FM/INV Tweaks?


bAss_ackwards

 

Posted

So, I've been messing with my FM/INV scrapper for a bit. Probably been playing her for the better part of the year so far and have been trying to max her survival. So far, this is what I've come up with. I'm close to burning a respec to this build.

Any tweaks/thoughts would be helpful


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Etheldreda: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (13) Gladiator's Armor - TP Protection +3% Def (All)
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Heal
Level 10: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Unyielding
  • (A) Aegis - Resistance
  • (29) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
Level 18: Fire Sword Circle
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Eradication - Accuracy/Recharge
  • (31) Eradication - Accuracy/Damage/Recharge
  • (31) Cleaving Blow - Accuracy/Damage
  • (33) Cleaving Blow - Damage/Endurance
  • (33) Cleaving Blow - Damage/Recharge
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) HamiO:Enzyme Exposure
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) HamiO:Enzyme Exposure
Level 26: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) HamiO:Enzyme Exposure
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Greater Fire Sword
  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (40) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (40) Pounding Slugfest - Accuracy/Damage
  • (50) Pounding Slugfest - Damage/Endurance
  • (50) Pounding Slugfest - Damage/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 38: Super Jump
  • (A) HamiO:Microfilament Exposure
Level 41: Mu Bolts
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Electric Shackles
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 49: Unstoppable
  • (A) Gladiator's Armor - Recharge/Resist
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
  • (50) Endurance Modification IO


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Posted

I've changed some things around and replaced some powers as well. If you can use Ninja Run/Beast Run, I'd go with that to free up some power picks and power slots. Softcapped with 1 melee foe, with Smashing/Lethal just 0.6% under. I don't think you'll ever notice that missing half-percent so it might as well be softcapped as well.

Are you going to get the HP/Endurance Accolades? The +HP ones are especially important to Invulnerability Scrappers. With those and Dull Pain, you'll be at the HP cap! Since you're going with the Cardiac Core Paragon, your Endurance management is covered. For Incarnate Destiny I'd go Rebirth to cover your lack of regular-self healing. Stacked on top of your current Regeneration and with HP capped, you'll be getting somewhere around 44HP/sec at the most decayed point of the Rebirth Radial Epiphany and 233HP/sec at its strongest.

The strong Regeneration, hardcapped Smashing/Lethal Resist, and the softcapped Defenses combined will allow you to focus on kicking butt 100% of the time!

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Etheldreda: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(25)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), HO:Nucle(27)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam:50(11), ResDam-I:50(13)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(15), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(17), GSFC-ToHit/EndRdx:50(17), GSFC-Build%:50(19)
Level 8: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(19), Panac-Heal/Rchg:50(21), Panac-Heal/EndRedux/Rchg:50(21), Panac-Heal:50(23)
Level 10: Resist Elements -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(23)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Unyielding -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(33), C'ngBlow-Dmg/Rchg:50(33)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(34)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), HO:Enzym(39)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), HO:Enzym(37)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), HO:Nucle(39)
Level 28: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), HO:Enzym(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Greater Fire Sword -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(40), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(40), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/EndRdx:30(50), P'ngS'Fest-Dmg/Rchg:30(50)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 38: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(46), Aegis-ResDam:50(50)
Level 41: Mu Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 49: Unstoppable -- GA-3defTpProc:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(25)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(46)



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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Moved some things around for better accuracy and a bit more defense. Lost some recharge, gained some net recovery as well. I did not build with an attack chain in mind, since you have 4 attacks, I figured that wouldn't be a problem ("click what's up" method)

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Etheldreda: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(17)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(34)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13), GA-3defTpProc(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(15)
Level 8: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23)
Level 10: Super Speed -- HO:Micro(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(31), Erad-Acc/Dmg/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(37)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Enzym(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(40), P'ngFist-Acc/Dmg/EndRdx/Rchg(40), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(42), Ksmt-ToHit+(42)
Level 38: Super Jump -- HO:Micro(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 49: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-Psi/Status(50), Aegis-EndRdx/Rchg(50)
Level 50: Cardiac Core Boost
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(43)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(17), P'Shift-EndMod(19)



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Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

It's a shame not having Resist Elements and Resist Energies on an Invulnerability. I feel like those two powers are much more worth it after the last buffs Invulnerability got.

I've updated the build I posted previously, with some more Resist and more Accuracy. Fire/Cold Resists above 30% and Energy/Negative Resists close to 30%. Slightly better Defense and Endurance Recovery.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Etheldreda: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(25)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), HO:Nucle(27)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam:50(11)
Level 6: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(15)
Level 8: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(19), Panac-Heal/Rchg:50(21), Panac-Heal/EndRedux/Rchg:50(21), Panac-Heal:50(23)
Level 10: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(15), Aegis-ResDam:50(17)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(17)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Unyielding -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(19), Aegis-EndRdx/Rchg:50(29), Aegis-ResDam/EndRdx/Rchg:50(43), Aegis-ResDam:50(50)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(33), C'ngBlow-Dmg/Rchg:50(33)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34), RctvArm-EndRdx:40(34)
Level 22: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39), SW-ResDam/Re TP:50(42), HO:Enzym(46)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), HO:Enzym(36)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), HO:Nucle(37)
Level 28: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), HO:Enzym(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(34), P'ngS'Fest-Dmg/Rchg:30(40), Hectmb-Dmg:50(40), Hectmb-Acc/Rchg:50(40)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(46)
Level 38: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(39), Aegis-ResDam:50(43)
Level 41: Mu Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), Thundr-Acc/Dmg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Unstoppable -- GA-3defTpProc:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(25)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(7), P'Shift-End%:50(13)



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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Sorry for the delay in posting, lost power yesterday.

Thanks for the builds. I've kinda combined them both so I could have a travel power. And I don't think I've ever popped unstoppable now that I think about it. Which is why I dropped it out of this build.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(27)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(5)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(29)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(11)
Level 6: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(15)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15)
Level 10: Super Jump -- HO:Micro(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(21), Aegis-EndRdx/Rchg(39)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(27)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), HO:Enzym(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(36)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36), HO:Enzym(36)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(37), HO:Enzym(37)
Level 32: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(39), HO:Nucle(39)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(40), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)



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Posted

I've always taken Unstoppable to place a IO in it. The power is worthless to me. With the kind of build I have on my DM/Inv/Blaze, I've never been in a situation where I can say that the crash afterward is worth it for what I'm currently facing.

I really would not have that Regenerative Tissue in there. I highly recommend the Rebirth Radial Destiny power for this build and whatever that IO is able to give you is laughable compared to the Regeneration you'll have permanently with said Destiny power. Instead, use that slot to put a 3% Resist to all on Weave. That will help you out better than adding a drop of water into a bucket already full. You'll be at over 30% on F/C Resist, approaching there with E/N, and hardcapped for S/L.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I've always taken Unstoppable to place a IO in it. The power is worthless to me. With the kind of build I have on my DM/Inv/Blaze, I've never been in a situation where I can say that the crash afterward is worth it for what I'm currently facing.

I really would not have that Regenerative Tissue in there. I highly recommend the Rebirth Radial Destiny power for this build and whatever that IO is able to give you is laughable compared to the Regeneration you'll have permanently with said Destiny power. Instead, use that slot to put a 3% Resist to all on Weave. That will help you out better than adding a drop of water into a bucket already full. You'll be at over 30% on F/C Resist, approaching there with E/N, and hardcapped for S/L.
I recommend taking Unstoppable because, now and again, it will be useful. I will also say, however, that it is skippable. If you need the slot for something else, dump it.