Dark armor immob protection
Is there any reason you can't get both and just stack their +Defense?
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Just wondering what people think about combat jumping vs Cloak of darkness as immob protection. I'd stick a -kb io in whichever for the kb protection. Cod is a lot more end cost, but it does have higher def bonus. Is it worthwhile or is the extra def just not worth the end cost and could be better gained through io set bonuses?
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Point of reference: Weave costs almost double the endurance, provides the exact same defense values, does not give you stealth or the same immobilization protection.
Cloak of Darkness is worth every last drop of endurance you spend on it.
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thanks, that answers my question quite definitively.
I guess I'm preaching to the choir now, but yes, take Cloak of Darkness. It's a great power. Reasonable endurance cost, immobilization protection, perception (you're going to want that), and stealth. Stealth is subtle but powerful in its benefits I found out, almost always preventing pulling a double spawn when solo, and often preventing many of even a single spawn from seeing you for a while when you're dealing with large crowds. It breaks up the alpha strike, which significantly increases survivability. Mind you, I don't actually know the rules for stealth, so maybe I'm off base and if I'm careful with ANY toon without a taunt aura the same thing would happen. But it sure feels like it happens more with my Dark Armor.
Combat Jumping, meanwhile, is about the cheapest defensive toggle around at 0.065 endurance per second. That's pretty trivial. And combined with inherent Hurdle, you get a reasonably-fast unsuppressable in-combat movement power.
So yeah. Take both. Very much worth it.
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Just wondering what people think about combat jumping vs Cloak of darkness as immob protection. I'd stick a -kb io in whichever for the kb protection. Cod is a lot more end cost, but it does have higher def bonus. Is it worthwhile or is the extra def just not worth the end cost and could be better gained through io set bonuses?