Dark/Psi Build Help
Hello, I see that post by chance, and I've made a defender dark /psi build recently that looks ready both for pve and for pvp.
I had problem with endu with the first build I made, and I think the best choice was to boost recuperation, so I've made the build for that in priority. I've not a lot of KB protect, but it seems to be correct anyway.
Here's the build :
http://www.cohplanner.com/mids/downl...33FC034A7BDF68
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Black Ideas Final Build: Level 50 Technology Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Twilight Grasp
- (A) Touch of the Nictus - Accuracy/Healing
- (3) Touch of the Nictus - Accuracy/Endurance/Recharge
- (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (5) Theft of Essence - Accuracy/Endurance/Recharge
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Accuracy/Damage
- (9) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Chance of Hold
- (11) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (7) Tempered Readiness - Endurance/Recharge/Slow
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (21) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Absolute Amazement - Chance for ToHit Debuff
- (25) Absolute Amazement - Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Impervium Armor - Psionic Resistance
- (15) Impervium Armor - Resistance/Endurance/Recharge
- (15) Impervium Armor - Resistance/Endurance
- (17) Impervium Armor - Endurance/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (11) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Endurance/Fear
- (31) Glimpse of the Abyss - Accuracy/Endurance
- (33) Glimpse of the Abyss - Fear/Range
- (33) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Impervium Armor - Psionic Resistance
- (42) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance/Endurance/Recharge
- (43) Impervium Armor - Endurance/Recharge
- (43) Steadfast Protection - Knockback Protection
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Recharge
- (39) Devastation - Chance of Hold
- (39) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (21) HamiO:Microfilament Exposure
- (A) Apocalypse - Damage/Endurance
- (37) Apocalypse - Damage
- (37) Apocalypse - Damage/Recharge
- (40) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (42) Fortunata Hypnosis - Chance for Placate
- (A) Luck of the Gambler - Recharge Speed
- (25) Gift of the Ancients - Defense/Endurance
- (27) Gift of the Ancients - Defense/Endurance/Recharge
- (27) Kismet - Accuracy +6%
- (29) Kismet - Defense/Endurance
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (31) Winter's Gift - Slow Resistance (20%)
- (A) HamiO:Microfilament Exposure
- (34) HamiO:Microfilament Exposure
- (A) Gravitational Anchor - Immobilize/Endurance
- (36) Gravitational Anchor - Chance for Hold
- (36) Gravitational Anchor - Immobilize/Recharge
- (36) Gravitational Anchor - Accuracy/Recharge
- (37) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (A) Endurance Reduction IO
- (40) Endurance Reduction IO
- (A) Impervium Armor - Psionic Resistance
- (46) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Endurance/Recharge
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Accuracy/Damage
- (45) Devastation - Accuracy/Damage/Recharge
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) HamiO:Nucleolus Exposure
------------
Level 1: Brawl
- (A) Accuracy IO
- (A) Endurance Reduction IO
Level 2: Rest
- (A) Interrupt Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (46) Endurance Modification IO
PS : On Tough, I finally put a Steadfast Protection Déf3%, and not a KB Protect.
Another advices are very welcome !!!
"Mangez du clown c'est bon pour la sant� !"
Pseudo Global : @Ardzog
Super Groupe : Les Biloutes
I tweaked that build a bit, mostly left the powers alone, changed the order a bit, so that acro would be available in SC. (why SC I really don't understand but w/e)
A couple of things about the above build:
#1 that build needs way more kb protection
#2 needs more +hp
sooo I played with it a little, didn't put any PvPIO's in the build but changed the slotting of multiple things. Now it has 41kb and 1537 hp(with all the accolades), if I was building it, I would not take the fighting pool and would take concealment and arrange it so that I had phase in SC(if that is where you prefer to PvP), but the build as posted is just modified from the above build with no power changes.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Black Ideas Final Build: Level 50 Technology Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Heal/HP/Regen/Rchg(5)
Level 1: Mental Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(9)
Level 2: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(11), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 6: Howling Twilight -- EndRdx-I(A), RechRdx-I(21), RechRdx-I(23), Amaze-ToHitDeb%(23), Amaze-Stun/Rchg(25)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15), Krma-ResKB(15), S'fstPrt-ResKB(17)
Level 10: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(11)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(31), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(33)
Level 14: Tough -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43)
Level 16: Telekinetic Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(31), Dev'n-Acc/Dmg/Rchg(39), Apoc-Dam%(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/Rchg(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Super Speed -- HO:Micro(A), HO:Micro(21), Zephyr-ResKB(43)
Level 22: Will Domination -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(37), Apoc-Acc/Rchg(37), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/Rchg(42), FtnHyp-Plct%(42)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(27), Ksmt-ToHit+(27), Ksmt-Def/EndRdx(29)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-Build%(34), Rec'dRet-Pcptn(34)
Level 28: Super Jump -- Zephyr-ResKB(A), HO:Micro(34), HO:Micro(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Dark Servant -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(36), GravAnch-Immob/Rchg(36), GravAnch-Acc/Rchg(36), GravAnch-Acc/Immob/Rchg(37)
Level 38: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 41: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(48)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Acc/Dmg/Rchg(45), Decim-Acc/Dmg(45), Decim-Acc/Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Summon Coralax -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Vigilance
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(7), Efficacy-EndMod(17), Efficacy-EndMod/Rchg(46)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 5% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 51.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 316.65 HP (31.14%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 2.2%
- 20% Perception
- 21.5% (0.359 End/sec) Recovery
- 94% (3.991 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 10% RunSpeed
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Thanks guys ill have to try them out
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
My build was not made only for PvP, so the KB protect is not a problem for me.
I think your build is better, but might be short in endu during long fights (that was my biggest problem before my last respec, and reason why I boosted first recovery and max Endu).
Now, I have no more problems with endurance, and I will get the Damage Alpha instead of Endu.
(A global Pocket D and PvP zones for all servers would be great !)
"Mangez du clown c'est bon pour la sant� !"
Pseudo Global : @Ardzog
Super Groupe : Les Biloutes
Ive seen Dark/Psi's in Sirens before and they seem to do pretty well, and i wanted to try mine in pvp.
So can anyone give me some tips, and a sirens build to work on?
Thanks
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