Throw a dog a bone -- Claws/WP build for review


Sailboat

 

Posted

I'd like some additional eyes to look over this build and suggest possible improvements. This is a general-purpose Claws/WP Scrapper.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Proposed Build Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:35(A), Numna-Heal/EndRdx/Rchg:35(3), Numna-Heal:35(3), Heal-I:50(46)
Level 2: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), C'ngImp-Acc/Dmg/Rchg:50(7), Achilles-ResDeb%:20(9)
Level 4: Fast Healing -- Numna-Heal/EndRdx:35(A), Numna-Heal/EndRdx/Rchg:35(9), Numna-Heal:35(11), Heal-I:50(46)
Level 6: Spin -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Acc/Dmg/EndRdx/Rchg:30(13), C'ngBlow-Dmg/EndRdx:35(13), C'ngBlow-Dmg/Rchg:35(15), C'ngBlow-Acc/Rchg:35(15)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(17), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+:25(A)
Level 12: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Mako-Acc/EndRdx/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:24(A), KntkC'bat-Dmg/EndRdx:20(25), KntkC'bat-Dmg/Rchg:23(25), KntkC'bat-Knock%:22(27)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:35(A), Numna-Heal/EndRdx/Rchg:35(27), Numna-Heal:35(29), H'zdH-Heal/EndRdx:35(29)
Level 18: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(31), RctvArm-ResDam/EndRdx/Rchg:35(31), RctvArm-ResDam:35(31)
Level 20: Quick Recovery -- EndMod-I:50(A), Efficacy-EndMod:50(33), Efficacy-EndMod/Rchg:50(33)
Level 22: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(33), LkGmblr-Def:35(34), LkGmblr-Rchg+:35(34)
Level 24: Focus -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(34), Thundr-Dmg/Rchg:35(36), Thundr-Acc/Dmg/Rchg:35(36), Thundr-Acc/Dmg/EndRdx:35(36), Thundr-Dmg/EndRdx/Rchg:35(37)
Level 26: Eviscerate -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), C'ngBlow-Dmg/EndRdx:35(39), C'ngBlow-Dmg/Rchg:35(39), C'ngBlow-Acc/Rchg:35(39)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(40), LkGmblr-Def:35(40), LkGmblr-Rchg+:35(40)
Level 30: Maneuvers -- LkGmblr-Rchg+:25(A)
Level 32: Shockwave -- Posi-Acc/Dmg:35(A), Posi-Dam%:35(42), Posi-Dmg/Rchg:35(42), Posi-Dmg/Rng:35(42), Posi-Acc/Dmg/EndRdx:35(43), RechRdx-I:50(43)
Level 35: Tactics -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(50)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:11(A)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:15(50)
Level 44: Physical Perfection -- RgnTis-Regen+:10(A)
Level 47: Energy Torrent -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Stealth -- LkGmblr-Rchg+:25(A)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(45), P'Shift-End%:21(45)
Level 1: Critical Hit
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;713;1426;HEX;|
|78DA65935B53D35010C7376D4A68A140690BA5D00B580A728954D04719119D61066|
|68A20781B99528E341A924C5245DEFC00FAE28B0F8AB707BF80E3E5D5CFA3A8DFA0|
|6E760F05A699767E279BFFEED97F3667E5D96227C0F37950BAAE9915CFDB5AABBA1|
|5C711AEB65635845515E9AB7BC235AA152B5F36EAF98527A6992FBBB6637B624703|
|80C4B17E6B459842E85864DF4B37838BE2A1B03CA16F1AA6E9D8FBC28D2D5935E10|
|AABAE1F2FA265DB36F51BC66EAD6E58BB67EFBAE96E59547684EBD50C2746F74BD6|
|53C333B60DD3A81FC4AE3B46555FB0770EB6562A5E5DB80729ECAA88FF9ADF1E5D8|
|D2094112330B14A98BA49985E236CF83A45EA56153F145867DC224C17F059091E69|
|52068D90C2F554AEA772BD36AED7562579FBCF00401C6E635650560F72F576AE1E3|
|953FD31EA42B27AE817A66620F29BD079C4D8A3EA5D16C3266C629626AB6B59AAD7|
|93630C137A4708775017661D8493B8488189A10E32D40875B09D5EB693603B09B6D|
|367507F7DEC4AC1ACA87CA9513FAB1F527E561C527E561FA4D71149B88BBA6E85AA|
|07BBD9769A6D0FB1EDA179421075316920C606B26C20CB06B26CE01EEAE2AC0BC4F|
|3D44AFE4580F092A0A220290B257B28271F270C27184982A5F93DF37BEE3F2487C3|
|EF08E7DE333E303E120A9F0836660DC8AC019E4E81A753E0E914793A459E4E91A77|
|31FB306654F83DCD318F734C63D8D714F31D465E474323C1D074339B961EE0B553B|
|FF83F195F18DBFE8EF8C497A2571CDBFA12C65E40D7D7FA5B78407F864949FC0683|
|F6E1181F520C0B8148F4BF121A20B3EE38427653F93577011860D14EB2C56F58BF4|
|C62FCC32E6189708A5CB84286E3723B79B6147436AF338E20F2F9869892CABCDA30|
|8304D96CA6AF3D48142A2A30846A44861D19FD3A1710AFD3D1DDA50FC19FD3B0905|
|14FE86A65E51BB53AF1109C89D34D4986869AED412996D89CCB544C23DCDF3DFD88|
|E509CD6FF01312BDB6C|
|-------------------------------------------------------------------|
Known issues:

It's not soft-capped to anything, despite massive investment.

I know it has a lot of +perception -- the concept is canine, and I like the idea of super-sharp senses. I don't think I had to give up very much to get that -- the slotting of Tactics and Focused Accuracy improves my most-needed defense type at minimal cost, and end cost isn't much consideration -- I don't even need to turn those powers on except situationally, and the character has tons of endurance.

Most of the +recharge is there just because it's easy to stick a LOTG into a default slot; I have not calculated an attack chain.

I have lots of attacks. In particular, it strikes me that Energy Torrent, which is not particularly tied to my concept, could be given up and the slots used for more defense -- possibly taking Confront and slotting 5 Mocking Beratements? I would then move the Ragnarok set to Shockwave.

I don't have the +hit point accolades yet. (Working on them.)

Any input is welcomed!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog