A Fire/Electric Tank with E/Neg capped Only?


New Dawn

 

Posted

[EDIT: The choice of which enhancements per set is not optimized. I was quickly slotting for bonuses.]

Since we've got 70% resist on S/L and capped resist on Fire, and since there's no ice in the game, does it make sense to only cap energy and negative, like this:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

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Cinder Volta Try1: Level 48 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Erad-Dmg/Rchg:30(7), Erad-Acc/Dmg/Rchg:30(9), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg:50(48)
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(17)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3)
Level 4: Healing Flames -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(5), Mrcl-Heal/Rchg:40(5), H'zdH-Heal/Rchg:40(31)
Level 6: Havoc Punch -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(17), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(19), P'ngS'Fest-Acc/Dmg:30(19), P'ngS'Fest-Dmg/EndRdx:30(29), P'ngS'Fest-Dmg/Rchg:30(29)
Level 8: Consume -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(9), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/Rchg:50(43)
Level 10: Jacobs Ladder -- LgcRps-Acc/Rchg:50(A), LgcRps-EndRdx/Sleep:50(31), LgcRps-Acc/EndRdx:50(33), Erad-Dmg:30(34), Erad-Acc/Rchg:30(43), Erad-Dmg/Rchg:30(45)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-ResDam:50(13), S'fstPrt-ResDam/Def+:30(42)
Level 14: Boxing -- Empty(A)
Level 16: Thunder Strike -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg:30(34), Erad-Acc/Rchg:30(34), Erad-Dmg/Rchg:30(36)
Level 18: Burn -- Erad-Dmg/Rchg:30(A), Erad-Dmg:30(37), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(23), Aegis-ResDam:50(23)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Chain Induction -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(39), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(39), P'ngS'Fest-Acc/Dmg:30(39), P'ngS'Fest-Dmg/EndRdx:30(40), P'ngS'Fest-Dmg/Rchg:30(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(48), Zephyr-Travel/EndRdx:50(48)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Lightning Rod -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(42)
Level 41: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Heal-I:50(46), Heal-I:50(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(45), EndMod-I:50(45)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 31.75% Defense(Energy)
  • 31.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.13% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 9% Max End
  • 4% Enhancement(Sleep)
  • 22.5% Enhancement(RechargeTime)
  • 260.03 HP (13.88%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 4.4%
  • 56% (4.381 HP/sec) Regeneration
  • 10% RunSpeed




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Posted

I would try to get atleast 23% S/L if I were you.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Even with resistances of 83.9% S/L and 90% Energy, I've found 42.2% S/L Def very useful, and am going for 45% S/L Def. Here's why:
1. Many, if not most attacks have a S/L component
2. Many, if not most attacks with special effects, such as debuffs/mezzes, have a S/L component.
3. Softcapping S/L Def helps my Tanker absorb a larger alpha than he otherwise could.
Softcapping S/L Def effectively makes those attacks hit my toon less often. As an Elec/, I particularly like this against the Toxic attacks with S/L components.
With your Fire/Elec, you may find better uses for the slots, and my current Elec/SM softcapping is still an experiment, but the results are pretty solid so far.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

It would have been really handy, and cheaper, if yall had said, "Yeah, that's the best thing ever!"

Back to the drawing board.

[thanks guys]