Cold/DP build check


StormyDarkness

 

Posted

I wanted to get a bit of feedback on this build I made. Here's a few goals that I have for it towards end game. First, I plan on staying mostly in Chem Ammo. Only if survivability on the entire team is wonderful that -dmg is absolutely pointless, I'll then move to incendiary for some extra damage. Alpha I'm going to go for the Spiritual Radial Paragon, so I can enhance my slow in Sleet, along with getting CJ a bit better, Soul Drain's +to-hit up some, and get my recharge lower for my Cold Domination powers, not to mention Soul Drain, HoB, and my other DP AoEs. Interface, I'm thinking either a lean towards the -damage to get it even lower (I mean, crazy -damage with +defense from cold shields, means great survivability for the team, right?) or possibly the -secondary effect one to make a minor AoE benumb and then be able to really hurt some with the actual benumb. Judgement, open, but Cold seems the most thematic. Destiny, all seem worthwhile, +recharge is pretty nice, anti-mez with greater slows is nothing to sneeze at - that is if it still won't buff my cold shields because of the stupid +resist cold, having a heal is a good thing, and not having to pop a purple to be softcapped to melee/ranged would be a plus, but I'm used to doing that type thing nowadays. Lore, meh whatever works.

Points of interest on the build:

- Smash/Lethal/Energy/Neg/Melee/Ranged are all within 1 small purple of softcap (35% for most)
- 60% smash/lethal resist with 23-35% resist to everything else but Psi (then add in the -dmg from Chemical/benumb and softcap with a purple and I'll be a hard sucker to kill)
- 142.5% recharge with hasten (but without Bullet Rain's Forced Feedback proc)
- 36% accuracy from sets
- 16% damage from sets, then 30% from Vigilance if solo, and 15% more from Assault, putting me at 64% damage increase before Soul Drain. Hitting 3 enemies will double my +damage and hitting 10 will triple it. Soul Drain being only 3-4 seconds of perma.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Frigid Vigilante: Level 50 Natural Defender
Primary Power Set: Cold Domination
Secondary Power Set: Dual Pistols
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(42)
Level 2: Dual Wield -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg(11)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Achilles-ResDeb%(34), Posi-Dam%(42)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Boxing -- Empty(A)
Level 10: Swap Ammo
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), FrcFbk-Rechg%(37)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Suppressive Fire -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(23), Dev'n-Hold%(34), Lock-%Hold(42)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(27), UndDef-Rchg/EndRdx(27), UndDef-Rchg(29)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(29), Thundr-Acc/Dmg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Zephyr-ResKB(31), Zephyr-Travel(43)
Level 32: Heat Loss -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), RechRdx-I(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I've been working on my Cold/DP Defender lately, and I can't seem to find the -damage numbers for Chemical Ammo. Anyone have those numbers available and whether it stacks with all attacks?

EDIT: And not to continue to hijack your thread, but I put together a build as well. Sitting ay 32.5% defense to S/L and E/NE. So, one small purple inspiration away, and this is without going redside and picking up Scorpion Shield. Although I guess I wouldn't be completely opposed to it. Hasten is about 8 seconds away from being permanent, and if I go Cardiac (which I have planned in the build) I will be sitting at a little over 71% resistance to S/L damage. Any thoughts on how to improve the build? The two purple sets I'm using are the only purple sets I will probably ever buy as they are relatively inexpensive and I like the idea of this character using mental powers on her enemies.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Defender
Primary Power Set: Cold Domination
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Infrigidate -- Acc-I(A)
Level 1: Pistols -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5)
Level 6: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 8: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9)
Level 10: Swap Ammo
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), RedFtn-Def/EndRdx(34)
Level 14: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Benumb -- Acc-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), GftotA-Def/EndRdx(25), GftotA-Def(34)
Level 26: Sleet -- Achilles-ResDeb%(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(29), DefBuff-I(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Heat Loss -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), S'fstPrt-ResDam/Def+(37)
Level 38: Hail of Bullets -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(46)
Level 47: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), GftotA-Def/EndRdx(50), GftotA-Def(50)
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3)
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition



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