My claws/regen worth dusting off?


Amy_Amp

 

Posted

I've had my claws/regen scrapper on the shelf for a VERY long time (several years actually) as I've played other toons on other servers. Recently I've returned to my 1st server and saw my scrapper sitting there. He is currently lvl 32.

The reason I ask is that I don't see many people talking about regen anymore, seems like SR is always paired with it. Is that because the secondary sucks? I'd rather not sink a lot of time into a toon that just isn't going to become anything.

Thanks for any advice.


 

Posted

Claws/Regen is a very reactive set. If you have good reflexes, and can anticipate incoming damage, it can be a beast, if you can't do those things it will be frustrating.

Mine is sitting at 32.5% defense to smashing/lethal (one small purple away from softcapped), and I very seldom need to hit my click heals in "normal" content. "Normal" being +1/X3-4 missions or so.

It's worth playing, but it really needs IOs to really shine.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I liked it until 40+ range at least for soloing due to some of the more problematic mobs. Now, this was SO level type enhancements. If I were to roll a /regen these days I'm working the IO aspect and once I get DP perma, I'm jamming as much def in there as I can. Even if it's a side project, I would just use the WTF to level up.


 

Posted

Regen doesn't suck. Regen just takes more interaction from the player. There are sets out there that you can jump in a spawn and AFK, and not die. You can't AFK with Regen. Depending on what powersets you're comparing and what the foes are, you still probably won't die if you jump in the spawn on a Regen, but staying alive will require you to watch your health and react to it dropping below a certain point.

In terms of top-end performance, which is the common build focus in these parts, Regen is hard to hit the Defense "soft-cap" with. Since the last few percent or so of Defense near the softcap represent a doubling of average damage mitigation, a Regen down from the softcap isn't going to pull off the same things something like a /Shield, /SR, or even /Invul or /WP will be able to do, because those powersets come with +defense you can build on to hit the softcap. (Note that /Regen is not unique in this regard.)

I dig Regen, specifically because I enjoy the reactive nature of it.

I have a DB/Regen Scrapper that I play on +2-+3/x6. (I'm level shifted, so my mission settings are actually +3-+4/x6, but the mobs are 2-3 combat levels above me.) The keys to success/survival with that are high AoE damage, which Spin does provide for claws. Playing Regen against a lot of foes calls for thinning them out fast, to reduce incoming DPS. Claws also has AoE knockback, which while potentially inconvenient can be a big boon for buying time to let your heals recharge.

(In case having some build goals would help, I built my DB/Regen for positional defense, and have 38/25/21 Melee/Ranged/AoE defense without outside help or temp buffs. {I did pick up the Barrier Destiny Incarnate power, which is not included in the numbers above.} I also have 67.5% global recharge. +Recharge and +Defense, in that order, are the usual build goals given around here for /Regen characters. Every power in Regen is usually considered worth taking except for the self-rez, {which is more a matter of preference}, and I have all but the rez.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA