KM/nin replacing my EM/nin


Arbegla

 

Posted

Hey guys, i rerolled my Energy melee/nin into a kinetic melee/nin and i was wondering if this build would work out

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

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Pummeling 2.0: Level 50 Mutation Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 8: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(27)
Level 10: Smashing Blow -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 14: Placate -- RechRdx-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(34)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39), S'fstPrt-ResDam/Def+(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Focused Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Smoke Flash -- Acc-I(A)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46), CoPers-Conf%(46)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Physical Perfection -- EndMod-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Megalomaniac
Level 50: Nerve Radial Paragon
------------
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5)



I took the nerve alpha as well, just to have a cushion on defense, and be able to hit higher level things.


 

Posted

Some suggestions. I have a lvl 50 Kin/Dark Tier 3 Musculature

1. You really don't need Quick Strike. Smashing Blow is good enough because Focused Burst and Concentrated Strike have long activation time. I say put 4 Mako in Body Blow to get +3% damage. If you want extra +recharge, save two slots and put one each in both Defensive toggle and get two Luck of Gambler. You only need 4 villain merits and the +recharge is always on. (no need to rely on set bonuses)

2. I've yet to be convinced that Nerve is worth it. You'll need a very different build to take advantage of that massive +accuracy. The +defense is nice but Stalker needs more damage. I'll take any +damage I can get because every time you critical, it's 2x damage. You already took Tough and Weave for added survival. I am really not too sure if the +defense from Nerve is worth it. Musculature needs higher tier to see its true benefit. The first tier doesn't increase much.


And if you mostly do PvE, I think Kinetic is way more fun than Energy Melee. Kinetic at least has one high damage melee pbaoe that has 100% chance critical.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.