sense of the build as a whole. A few quick thoughts looking at this:

1) If you're going to go for Scorpion Shield, I would try to see about fitting some smash/lethal defense bonuses in there to capitalize on it and hit the soft cap.

2) 12 points of KB protection is probably more than you need, I would free up a slot by dropping down to 2 KB IOs.

3) Optimal slotting in Stamina with three slots is 1 endurance mod and Performance Shifter Endmod and +end, although with Heat Loss, the extra HP might be worthwhile.

4) I would verify that the energy manipulator chance to stun works as hoped. I'm not certain what the state of this is, but it used to be slotting the chance to stun in some end draining power would only have a chance to stun you and your allies. If that's the case, you probably don't want to slot that there.

5) As hindenburg said, move the numina. Slotted there you will only get the benefit for 120 seconds after using Vengeance. The KB IO, however is global and is fine there.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I read once that you should either have 1 or 3 KB IOs. I dont quite remember the reasoning, so maybe I'm incorrect. Can someone clarify this? Thats why I made space for 3 there, honestly.

I appreciate the heads up on the numina proc. I was putting it in last and totally missed that.

Thanks for the tips!

Edit: I've updated the build, using the short forum export to reflect most suggested changes!


 

Posted

Quote:
Originally Posted by Weables1 View Post
I read once that you should either have 1 or 3 KB IOs. I dont quite remember the reasoning, so maybe I'm incorrect. Can someone clarify this? Thats why I made space for 3 there, honestly.
The reasoning was probably that there are almost no KB attacks with a magnitude greater than 4, so if you have one KB IO, you're pretty much set. There are, however, a couple attacks, such as Nemesis Staffs that have a magnitude 9 KB, and so you need 3 IOs to protect them. So, if you fight nemesis with some frequency, and that fake nemesis attack drives you crazy, go with 3 IOs. I find the attacks that fall into the mag greater than 8 to be few and far enough between that I don't find myself wanting another KB IO for those situations.

The reason the "you only need 1" logic is flawed, is that although there are few attacks that have a knockback between 4 and 8, if attacks with KB occur within one server tick (.132 seconds I think) they are all resolved at the same time. So although officially KB magnitude can't be stacked, in actuality it does. Thus, although there are few KB magnitudes in the 4 to 8 range, there are several instances where you can have multiple low magnitude KBs "stacked" on you, making 2 IOs useful. (Council in particular are a culprit in this circumstance).

And a quick pro tip: you can free up another slot by putting your stealth IO in sprint, and the blessing of the Zephyr KB IO in SJ.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here